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6 months ago  ::  Dec 06, 2012 - 3:09PM #1
Mir_Graggor
Date Joined: Dec 6, 2012
Posts: 4
I just wanted to take some time to share the experience of a few of my buddies and me getting into Magic for the first time because frankly we're all a bit confused. We've done some google searches and can't really find much in the way of answers of what WotC overall business plan really is.

So there is 5 of us in all and we are all new to the game. We were introduced to Magic through Duels 2013 and all fell in love with this game. It didn't take long before we we're all asking the first question...Why can't we determine how many lands we have in the deck? Why can't we build our own custom deck? etc. So we quickly find through some searching that the plan is for us to be simply introduced to Magic through Duels and then transition to MTGO. Sounds reasonable....until we all downloaded the client and all equally had the same reaction which was of course, "What the F*%#!!" lol I mean, we tried to just deal with it but I don't understand how WotC takes a product like Duels to introduce us to the game and then expects us to go down to a "lesser version" visually speaking as well as ease of use. Yes, you can build your own decks and compete in all these different formats but at the end of the day all 5 of us said, F that! It looks and plays like Sh$#!

Ironically, we've all agreed that we would GLADLY dump our money into this game IF it looked and played just like Duels. I know there's a new beta but it still doesn't come CLOSE to what we've been pampered with in Duels. Not to mention no Mac support?! Kind of strange but whatever.

Just wondering why WotC would feed us a bite of filet mignon to get us to eat their entire 20oz ribeye that's overcooked....

Any hope of us noobs getting a more user friendly, visual appealing MTGO product any time soon??
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6 months ago  ::  Dec 06, 2012 - 6:30PM #2
Xarby
Date Joined: Jul 3, 2009
Posts: 475
Welcome to the game.  Not many will argue that the current client isn't quite dated; once you get used to the interface it works quite well, though I too have good friends who simply won't play until a modern interface is available so this topic is near and dear to me.  To that end, the beta of the new client has been undergoing significant improvement with each new build.  I don't think i'm allowed to talk about details from the closed beta which sees each new build a bit earlier, but will say that the latest build is much improved in many areas and is the first one I would consider switching to full time.  Presumably this version will be pushed to the wide beta available to all soon, and improvements are certainly to continue - with recent statements from wotc on these boards regarding work being done on chat systems next on the schedule for example.  They frequently solicit feedback on the new client and i'm happy to say often act on that feedback, even if the pace of development is a bit on the slow side.

Duels looks nice for sure and is a fantastic introduction, but gameplay is soooo limited compared to what you know you need after spending a while with MTGO and better understanding the rules and requirements for the full game and the insane number of possible interactions with something like 10k cards available.  Experienced players would freak out if MTGO played like duels; the gameplay in duels is intentionally VERY limited compared to what is possible with the full application.  You'll get your improved visuals and smooth interface soon enough in MTGO, but don't expect to see gameplay just like duels - ever.  

Good luck and perhaps check back on the wide beta client in a month or two if the current options are unusable for you.  Like i said, i've got several friends who can't get past the old client either, and understand where you are coming from.  You are also of course quite welcome to offer specific feedback on how to improve the beta client on the sticky threads above.  Having been in the beta from fairly early on, it's apparent that they do listen to and consider player feedback.
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6 months ago  ::  Dec 07, 2012 - 10:14AM #3
Wizards_Sean
Date Joined: Jul 3, 2012
Posts: 746

Dec 6, 2012 -- 3:09PM, Mir_Graggor wrote:

I just wanted to take some time to share the experience of a few of my buddies and me getting into Magic for the first time because frankly we're all a bit confused. We've done some google searches and can't really find much in the way of answers of what WotC overall business plan really is.

So there is 5 of us in all and we are all new to the game. We were introduced to Magic through Duels 2013 and all fell in love with this game. It didn't take long before we we're all asking the first question...Why can't we determine how many lands we have in the deck? Why can't we build our own custom deck? etc. So we quickly find through some searching that the plan is for us to be simply introduced to Magic through Duels and then transition to MTGO. Sounds reasonable....until we all downloaded the client and all equally had the same reaction which was of course, "What the F*%#!!" lol I mean, we tried to just deal with it but I don't understand how WotC takes a product like Duels to introduce us to the game and then expects us to go down to a "lesser version" visually speaking as well as ease of use. Yes, you can build your own decks and compete in all these different formats but at the end of the day all 5 of us said, F that! It looks and plays like Sh$#!

Ironically, we've all agreed that we would GLADLY dump our money into this game IF it looked and played just like Duels. I know there's a new beta but it still doesn't come CLOSE to what we've been pampered with in Duels. Not to mention no Mac support?! Kind of strange but whatever.

Just wondering why WotC would feed us a bite of filet mignon to get us to eat their entire 20oz ribeye that's overcooked....

Any hope of us noobs getting a more user friendly, visual appealing MTGO product any time soon??




I'm not sure I can add much more to Xarby's response, but yes, welcome to the game and the forums. The transition from Duels to MTGO is a rough step for some people, and it's an aspect of the two games that Wizards wants to work on - the first step in which is getting the new client up to speed where it can meet player expectations. That's a huge part of why, as Xarby said, getting feedback during the Wide Beta is extremely important. I imagine as a newer player coming from Duels, your feedback would be quite different from that of a seasoned MTGO player.
 
Both perspectives are important, but as a new Magic Online player there are a lot of possibilities for giving feedback that a designer might not have anticipated, and that haven't yet been given by other players. Pop-up tips or tutorials like you get in Duels wouldn't be on a seasoned veteran's wishlist for UI improvements, for instance, but would likely help the situation you and your friends ran into. That's just an example, but like I said you may have ideas unique to your situation.
 
I'm not trying to blast you with an advertisement for the Wide Beta, but I encourage you to become familiar with it so, at the least, you won't have to adapt when it eventually becomes the primary client for Magic Online.
 
One other thing about the flow and style of Duels (and I know Xarby touched on this as well) - it works well in the Duels environment where a limited number of complex actions can be performed between cards, but that number isn't anywhere near the level of card interaction you see in Magic Online, where you have nearly every printed card in existence represented for player use. Things can get weird in a way that Duels would have a hard time representing.
 
The pacing is also different in MTGO, and that's on purpose in order to cope with more advanced play (such as adjusting various stops throughout the turn steps). It's less streamlined, and made to simulate paper Magic (of course you'll also notice that playing paper Magic is different still). The board perspective is laid out in a very straightforward "top-down" way, which is a good example of how visual appeal has to be traded for the sake of visual card comprehension. A card shifted to a 3D perspective is slightly less easy to read. In Duels that's not such a huge problem since you can pause the game and zoom-in, and in the scope of things there are fewer cards in Duels to memorize as they hit the board, so most players eventually recognize them based off which themed deck their opponent is using. Magic Online, however, has a lot of high-level, competitive aspects to it that can't afford to have setbacks in card and battlefield readability.
 
That's not the entire story, I'll admit, but as my reponse is reaching DontheMage proportions, I'm hitting the submit button. Feel free to direct message me in the forums, or just add me in MTGO as Wizards_Sean if you have questions or want help getting used to things.



Sean Gibbons
Community Coordinator
Magic Online & Duels of the Planeswalkers
Twitter: @SeanGibbons   Official MTGO Twitter: @MagicOnline
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6 months ago  ::  Dec 07, 2012 - 11:28AM #4
Mir_Graggor
Date Joined: Dec 6, 2012
Posts: 4
Thanks for the replies! I think I understand now why it has to be the way it is. I'll definitely leave some feedback in the stickies though.
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6 months ago  ::  Dec 07, 2012 - 12:42PM #5
joekewwl
Date Joined: Feb 15, 2005
Posts: 1,007

Dec 7, 2012 -- 11:28AM, Mir_Graggor wrote:

Thanks for the replies! I think I understand now why it has to be the way it is. I'll definitely leave some feedback in the stickies though.




Welcome to mtgo.

Xarby and Sean pretty much covered it all so I wont rehash.
What I want to do is thank you Mir_Graggor for posting this issue and for giving feedback.
Its great to get a new person who will post their issue and is willing to give feedback, as this does nothing but help the game over all.
   As Sean already said, if you need help in game, just my screen name, joekewwl, and pm me on the boards or in game.

There are a good many fo us who posts on the boards that have been around fromt he start of beta and are will ing to help anyone who needs it. Dont be afraid to ask for help or any question you have.
-Joe  

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6 months ago  ::  Dec 07, 2012 - 12:46PM #6
kristijanH
Date Joined: Dec 25, 2009
Posts: 1,077

Dec 7, 2012 -- 10:14AM, Wizards_Sean wrote:

That's not the entire story, I'll admit, but as my reponse is reaching DontheMage proportions, I'm hitting the submit button.





Funny. Cool

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6 months ago  ::  Dec 08, 2012 - 11:27PM #7
Urzishra
Date Joined: Nov 18, 2005
Posts: 236
I found playing Duels a little harder in some respects. (for example in MTGO outside of "misclicks" I never miss the opportunity to giant growth my grizzly bear in duels without tweaking the settings, I always miss the "after blockers before damage" step.

I do wish there was MTGO for iOS or Kindle Fire. That would really sway me on getting a tablet and killing my computer completely.

As for where to start, I suggest you and your friends join the world of Pauper, decks are cheap (with the highest end coming in at around 70 dollars a deck) it is by far the cheapest competitive format to get into and I've found it very easy to jump into casual games or tournaments in. Since the cards are commons, most of the cards are easier to understand (that isn't to say there are no powerful decks..but the format is the best supported eternal format on MTGO right now).  
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5 months ago  ::  Dec 22, 2012 - 2:56PM #8
dh50
Date Joined: Jul 12, 2012
Posts: 641
I'm a Duels player that also transitioned to MTGO in May; but the interface issue was so bad that I didn't even open the program again until yesterday.  And while I agree with almost all of the original post, I will say that since I've actually started playing yesterday in draft events, I think MTGO is outstanding.  I had never played in a draft event until yesterday but now I am entirely addicted to it.  But the interface has got to be easier to use.  I lost a couple of games in the draft event entirely due to not knowing how the interface worked (including hitting 'concede match' instead of 'concede game' - lol - but the player that I did that against was VERY helpful in answering some of my questions).  

The learning curve is steep for the interface, and I find it surprising that the entry barrier is this high to new players.  But it is definitely worth it to me now.

I have a couple of random questions that I couldn't find the answer to elsewhere if someone wouldn't mind responding:

1. I noticed today that I have a Shards of Alaria Block Booster Pack (Premium Foil) in my deck collection.  I definitely did not buy this, and while I won a few RTR booster packs in the draft events I played in yesterday and today, I did not see any prize related to Shards of Alaria.   Also, I'm pretty sure it wasn't in my collection yesterday, although I guess I could have overlooked it.  So:
--how did I get this?
--should I open it?  I was told I shouldn't open RTR boosters since they are draft entry requirements, and that makes sense, but how would I use this pack?  I only own RTR cards, a few M12 cards from when I bought this in May, and a few Innistrad cards
--how can I get more?  they aren't on sale in the store as far as I can tell

2. Is there any way to delete the DPA cards from your card collection since they are unusable in regular play?  I haven't built my own decks yet but when I try, the existence of these cards is annoying.  

3. When I switch the card view to only show cards in the Standard format, M12 cards show up.  I was under the impression that Standard only allowed M13 cards.  Is this correct, and if it is, how do I excluded M12 cards from the showing up if I want to make a constructed standard deck?


 
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5 months ago  ::  Dec 22, 2012 - 3:03PM #9
Telir
Date Joined: Jul 20, 2007
Posts: 846

Dec 22, 2012 -- 2:56PM, dh50 wrote:

I'm a Duels player that also transitioned to MTGO in May; but the interface issue was so bad that I didn't even open the program again until yesterday.  And while I agree with almost all of the original post, I will say that since I've actually started playing yesterday in draft events, I think MTGO is outstanding.  I had never played in a draft event until yesterday but now I am entirely addicted to it.  But the interface has got to be easier to use.  I lost a couple of games in the draft event entirely due to not knowing how the interface worked (including hitting 'concede match' instead of 'concede game' - lol - but the player that I did that against was VERY helpful in answering some of my questions).  

The learning curve is steep for the interface, and I find it surprising that the entry barrier is this high to new players.  But it is definitely worth it to me now.

I have a couple of random questions that I couldn't find the answer to elsewhere if someone wouldn't mind responding:

1. I noticed today that I have a Shards of Alaria Block Booster Pack (Premium Foil) in my deck collection.  I definitely did not buy this, and while I won a few RTR booster packs in the draft events I played in yesterday and today, I did not see any prize related to Shards of Alaria.   Also, I'm pretty sure it wasn't in my collection yesterday, although I guess I could have overlooked it.  So:
--how did I get this?
--should I open it?  I was told I shouldn't open RTR boosters since they are draft entry requirements, and that makes sense, but how would I use this pack?  I only own RTR cards, a few M12 cards from when I bought this in May, and a few Innistrad cards
--how can I get more?  they aren't on sale in the store as far as I can tell

2. Is there any way to delete the DPA cards from your card collection since they are unusable in regular play?  I haven't built my own decks yet but when I try, the existence of these cards is annoying.  

3. When I switch the card view to only show cards in the Standard format, M12 cards show up.  I was under the impression that Standard only allowed M13 cards.  Is this correct, and if it is, how do I excluded M12 cards from the showing up if I want to make a constructed standard deck?


 



In Re the Pack of Alara: This is most likely a residual from the 10th anniversary gifts given to us all. You probably didn't notice it since it was given out after you last signed in (in May).

Winter.Wolf
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5 months ago  ::  Dec 22, 2012 - 6:46PM #10
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,157

Dec 22, 2012 -- 2:56PM, dh50 wrote:

When I switch the card view to only show cards in the Standard format, M12 cards show up. I was under the impression that Standard only allowed M13 cards. Is this correct, and if it is, how do I excluded M12 cards from the showing up if I want to make a constructed standard deck?


I think you are just seeing the cards from M12 that were reprinted in a Standard legal set such as Acidic Slime and Cancel .

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