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New Post! Signing, sorcerer, Wildcat
2 years ago  ::  May 14, 2008 - 9:38PM #1
WotC_RichBaker
Posts: 657
Date Joined: 06/17/03
Hi, folks! My first new post here in our new-old blog location, as of 5/14/08.

First bit of news: I'll be out at Source Comics and Games in Minnesota on Saturday. June 7th, to help them kick off 4th Edition. If you're in the area and you'd like to stop by, I'd be happy to talk D&D, War at Sea, baseball, or whatever with you! Come on by!

Second interesting tidbit: One of the really fun things I've had a chance to play with in the last couple of weeks is a little bit of development assistance on the Player's Handbook II. The part that I got to get my hands dirty on is the sorcerer--an old friend, since I created the first draft of the sorcerer back in the early days of my work on 3rd Edition. The 3rd Edition sorcerer was spurred by the simple observation that an enormous hunk of valuable real estate in the Player's Handbook was devoted to the support of a single class--the wizard. I asked the question, "Is there some other way we can utilize all these spells?" That and the idea of cast-on-the-fly from a limited list was enough to get the sorcerer into the book, and it became one of the most popular innovations of the 3rd Edition game. In 4th Edition, we don't want to design classes for this sort of reason anymore; since every class is in effect a spellcaster, we don't want to see a 99% overlap of the power lists between two classes. That mean taking the sorcerer back to the broad story concepts (concepts that evolved later in the sorcerer's original 3e design, since the sorcerer began with mechanics in 3e) and thinking hard about what it *could* be and how it could occupy the same role and power source as the wizard but be a different class. I think we've got some great ideas cooking up on that score. (Hint: It might involve some wild magery.)

Last thought for the night: I was challenged by a visiting War at Sea fan the other day who was certain I made the Wildcat too good, since *everyone* knows the Zero was better than the Wildcat historically. Well, I looked over the cards again, and I checked my sources, and I'm inclined to disagree. The Zero had an advantage in the Zero's fight, and the Wildcat had an advantage in the Wildcat's fight. A War at Sea card doesn't just measure the equipment, it also measures the training and doctrine of the men using the equipment. For example, Zero pilots never came up with a good answer for the Thach Weave. Ultimately, the Wildcat fought the Zero to a standstill in WW2--and then, during the months of relative parity in the Solomons campaign, came out on top.

The single best book I've seen on this topic is Fire in the Sky, by Eric Bergerud -- it's a fascinating read, and I highly recommend it.
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2 years ago  ::  May 14, 2008 - 10:25PM #2
enabrantain
Posts: 558
Date Joined: 11/09/07
Funny you bring up the Zero vs. Wildcat thing. My Zeros shot down two Wildcats tonight. Lucky shots, right? Crazy enough though it was on the same turn. Now, as for real life, there were japanese fighter aces who were Wildcat killers, sadly (for the Japanese) they played off the Wildcat's weakesses exclusively, when the Hellcats came out they didn't adapt fast enough and were anihilated. At least that's acording to the history channel's Dogfights show. I think people tend to settle in on those aces. Perhaps you can make an Elite Zeke Squadron or something to that degree in a future set that gains a bonus versus Wildcats (but not Hellcats, maybe even a negative SA versus those heheh). Or maybe a new type of Ace aircraft that represent's one plane that you tag into a squadron to make it perform better, although the Elite Zeke's would make an easy reprint. That might help settle the issue.
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2 years ago  ::  May 15, 2008 - 3:49PM #3
Wizardmon
Posts: 1,812
Date Joined: 12/15/06

and how it could occupy the same role and power source as the wizard but be a different class.


Rich, (if I may call you Rich :D ) is that to say that the Sorcerer IS being designed as an Arcane Controller?

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2 years ago  ::  May 15, 2008 - 4:15PM #4
AH_weedsrock2
Posts: 1,152
Date Joined: 04/26/07
Rich,

I have been following the WaS boards since about two weeks after Set I came out and you have made it very clear several times that you stand by the stats you gave the Wildcat. Personally, I think you just made a good argument for my own position which is the Zeke and Wildcat should have been the same in stats with unique SA's to differentiate them. (20/20 hindsight is a great thing.) But I have learned to live with them as they are. There is no way you can please everyone.

My main concern is that you come up with some way for the IJN to remain competitive in the air as the you introduce later war advanced US aircraft like the Hellcat (already announced), Corsair, etc. I hope there were some advanced Japanese fighters that can be introduced to compete. Even if they never really had a chance to prove themselves in the war because of pilot attrition. As long as game play can remain competitive I think we will be okay, and the die-hards can house-rule their own stats.

Oh yeah, about that Baltimore torpedo defense.....
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2 years ago  ::  May 15, 2008 - 7:52PM #5
Commissarjph
Posts: 11
Date Joined: 04/26/08
Rich,

I may be in the minority in saying you're absolutely right about the Wildcat and the Zero, especially the A6M2.

I've actually used Eric Bergerund's Fire in the Sky in my Master's Thesis. Another excellent book, directly from the viewpoint of one of Japan's best fighter aces, is Saburo Sakai's Samurai!

The problem wasn't only the Thatch Weave, but it was that Japanese pilots almost never coordinated with each other on the level of the American pilots. Many seem to forget that the early Japanese dominance was against P-40 Warhawks and P-39 Airacobras....the Flying Cow (the P-39) was just a poor fighter to begin with (though was fairly good at ground attack), while the P-40 could still out-fight the Zero if it stuck to the Dive-Climb-Dive style of battle and did'nt try to turn with the Zero.

Anyway, I think that the Wildcat is pretty much perfectly balanced with the Zero....the Wildcat's guns, especially using incendiary ammunition, were indeed more powerful than the Zero's, as they had more punch than the 2 7.7mm guns and a faster rate of fire than the 2 20mm cannon. The Wildcat had better armor and survivability. It could dive and climb faster, and could roll just as well as the Zero. The Zero's advantage was in turning radius and speed.

So kudos on hitting the Zeke Vs. Wildcat fight on the head.


As for competing with later American fighters.....the Shiden and Reisen should do well against the Hellcat and Corsair, they never had the chance to prove themselves due to lack of numbers and lack of pilots.
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2 years ago  ::  May 15, 2008 - 8:48PM #6
AndrewDru
Posts: 21
Date Joined: 11/21/06
G'day!

I'm the fan! ..and we'll have to agree to disagree, though you raised very valid and logical points.

The new set looks gorgeous - thanks for keeping the naval mini's alive and kicking! Thanks again for the tour. Hope you got good cake!

Dru
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2 years ago  ::  May 15, 2008 - 9:12PM #7
AH_protevangelium
Posts: 61
Date Joined: 11/07/05
Rich,

Bergerud's book is a great read. I think he does an excellent job at pointing out the doctrinal stagnancy of Japanese pilots from late 1942 onward. And he makes a pretty convincing case for showing the Japanese *could* have improved their carrier-based air forces in 1943 but were baited into using them piecemeal to defined Rabual.

So, yes, I have to agree with the stats as they stand for the Wildcat and Zero. The Japanese could have capitalized on their initial, early war comabat experience. But they never seemed to have invested the time in a top-notch training program afterward. Instead, it dwindled and dwindled to a a former shadow of itself. Everything I have read on American pilots clearly indicates a greater trend toward improving tactics. And in the end, it paid off.
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2 years ago  ::  May 15, 2008 - 11:12PM #8
Black_Eagle
Posts: 21
Date Joined: 06/23/07

WotC_RichBaker wrote:

A War at Sea card doesn't just measure the equipment, it also measures the training and doctrine of the men using the equipment.


I think the problem here is that you went ahead and put a 1941 date on the Wildcat. The Wildcat may have been available in 1941, but the training and doctrine that made it superior to the Zero didn't really emerge until late 1942 or 1943. In 1941 and most of 1942 the Zero was equal to or better than the Wildcat in combat. The Wildcat card we have now should have a 1943 date on it. A 1941 Wildcat really doesn't deserve any more than AA 6.

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2 years ago  ::  May 16, 2008 - 12:13AM #9
AH_ericjohn
Posts: 109
Date Joined: 09/20/07
I agree with the idea of publishing something like an "early war Ace" Zero figure at some point - it does seem like in early 1942 the Zero was greatly feared, including by Wildcat pilots. Certainly part was that the US pilots hadn't yet figured out how to play to their strengths, but perhaps much of it was also because of the expert skill level of the early-war cadre of highly experienced and battle-tested Japanese pilots...?

On another subject, your earlier posts Rich which mentioned preliminary work on Set III were very encouraging to me and I think others... if and when you are able to give us any updates on the probability and potential dates for a Set III I'm sure it would help people feel more confident as they dive back into War at Sea with the release of Set II. Hopefully next time we won't face 18 months between sets, which is a long time to keep community & player momentum up...

Thanks for the insights!
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2 years ago  ::  May 16, 2008 - 4:07AM #10
AH_NeuralDream
Posts: 683
Date Joined: 10/26/07
Dear Richard,

If I were you I would just include an erratum in the rules revision that will come with Set II, instead of opening this can of worms in public . The Wildcat had kill ratio 1:1 against Zeros and 3:1 against all Japanese aircraft until 1944, so your argument about the superiority of the wildcat just can't hold. If you don't want to discuss the zero vs the wildcat, because it's too late to change anything, then take a look at the wildcat vs hellcat comparison:

Wildcat
Speed 515 km/h - very low
Climb rate 9.9 m/s - terrible
Turning ability - terrible
Diving ability - good
Armament - 6 x 0.50 (240 rpg)
Kill ratio - 3.6 : 1 until the end of the war

Hellcat
Speed 610 km/h - average
Climb rate 17.8 m/s - Very good
Turning ability - acceptable
Diving ability - excellent
Armament - 6 x 0.50 (400 rpg) + 6 x HVARs + 1 x 910 kg bomb
Kill ratio - 19 : 1 until the end of the war

I have no idea how you will represent these differences with one creative S.A. :P :D

For this reason, even those who play exclusively with official WOTC cards, usually houserule the wildcat as follows:



and then the Hellcat has room to breathe:



I wonder what stats you've chosen for the BF109, because it seems that WAS will be the first war game where the Wildcat is better than a 109!

Having said all this, I absolutely love your work in WAS. The miniatures are gorgeous and the units are very well balanced and much more historically accurate than AAM. The only reason we insist with the Wildcat is that there rest of the units are masterfully represented. Thanks to your balanced design, we managed to make another 800+ WAS cards (one sticky per nation) that are carefully reviewed by our Naval historians and enthusiasts at the forumini. I hope they will give you inspiration for units that you haven't already finished. You may also want to check the possibility of an Admirals expansion. Our home-made one is proving very successful, to the extend that almost all our online matches feature Admirals.
Axis & Allies forumini
The most popular forum specialised in the Axis & Allies Miniatures and War At Sea games.
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