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8 months ago ::
Sep 25, 2012 - 2:55PM
#1
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Chris Kiritz has posted a new article announcing the early return of Magic Online Cube. Originally planned for October, the start date has been changed to tomorrow, September 26th. The end date is still October 10 th, which means there will be an extra week of Cube! The article discusses all the changes for this version of the Cube, including the new cards and a completely new entry and prize structure. Let us know what you think by leaving your feedback in this thread. Cube begins after the MTGO downtime tomorrow!
Sean Gibbons Community Coordinator Magic Online & Duels of the Planeswalkers Twitter: @SeanGibbons Official MTGO Twitter: @MagicOnline
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8 months ago ::
Sep 25, 2012 - 3:47PM
#2
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Date Joined:
Oct 10, 2007
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OK, just trying to think out loud and do a bit of analysis about the new prize structure.
First of all, I think the value of cube tickets is firmly pegged at 0.6 of a normal ticket, as the only use for them is for 10 of them to replace 6 normal tickets when entering cube events. You can't trade them, so their value cannot float based on supply/demand.
A single-elim Cube Draft pays out 3 boosters and 40 cube tickets. Those 40 cube tickets are worth $24, which is equivalent to only 6 packs. So we can think of this as a draft that pays out 9 boosters.
So, remind me if I remember incorrectly, but didn't we used to have cube drafts that paid out 11 or 12 packs and cost 7 tickets? I remember because I thought of them as paying $6 for an average of 1.5 prize packs per player (which is OK), plus $1 for the fun.
Now we have cube drafts that only pay out the equivalent of 9 boosters, and cost an extra ticket entry. Unless I'm missing something, this looks like a massive reduction in prize support.
The swiss cube drafts pay out 54 (16-8-8-8-4-4-4-2) cube tickets, which is equivalent to 32.4 normal tickets, or just over 8 packs. Again, terrible.
So, Wizards_Sean, you asked us to tell us what we think of the new prize structure. I think it stinks. I'm insulted. I feel like everything that people have said regarding their wishes for prize support in cube has been ignored or dismissed. I feel like WotC has intentionally obfuscated the prize structure to attempt some sort of trickery, and were hoping we wouldn't notice.
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8 months ago ::
Sep 25, 2012 - 3:52PM
#3
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Date Joined:
Mar 23, 2009
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Epic Fail...paying out in untradeable objects: "A Cube Ticket is an untradeable digital object that will be the primary prize and alternate entry option for Cube drafts going forward."
So let me get this straight: -Swiss queues take in tixs and pay out litteraly 0 tradeable objects -With perfect distributional efficiency of cube tickets, elimination queues would net 4 players paying 2 real tix and 4 players paying 8 real tix: 40 real tix for a total of 3 packs payout...and there is no way for the secondary market to reallocate distribution inefficiencies of the cube tix, making the value even worse.
"Our first goal was to ensure that players who do well in a Cube draft were able to play again. This means that a player who wins a Cube draft will earn enough Cube Tickets to hop right back into the queue without jumping through any hoops." Forgot to add besides paying 2 extra bucks.
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8 months ago ::
Sep 25, 2012 - 4:18PM
#4
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Date Joined:
Aug 15, 2007
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I definitely agree with the sentiments above about the new prize structure being terrible, but I have a slightly different problem with it.
The problem previously was that the packs that were being paid out would be reasonably valuable at first, but then tank in value as the market got flooded with the packs.
This "solution" that is being implemented now solves the latter part (the value won't change) while creating a NEW problem with the initial value (basically the prizes start out at a terrible value instead of trending to that point over time).
I actually don't have a huge problem with Cube online not being a very "profitable" endeavour, but the problem I have is that you literally make the hopes for "going infinite" nil. It's clearly not in WotC's best interests to have TOO many people able to go infinite, lest they stop making money, but it IS in their interests to have it at least be possible, so people will play in the hopes of achieving it (despite it not being very statistically likely).
In the Swiss queue, the best you can get is 16 cube tix. What does that actually get you? Well... it lets you enter another Cube draft if you're willing to invest 2 regular tix, then you have a non-divisible 6 cube tix leftover. If you combine a 3-0 and a 1-2 performance or a 2-1 with an 0-3 performance, you can combine to get multiples of 10, but that's still kind of terrible, even ignoring that you still have to pay actual tradeable tickets to enter ANY of these.
In the single-elimination queue, you will PROBABLY be able to recoup the next draft from 1st or 2nd, but those will still depend on the market value of the packs. Most likely, the packs will still get devalued enough (if they're even valuable enough to begin with) that 2nd place won't be able to draft again.
Also, by mixing the entry between the 2 types of tickets and making the cube tix not tradeable, you make it so that if someone has <10 cube tix, they just can't do anything with them at all. Maybe that will encourage some people to draft more with regular tix to try to fill out their cube tix, but I think it's just going to be a net negative for user experience.
My suggestion to fix this: make the alternate entry method all cube tix (and have 1st place of each draft have enough to pay that, but 2nd place is under that amount) or scale the cube tix so that you have something like 3 cube tix substitutes for 2 regular tix in cube entry.
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8 months ago ::
Sep 25, 2012 - 4:23PM
#5
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The OP's link does not work?
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8 months ago ::
Sep 25, 2012 - 4:24PM
#6
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Cube? Who cares, we have Mirage and Tempest block draft queues! And, for 14 tickets instead of 15. This link should work better: www.wizards.com/Magic/Magazine/Article.a...
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8 months ago ::
Sep 25, 2012 - 4:46PM
#7
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Date Joined:
Jan 24, 2008
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I think it might be useless to make an argument that popular formats should have more profitable prizes. Cube is very popular and therefore WotC doesn't NEED to have prizes that are equal to or better than normal drafts or constructed events. Prizes are there to encourage players to play in those formats. If players are already playing in those formats in wide numbers, from WotC's perspective prizes are fine.
WotC fixed the biggest problem that we had in the last release. The prize packs kept sinking to the point where even 1st place lost money and couldn't re-enter the tournament without added investiment.
Now I would love these tournaments to be nix-tix or offer more prize packs, but I'm reasonably satisfied with a swiss prize structure where everyone gets something, 1st place does better than breaking even, and second place is close to breaking even.
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Okay, I just re-read the entry and realized that the cube tickets are untradeable. This really baffles me. Why are the cube tickets are untradeable? This makes it impossible to cash out or trade your prizes to do other things. Ugh....
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8 months ago ::
Sep 25, 2012 - 5:41PM
#8
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Fixed my original link. Sorry about that!
Sean Gibbons Community Coordinator Magic Online & Duels of the Planeswalkers Twitter: @SeanGibbons Official MTGO Twitter: @MagicOnline
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8 months ago ::
Sep 25, 2012 - 5:58PM
#9
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Yeah....I'd love to hear the reasoning behind cube tickets not being tradable. That just seems pretty stupid to me (or smart, depending on how you want to frame it). WotC likely has the data to determine how many cube tickets will be "stranded" in accounts, so they are probably going to be pulling in more profit than we could predict from this.
Again, I'm also not saying these events need to have awesome prizes or anything. You could see the prize as just being able to play the cube on MTGO. However, untradability just seems....stupid. I'd love to be swayed by a well thought out reason, though.
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8 months ago ::
Sep 25, 2012 - 6:00PM
#10
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Date Joined:
Aug 15, 2007
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Yeah....I'd love to hear the reasoning behind cube tickets not being tradable. That just seems pretty stupid to me (or smart, depending on how you want to frame it). WotC likely has the data to determine how many cube tickets will be "stranded" in accounts, so they are probably going to be pulling in more profit than we could predict from this.
Again, I'm also not saying these events need to have awesome prizes or anything. You could see the prize as just being able to play the cube on MTGO. However, untradability just seems....stupid. I'd love to be swayed by a well thought out reason, though.
They gave their reasoning in the article (not being tradeable keeps the market from flooding, so the "value" of the cube tickets stays the same). I don't agree with the reasoning or think it's a good idea, but they said why they thought it was a good idea.
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