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5 months ago ::
Feb 12, 2013 - 6:20PM
#1
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I've been on Magic Online since Time Spiral block and happily spent thousands of dollars in that time. I've relished the opportunity to draft old forgotten formats like Mirage and Urza's, innovate in unique formats like Classic, Vanguard and 100 card singleton, and of course draft and do sealed events for current format sets.
In the last couple years, however, change after change has been made that has steadily worsened the quality and diversity of my magic online experience. Changes to tournament structure and frequency ended the competitive viability of every format but standard, pauper and modern. Cube was introduced as a fun if negative EV experience, then had its prize support modified so that it is basically throwing money away. Repeated rollbacks to the EV of sealed events and the conversion across the board to large ticket pay-ins and pack payouts have made close to every event available on magic online very negative EV, either directly or through increasingly worthless packs. Now with the changes to redemption cost, collecting redemption sets is no longer financially viable for me either, given international shipping costs.
I'm a good enough player that when the opportunity exists, I'm usually infinite. I happily put in thousands of dollars not because I couldn't play as much competitive magic as I wanted while staying infinite, but because I loved the game and the baseline experience enough that I was willing and interested in putting in more to get more back. I spent money for constructed decks, or to get particular cards quickly, while enjoying the baseline level of draft and sealed play that I was able to maintain with my own play skills. Is the ongoing EV tightening going to result in more money for WotC in the long run? Hard to say, but I doubt it. I do know I was good for tens of thousands of dollars of lifetime Magic Online purchasing in the future if I was allowed to continue meeting day to day baseline success, and I'm good now for exactly zero.
Beyond my individual experience, what I find strange is that WotC appears to be acting as if they have an inelastic good in a market that supports rising prices, when there is every reason to believe the opposite is the case. Five years ago, the $60 10 hour console game was the flagship digital gaming experience, and Magic Online at the time looked pretty competitive with it. Today, $60 games are themselves an increasingly embattled market. Every recent major console launch has been a tepid failure in large measure because of the enormous growth in free to play and $1-$5 iOS/Android gaming competition. Is Magic somehow shielded from the rapid price drops occurring in the rest of gaming? Perhaps in paper, but online, I doubt it very much.
TL:DR - There is no reason why anyone should put up with higher and higher Magic Online (virtual) pricing when many analogous goods are falling sharply in relative pricing, and increasingly, I suspect we won't.
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5 months ago ::
Feb 12, 2013 - 7:52PM
#2
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Date Joined:
Sep 24, 2006
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I have been online for about the same amount of time (Ravnica Block.) I would also say we have a very similar long-term play experience. I echo your sentiments. I have been in the process of selling out now for about a week. I might be back when leagues come back (so most likely never?... )
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5 months ago ::
Feb 12, 2013 - 8:02PM
#3
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Date Joined:
Feb 18, 2003
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You nailed it OP. Well said.. thank you
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5 months ago ::
Feb 12, 2013 - 8:23PM
#4
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Completely agree with the OP. Boosters, prizes, and card values are shrinking across the board, and the only thing gaining value is tickets (and thus our entry fees). It's becoming nearly impossible to find an affordable way of playing this game online...even after investing in expensive cards and decks.
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4 months ago ::
Feb 12, 2013 - 11:54PM
#5
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Date Joined:
Dec 25, 2009
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The sad thing is that Wotc doesn't care about you. If you stop paying and in the mean time two new players appear - they are happy with that.
Wotc is listening and considering our feedback on gameplay and experiance but when we talk about the buisiness side they will not budge for an inch! With the recent changes (I am talking about every single change beside the 5% discount on prereleases and maybe disabling watching tournaments in the last year) have been set purely to make Wotc/Hasbro more money at the expense of the community. We recived nothing in return. The beta which might justify their actions but it's not thier savior. Personaly I believe they will loose some of their playerbase once the beta is released (which will be higher than the number of new players coming in).
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4 months ago ::
Feb 13, 2013 - 1:52AM
#6
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They gave us things for free and we played a lot.
They started charging for those things and we still played a lot, possibly even more.
Why would they go back to giving them away for free?
The biggest thing I miss is nixtix drafts. I love old sets and not having to pay that 2 ticket charge was great back when there were "in-print" Classic sets, and even the rotating nixtix queues. I had a nice formula of drafting half my constructed winnings and selling the other half. Those 2 tix every time messes with that and makes it more likely that I have to put ca$h in. The new policy of a special draft set every 3 months when a set comes out in paper is a nice new tradition, but it hurts so much that they aren't nixtix, when they would have been in the past. I'm just as guilty... I've done the IPA drafts, the MVW draft, the ZZW drafts, whatever that they've done since they started this thing. And I've paid for them.
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4 months ago ::
Feb 13, 2013 - 2:03AM
#7
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I also agree with OP and I already said in another thread I want to play Magic but I can't justify entering any events in the current market (this was before GTC release events started). But it feels even GTC boosters and singles are lower value than RTR was during the first week, so even release events aren't as attractive. Add to that fact I truly hate GTC limited (maybe my losing streak has something to do with that) and we're back to not playing. Very frustrating indeed.
One thing Wizards has done right the last couple of months and that's the change in phantom sealed. The outburst after the initial change made them revise the queues for the better and these are now pretty decent... given $4 boosters. However they need do something about pack prices, $3 boosters are collapsing the whole system imo.
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4 months ago ::
Feb 13, 2013 - 6:10AM
#8
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I've only been playing (online) since '09, but right or wrong feel the same way as the OP. I spend less $$ every new set as a result, down from hundreds each set to almost nothing. I'm not sure it matters though, with as strong as the numbers have been recently - presumably due to new players and the overall popularity of the game. There is surely a short-term squeeze in effect to take advantage and get every $$ possible out of that, but i can't help feeling this is going to hurt them badly long-term. Those many newer players WILL wise up after a while.
The apparent lack of long-term thinking here in favor of short-term $$ is a shame as there is such potential to make mtgo the biggest online thing going if they would just care to invest in it as such. By that i mean truly improving the client, doing any marketing whatsoever including cross-marketing with paper, and retaining events with reasonable value. I firmly believe they could do all of this this while not hurting paper sales, but i'll bet anything fear of that is a key driver here. Grow BOTH sides of the game while it is hot!
I still love the game, but cannot often justify the value/fun vs the cost anymore. I'm not buying paper cards instead, either - my entertainment money is going to other computer and video games. I guess we can only hope that emerging (and more affordable) direct competitors like the soon-to-launch Solforge are successful and cause a reversal in this trend in mtgo.
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4 months ago ::
Feb 13, 2013 - 6:55AM
#9
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Date Joined:
Jan 21, 2004
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It does seem like there is a huge push to pay for an experience instead of paying to win cards/boosters. I think this goes against the whole appeal to TCG's in general. A game is more fun for me if there is a prize/money/etc on the line. While casual magic is for sure fun it's hard to argue that people do not play differently with something on the line. I get a rush even when I win a silly draft which may not be a big deal for most people but for me it's not that I'm super excited about having won a few boosters, I'm just pumped that I won a game where something was on the line and everyone was shooting for that spot.
I have a really bad feeling with the new redemption increase and phantom drafts, we are going to see a much bigger push for us to pay for the experience of playing magic. Magic is a very expensive hobby and WoTC needs to realize that most players want to see a return on their money or at least have a chance to get a ROI(positive EV as we call it).
Expecting us to pay money for phantom drafts and other experiences that are short lived with little chance to win something stinks. While I personally did play in the cube drafts and had a blast I was not a fan of the cube tickets.
Cape Fear Games located in Wilmington, NC. Get 20% extra MTGO credit for your paper cards.
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4 months ago ::
Feb 13, 2013 - 7:17AM
#10
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Date Joined:
Dec 23, 2012
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I agree heartedly with all the posts on this thread.
The apparent lack of long-term thinking here in favor of short-term $$ is a shame as there is such potential to make mtgo the biggest online thing going if they would just care to invest in it as such. By that i mean truly improving the client, doing any marketing whatsoever including cross-marketing with paper, and retaining events with reasonable value. I firmly believe they could do all of this this while not hurting paper sales, but i'll bet anything fear of that is a key driver here. Grow BOTH sides of the game while it is hot!
This comment is spot on!!!
In short, I feel less incentive to invest heavily, when I know that WOTC are giving us a poor return on investment.
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