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Sticky: Help build a Basic Rules FAQ
7 years ago  ::  Dec 01, 2005 - 8:59AM #21
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
i learn something new everyday..

ALL conditional abilites are optional?? wowzers
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7 years ago  ::  Dec 05, 2005 - 7:18PM #22
Whym
Date Joined: Jul 16, 2003
Posts: 1,098
Wow, this is out of date. Who stickied this? I need to update this thing. :p

tech13]i learn something new everyday..

ALL conditional abilites are optional?? wowzers


Only the "one-time effects", which are enclosed in "<< >>" symbols, are optional. If a conditional ability were printed that was not a one-time effect, if would indeed be mandatory.

Would anyone like me to update this, or do you guys think the LHE update to the official FAQ was sufficient and a player created FAQ is no longer nec wrote:

i learn something new everyday..

ALL conditional abilites are optional?? wowzers[/quote]
Only the "one-time effects", which are enclosed in "<< >>" symbols, are optional. If a conditional ability were printed that was not a one-time effect, if would indeed be mandatory.

Would anyone like me to update this, or do you guys think the LHE update to the official FAQ was sufficient and a player created FAQ is no longer neccesary?

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7 years ago  ::  Feb 16, 2006 - 9:40AM #23
trickjarrett
Date Joined: Apr 30, 2005
Posts: 524
Something to add:
How much is X if a fate with cost X is played for free?

Answer: X is 0 if the fate is played for free.

This is from a thread concerning King Voltagar and X fates, the answer was RyanM's official response.
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7 years ago  ::  Mar 03, 2006 - 12:14PM #24
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Nyarlathotep question:

Can I use Nyarlathotep to take 5 minions from one level 5 abomination that's already attacked this turn and stitch them into the same abomination and attack with it again (assuming it has fanatic)?
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7 years ago  ::  Mar 03, 2006 - 12:39PM #25
trickjarrett
Date Joined: Apr 30, 2005
Posts: 524
Yes indeed you can.
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7 years ago  ::  Mar 03, 2006 - 1:02PM #26
Theenigma
Date Joined: Feb 7, 2006
Posts: 113
Although this is already being discussed/debated in another thread , pending an official ruling from RyanM I felt it should be included in this FAQ thread:

VAMSHUUL
«Use the conditional ability of one of your top minions.»
Your conditional abilities trigger even if the dooms don't match.

VAMSHUUL's coming into play effect can trigger a Spawn ability on a Minion in play, even if it is on a size 2+ abomination, as long as it's the top Minion. This is because Spawn is still a conditional ability. However, his continuous effect does not enable you to trigger a Spawn ability by playing or stitching a Spawn Minion onto an existing abomination, since the "even if the Dooms don't match" clause only applies if the ability could otherwise trigger. A Spawn ability requires the Minion to be played as a new abomination first.
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7 years ago  ::  Mar 03, 2006 - 2:29PM #27
MarthWMaster
Date Joined: Jul 14, 2003
Posts: 1,093

TheEnigma]since the "even if the Dooms don't match" clause only applies if the ability could otherwise trigger.


Do you think your ruling would be the same if Vamshuul didn't have that clause? Spawn doesn't require the dooms to match, last I checked. wrote:

since the "even if the Dooms don't match" clause only applies if the ability could otherwise trigger.[/quote]
Do you think your ruling would be the same if Vamshuul didn't have that clause? Spawn doesn't require the dooms to match, last I checked.

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7 years ago  ::  Mar 14, 2006 - 8:23AM #28
Mr._Dominic
Date Joined: Nov 2, 2005
Posts: 4
Ok, me and my group have been playing since Gen Con05, we set up and had 2 endbringer leauges so far before it has completely died out.
Now one of Our players who travels shop to shop has told me we have been doing it wrong , or that the rules have changed? I have been e-mailing Wizards for months now without a single responce.

First of many questions.
What is the current ruling on Gods. Is it one in play at a time for each player or one in play at a time for all players. also does this apply the sames for Relics?

Thank you
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7 years ago  ::  Mar 14, 2006 - 10:51AM #29
trickjarrett
Date Joined: Apr 30, 2005
Posts: 524
The rule for gods is one per player. If you play a new god and have one in play, the old one goes to the graveyard and the new one comes into play.

There is no such limit on Relics

For the sake of others you might consider just opening a new thread in the Q&A forums so that others can more easily benefit from your questions.

Hope this helps!
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6 years ago  ::  Sep 01, 2007 - 11:26PM #30
willpell
Date Joined: Feb 26, 2004
Posts: 4,833

Whym wrote:

I'd really like to get some more input (especially on the format) before submitting a final version. I think it's kind of hard to read through as is, and there are probably segments that need correction or clarification.

Did you notice any? :D


Just a few minor issues; overall this has been excellently done.

"Yes. There is no restriction on the number of times an abomination can attack other than that it be untapped and not have a minion added to it that turn."

I would add something like, "For example, if you played a combat minion on an attacking abomination, you won't be able to attack with that abomination again even if you untap it." Also, sticking in "unless it has Fanatic" somewhere in there is probably reasonable.

"Play continues. Having 0 souls does not affect the game."

It's more strategy than rules, but for the benefit of people who are used to Magic: the Gathering and find the soul system a bit counterintuitive, I would point out something like, "Reducing your opponent to 0 souls can prolong the game, but does not otherwise help you directly. If an opponent has no souls, there is usually no point in attacking him."

"Yes. Evader applies only as a blocking restriction. It prevents abominations from blocking the abomination with Evader, and has no other effect on the game."

You might mention that Nemesis does however work the way the question was asking (if I'm correct that it does, ie a Greed nemesis can't have Greed minions attached to it; if I'm wrong say so).

"Loki's ongoing ability allows you to play minion cards whenever you could play combat fates and at the end of any player's turns."

Ah, that was the big question I'd been needing answered. Thanks!

"Nyarlathotep - If I only have a tapped 5 layer abomination, can i stitch the 5 minions in it together to make a new untapped abomination?"
"Yes. Any minions you control, regardless of their position in an abomination, can be stitched together."

I'd have further specified "You can even stich the minions together in the same order, if all you want to do is untap that abomination. It won't be able to attack anymore that turn, however, unless it has Fanatic."

And that, I believe, covers it! I'll probably be back with a couple more minor questions, but I gotta say that after ten years of playing Magic, there's something refreshing about knowing that most of the rules issues with Hecatomb have been answered and that the game isn't going to be getting any more monkeywrenches thrown in the works.

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