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7 months ago  ::  Oct 26, 2012 - 11:22PM #31
Ith
  • mis-clique
Date Joined: Feb 26, 2003
Posts: 2,361

Oct 26, 2012 -- 6:24AM, JMason wrote:

Oct 25, 2012 -- 8:34AM, Ith wrote:


8< 8< 8<
I'm certainly not capable of enjoying games where I'm outclassed moneywise.  When someone plays a JtMS or a Vampiric Tutor or a Pernicious Deed, I'm jealous and I don't enjoy the game as much.  I wish I had the money required for those cards, but I just can't swing it these days.



Tutor and deed maybe, but JtMS is a poor card in commander. All abilities are at sorcery speed, the first 3 abilities are a bit underpowered in the context of edh decks, and nobody is going to allow the 4th ability to happen, ever.




Incremental advantage is what I find strongest in Commander.  JtMS isn't nearly as strong in Commander as he was in Standard (or is in whatever formats he's still legal in - I don't really follow anything but Commander and Limited these days), that's true.  However, the way I build decks, Jace's +0 effect is remarkably strong.  If only I could actually afford one.  I'd definitely much rather have Jace than Vamp or Deed.  Neither Deed nor Vamp provides incremental advantage.  If I build a deck that uses more one-shot effects it tends to wind up being incredibly degenerate and people start blocking me (my Epic Experiment deck was a lot like that - a week after building it, I don't even want to play it).

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7 months ago  ::  Oct 29, 2012 - 3:10PM #32
Spuuky
Date Joined: Apr 20, 2005
Posts: 130

Oct 26, 2012 -- 11:22PM, Ith wrote:

Oct 26, 2012 -- 6:24AM, JMason wrote:

Oct 25, 2012 -- 8:34AM, Ith wrote:


8< 8< 8<
I'm certainly not capable of enjoying games where I'm outclassed moneywise.  When someone plays a JtMS or a Vampiric Tutor or a Pernicious Deed, I'm jealous and I don't enjoy the game as much.  I wish I had the money required for those cards, but I just can't swing it these days.



Tutor and deed maybe, but JtMS is a poor card in commander. All abilities are at sorcery speed, the first 3 abilities are a bit underpowered in the context of edh decks, and nobody is going to allow the 4th ability to happen, ever.




Incremental advantage is what I find strongest in Commander.  JtMS isn't nearly as strong in Commander as he was in Standard (or is in whatever formats he's still legal in - I don't really follow anything but Commander and Limited these days), that's true.  However, the way I build decks, Jace's +0 effect is remarkably strong.  If only I could actually afford one.  I'd definitely much rather have Jace than Vamp or Deed.  Neither Deed nor Vamp provides incremental advantage.  If I build a deck that uses more one-shot effects it tends to wind up being incredibly degenerate and people start blocking me (my Epic Experiment deck was a lot like that - a week after building it, I don't even want to play it).


Agree, JTMS is actually better in Commander than Pernicious Deed (by a fair amount even), and probably on par with Vampiric Tutor. I mean, tutoring to replace your draw with something broken is really not that big a deal when every card in your deck is broken. Still great, obviously, but JTMS is exactly the kind of thing you tutor for anyway.

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7 months ago  ::  Oct 30, 2012 - 6:17AM #33
Xarby
Date Joined: Jul 3, 2009
Posts: 475

Oct 21, 2012 -- 5:17PM, SmokeMonster wrote:

What would you buy?




Don't believe anyone has mentioned the Planeswalker format, which can provide a huge amount of gameplay and fun for well under $40, especially for newer players.  In this format you can buy packs of hundreds of special non-tradeable cards to build from, and there are always lots of opponents available.

www.mtgoacademy.com/in-the-beginning-all... 

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7 months ago  ::  Oct 30, 2012 - 6:55AM #34
nushae
Date Joined: Mar 20, 2003
Posts: 3,711

Oct 30, 2012 -- 6:17AM, Xarby wrote:

Oct 21, 2012 -- 5:17PM, SmokeMonster wrote:

What would you buy?




Don't believe anyone has mentioned the Planeswalker format, which can provide a huge amount of gameplay and fun for well under $40, especially for newer players.  In this format you can buy packs of hundreds of special non-tradeable cards to build from, and there are always lots of opponents available.

www.mtgoacademy.com/in-the-beginning-all... 




The sad, sad, truth is that even that format is not used as intended anymore; even the PW format has become pay-to-win. After all, you can 'beat the system' by buying more than one of these planeswalker sets so you have 4 of everything.

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7 months ago  ::  Oct 30, 2012 - 8:56AM #35
DonTheMage
  • with a lance and a windmill to tilt
Date Joined: Jan 27, 2002
Posts: 569
Plain and simple, this is a game where you get as much out of it as you put into it.  You can fixate over dollars, or time, or any other part of the puzzle that you want.  The key is this:

Are you having fun?

The alternate question is, are you having fun relative to your investment of time and money?

For me, I really do look at MTGO from the same lines as an MMO.  I normally spend anywhere from $15 to $50 a month on the game, but often go months at a time not playing or spending money on the game at all.

Most of the advice you're going to get on this thread is really good advice; play Momir, join a clan, try Pauper, play in release events.  I'll add to buy 10 tickets from the store and buy as many 10-20 rares for a ticket as you can get and indulge your inner Timmy with some fun decks in the casual room.  Right now, I'm really enjoying milling folks with Walls and stealing wins with Azor's Elocutors .

I have fun doing that.  And when I'm not having fun, I don't play.  Simple as that.  After a while, I wander back, pick up some more stuff cheap and have some more fun.  Wash, rinse, repeat. Laughing

Anyway, one of the best parts about MTGO is that you always keep what you have.  When you get bored, frustrated, or whatever -- you can just walk away.  And when that itch comes back ... and it will ... you don't have to start over from scratch, you have everything you had before right where you left it.  For me, that's a big bonus -- because my paper collection is scattered all over heck and half of creation, and for the life of me I can't find some cards I know I have!

Regardless, slow down, have fun.  That's the important part -- have fun.  Let me know if I can help.

Later,

Don! 
A failure to plan, is a plan to fail.
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7 months ago  ::  Oct 30, 2012 - 10:50AM #36
Telir
Date Joined: Jul 20, 2007
Posts: 846

Oct 30, 2012 -- 8:56AM, DonTheMage wrote:

Plain and simple, this is a game where you get as much out of it as you put into it.  You can fixate over dollars, or time, or any other part of the puzzle that you want.  The key is this:

Are you having fun?

The alternate question is, are you having fun relative to your investment of time and money?

For me, I really do look at MTGO from the same lines as an MMO.  I normally spend anywhere from $15 to $50 a month on the game, but often go months at a time not playing or spending money on the game at all.

Most of the advice you're going to get on this thread is really good advice; play Momir, join a clan, try Pauper, play in release events.  I'll add to buy 10 tickets from the store and buy as many 10-20 rares for a ticket as you can get and indulge your inner Timmy with some fun decks in the casual room.  Right now, I'm really enjoying milling folks with Walls and stealing wins with Azor's Elocutors .

I have fun doing that.  And when I'm not having fun, I don't play.  Simple as that.  After a while, I wander back, pick up some more stuff cheap and have some more fun.  Wash, rinse, repeat. 

Anyway, one of the best parts about MTGO is that you always keep what you have.  When you get bored, frustrated, or whatever -- you can just walk away.  And when that itch comes back ... and it will ... you don't have to start over from scratch, you have everything you had before right where you left it.  For me, that's a big bonus -- because my paper collection is scattered all over heck and half of creation, and for the life of me I can't find some cards I know I have!

Regardless, slow down, have fun.  That's the important part -- have fun.  Let me know if I can help.

Later,

Don! 




Casting Worldspine Wurm off of defenders = fun too.

Winter.Wolf
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