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Switch to Forum Live View Timer/Time Forfeit Problems and Suggestions
10 months ago  ::  Aug 06, 2012 - 3:41PM #1
Hygroscopicguy
Date Joined: Aug 6, 2012
Posts: 1
Just now, I have lost my second draft match that I should have won due to the timer. This isn't idle speculation, but the second time I literally lost in the turn that I was swinging for lethal in. Lag in the draft caused about 2 minutes of total time loss. I really wished for those 2 minutes back as I entered the combat phase of what should have been a winning attack. Instead of moving on, I get the joy of the loser, new cards screen. After both instances, I PMed the opponent to see if I really had the game that far wrapped up. Both times, I got a yes. Now instead of basking in my misery, I will make a suggestion for improvement. Instead of instantly DQing an opponent whose timer reaches zero on their own turn, they should get, instead, the ability to finish out that turn with a seperate, "last turn" timer of about 2 minutes or so. I'm sure this has happened to others, but  this being the SECOND time it happened to me, I thought it appropriate to speak up.
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10 months ago  ::  Aug 06, 2012 - 4:06PM #2
andoru
Date Joined: Oct 10, 2007
Posts: 1,404
I've been on both sides of the table when this happens. My only suggestion is to play more quickly - learn how to use the function keys to skip through turns and phases where you don't want to do anything. Learn to use autoyeild and auto-YES and auto-NO so you don't have to OK repeated effects again and again. Become familiar with all the cards of a set before drafting, so you don't have to read everything during the game. Play lots of casual games so that you become familiar with the functionality of the client. Very importantly, watch your timer like a hawk. If you have less time on your clock than your opponent, then take steps to consciously play faster. As long as you're the player with less time remaining, you are in danger - if it's the other guy, then you're safe. If you won the first game but are running low on time during the second (and probably not going to win), then seriously consider conceding the second game to give yourself enough time to play out the third game for the match.

Your suggestion about having an extra 2 minute timer for your last turn doesn't really work, because time in MTGO is not simply divided between "my turn" and "opponent's turn". Instead, the timer keeps track of priority which changes sides many many times during a "last turn".
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10 months ago  ::  Aug 06, 2012 - 4:06PM #3
nushae
Date Joined: Mar 20, 2003
Posts: 3,707
Your improvement is arbitrary. Why not add 5 minutes? What if you have even more lag during those extra 2 minutes you want added?

You have X minutes. Not X+2. Plan accordingly. That simple.
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10 months ago  ::  Aug 06, 2012 - 8:57PM #4
ProsperousBloom
Date Joined: Mar 7, 2012
Posts: 39
A more realistic solution is to play in the amount of time that everyone else has no problem playing in.  Unless you are playing a Legacy tournament and piloting Eggs, 25 mintues is way more than enough time to play 3 games.  Also, there is no such thing as "lag in the draft".  If your computer and/or internet connection cannot handle a program that came out a decade ago, you should address those problems.
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10 months ago  ::  Aug 07, 2012 - 12:18AM #5
Algona
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Date Joined: Jul 1, 2002
Posts: 4,050
Andoru gives excellent suggestions.

I hate to say it but the solution is to play faster. 

Plan what you are going to do on your turn during your opponents turn. 

Check what stops you have set, if you can't do anything during upkeep don't set a stop there... 

Oh, and try Swiss 321.  Even if you time out your first match, you get more matches to learn to play faster.

As far as the suggestion of adding more time, I don't like it.  We all have to play under the same limit now and it does seem to work.
Thank you, Erik.
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10 months ago  ::  Aug 07, 2012 - 6:24AM #6
cretonic1
Date Joined: Jul 10, 2007
Posts: 1,899
f2,  f4, f6, f8


wizards.custhelp.com/app/answers/detail/...


Most games don't even take 5 minutes off my clock and I have all stops set on my opponent's turn as well as my own.
"They were civilized they even drank their blood from a cup"→James Silke/Frank Frazzeta
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10 months ago  ::  Aug 07, 2012 - 6:47AM #7
Scandic
Date Joined: Nov 16, 2011
Posts: 133
A possible thing to do is to allow playerA to GIVE playerB more time, subtracting from his own clock to add to opponents' clock - IF, and only if playerA wants to.

Why ?

Because everything on MtgO should be considered regular REL where being nice is one of the key-things the game should be about.

The MtgO-things that cant be considered regular REL, MocS and PTQs, shouldnt exist on mtgo in the first place, but that is a different discussion.
- This is, honestly, a grotesque advantage.

Noah Weil on scouting, an attorney from Seattle with 20 Pro Tour appearances.
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10 months ago  ::  Aug 07, 2012 - 8:38AM #8
IkomaAze
Date Joined: Jun 14, 2006
Posts: 150
I time out way more often that I should.
Sometimes this is due to my internet connection temporarily dropping, and having to restart MTGO (used to be quicker in the old days when we could relog in, rather than restart the program).

More often than not, though it is because I'm quite slow to make decisions. I tend to use F2,4,6,7 and 8.

I have been in a few matches where I'm just hitting F6 as quickly as possible, as I realise before my opponent that we're both short on time, and have won a couple of matches this way.

I realise that I need to learn to play faster but it's still very frustrating to lose to time when winning otherwise.

Just seems for me MTGO was more fun and less stressful with the previous time limits (30 mins each, I believe) than the current ones.

Just my 2 cents... not that I expect it to change anything!
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10 months ago  ::  Aug 07, 2012 - 8:44AM #9
Algona
  • Staunch Defender
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Date Joined: Jul 1, 2002
Posts: 4,050
Don't forget F3! 

I agree that 30 minutes was a nice cushion.  OTOH, shaving 10 minutes per round is a good thing.  Gripping hand, the faster we get done the faster we give WotC mo' money. 
Thank you, Erik.
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10 months ago  ::  Aug 07, 2012 - 8:51AM #10
Xtofyr
  • St Z, Patron Saint of the 99 Post Club aka Th
Date Joined: Jan 12, 2004
Posts: 2,579

Aug 7, 2012 -- 8:44AM, Algona wrote:

Don't forget F3! 

I agree that 30 minutes was a nice cushion.  OTOH, shaving 10 minutes per round is a good thing.  Gripping hand, the faster we get done the faster we give WotC mo' money. 



You know, it probably only takes me about 10 mins. to shave total. If you're shaving 10 minutes ever round, you're either doing something wrong or you're a werewolf. Just sayin'.

I can't spare a moment for the dog faced boy
I won't lend another hand to the worm girl of Hanoi
Don't deplete my oxygen for the guy who's turning blue
But ask me, and I'll do anything for you
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