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11 months ago  ::  Jul 26, 2012 - 8:07PM #1
Zimbardo
Date Joined: Aug 26, 2005
Posts: 259
We don't have a thread to simply express how we feel overall about V4 now that we've had a sneak peak.  The existing threads are all for providing feedback.  None of them are about the overall impression of the client, venting, expressing optimism, speculating on how things will turn out, talking about the big picture, etc.  I think some people would be interested in saying how they feel overall about V4.  Now that Wizards has had a batch of community feedback, what will they do with it?  What are your thoughts and predictions?  What is your level of hope and optimism?  What's on your mind?  
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11 months ago  ::  Jul 26, 2012 - 8:08PM #2
Zimbardo
Date Joined: Aug 26, 2005
Posts: 259
A few of my thoughts at this point:

I'm really glad they did a sneak peak.  It was very interesting to see what the new client looks like at this point in its development.  More importantly, I'm happy that they decided to give the entire community a chance to provide feedback before they lock everything in.  

They seem to have broken some things that worked okay before.  That was depressing.  

I give them some slack for still being in beta, and I'm assuming that they wouldn't have shown this thing to the community if they intended to completely ignore our feedback.  Which is to say that I am reasonably optimistic that I'll like the new client when it's done.  

The client has a handful of new things that are quite nice.  

The new client is more customizable than V3.  

I'm imagining what it will look like after they fix certain excruciating, fun-killing problems (example: horizontal scrolling), and I can picture a good client from what we've seen already.  The fixes are absolutely crucial, though!  

I'll be interested to see how responsive this thing is after it's all released.  For me, the number one most annoying problem with V3 is how slowly it responds to clicks, especially after it's been running for a while.  If they can equal V3 in game play and improve in responsiveness, that will be enough to make me happy overall.  
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11 months ago  ::  Jul 26, 2012 - 8:55PM #3
Guest932616308
Date Joined: Feb 24, 2010
Posts: 34

Jul 26, 2012 -- 8:08PM, Zimbardo wrote:

For me, the number one most annoying problem with V3 is how slowly it responds to clicks, especially after it's been running for a while.




Same here.  Makes multiplayer torture.  As for V4, I think it's bad. 

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11 months ago  ::  Jul 26, 2012 - 11:41PM #4
Telir
Date Joined: Jul 20, 2007
Posts: 844
Good thinking Zim. You have once again shown us the way. It is probably a narrow track we tread, this path of criticique and praise. Because while we are hopeful for the best, past years of bitter experience lead our thoughts down a negative lane, perhaps even against our will at times.

That is how I feel about v4 in general. I feel that it could be the next best thing since MTG became an online thing. On the other hand the sneak peak revealed some very nasty and perhaps detrimental features if left unchanged.

I too, am glad for the chance to publically talk about the things I see here. There is much to be glad of but much to be concerned about too. There were some very nicely put pieces of advice and observation in these forums, even where I totally disagreed, I had to acknowledge the effort, wisdom and spirit with which they were written.

And I will repeat what I have said elsewhere: Speak up, be polite but clear about your opinions, articulate and let WOTC know what you think about this. Because going forward we will never have a better opportunity. Most importantly get into the nitty gritty. Be specific. Saying stuff like "As for v4, I think it's bad." while evocative isn't very helpful towards making it less so.

Specifically features I want:
- the trading and collection gui to be separate from the deck editing at least optionally.
- .txt and .csv saving and loading.
- list views in both editor and collection guis.
- binder views in the collection gui instead of the editor gui that is there now. (The collection box is essentially the same thing as the v3 deck editor if you take out all the pulldowns, filters and checkboxes and remove the list view. This just doesn't work for me.)
- keep the new added binder functionality. Such a cool concept.
- keep the new Autosave feature but allow people to save to their machines.
- get rid of the attack bar or make it a stable feature of the game screen.
- make better use of the space in the game screens.
- allow for multiple tabs and lists for buddies.
- add a buddies notes feature.
- make chat more irc-like and flexible to player whim and less about designer aesthetics.
- classifieds should be full page. On the classifieds page, we should be able to uprate/downrate sellers/buyers so that our favorites always show at the top and our pariahs either get hidden or show at the very bottom of the list.
- classifieds should not jump (as they do in v3.) They should be fully sortable by the player.
- speaking of sorting all fields where a player could sort should have the full boolean capacities common to most search engines.
- add back the / commands to chat.
- add in some match making software so that a person can sign up to be a mentor and actually have opportunities to help new players adjust to the online experience. The planeswalker set/mentor format is a great first step but without match making I have found helping out new players to be very tedious to the point where my efforts have basically been with those who make their way into the just for fun room and run across me randomly playing standard. (Or those who manage to make their voices heard in chat asking newcomer questions. The ORCs do a pretty fantastic job of answering questions but occasionally they seem unable to tune into what the new player is actually asking. (In some situations that's because the correct answer can't be an official answer.) Having an active teaching program available to sign up for might actually positively impact the game.
- have an optional and pre set publically available api for those who wish to create trading bots for use with MTGO. There should be no security issues with this. It should be something safe from injection, hacking, scamming and phishing.
- ideally there should be an official bot script written specifically for MTGO. Players might have to pay for this but it should not be exhorbitant. Hosting, stocking, pricing and staffing and that sort of thing would still be up to the player to provide.
- add in the ability for players to create novelty formats on the fly for playing in the client without having to use a big catch all (such as Freeform.)

In a more general comment Id like to see the v4 client be a redesign with the following foremost in mind: Do NO harm. Adding new features is awesome. But if that means doing away with a useful feature we enjoy, and love then don't. Make it optional instead. I know option bloat is a problem (nightmare?) for programmers and designers but better that than too few options in a sea of alien changes.

Thanks for listening to us and thanks for involving us.
Winter.Wolf
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11 months ago  ::  Jul 27, 2012 - 1:49AM #5
IkomaAze
Date Joined: Jun 14, 2006
Posts: 150
As well as articulate comments, it seems essential to me that everyone who posted and those who didn't fill in the survey!

For example seeing 4 random comments, 3 negative, 1 positive on forums/twitter combined will be much harder guage and to act on than survey results showing that 75% of users reported not liking X.

If someone can relink to the survey, that would be cool! 
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11 months ago  ::  Jul 27, 2012 - 2:01AM #6
ProtossX
Date Joined: Aug 9, 2007
Posts: 255
my feelings: i didnt bother testing this garbage because wotc is gonna release it just like they did V3 when everyone told them how bad it was remember?

ppl were LIKE PLZ dont release v3 they pushed it out anyway even tho ppl said the interface was awful to this day the foils dont look as good as they did in v2 and my system crashes under v3 100 times more than under v2 when im running v3 
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11 months ago  ::  Jul 27, 2012 - 2:23AM #7
bubba0077
  • Volunteer Community Lead
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Date Joined: Feb 27, 2002
Posts: 9,801

Jul 27, 2012 -- 2:01AM, ProtossX wrote:

my feelings: i didnt bother testing this garbage because wotc is gonna release it just like they did V3 when everyone told them how bad it was remember?

ppl were LIKE PLZ dont release v3 they pushed it out anyway even tho ppl said the interface was awful to this day the foils dont look as good as they did in v2 and my system crashes under v3 100 times more than under v2 when im running v3 



v3 isn't exactly in the same place v2 was before they pulled the plug.

I think this is a good time for a thread like this, but please don't turn it into just a rehash of specific things you like or want changed (use the feedback threads for that). Keep it to general impressions.

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11 months ago  ::  Jul 27, 2012 - 3:13AM #8
nushae
Date Joined: Mar 20, 2003
Posts: 3,707
I was disappointed in the current state of the new client but am optimistic about the end result.
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11 months ago  ::  Jul 27, 2012 - 3:14AM #9
timotheos
Date Joined: Jan 29, 2005
Posts: 1,482
My general impression was there was some good ideas that where let down by not being finished properly.
Such as the more detailed filters, but then not including some of the filter options we already have.
I also liked the new duel screen but I think some elements need a bit more tuning. Such as relative sizes of things and the cards bouncing around.
Also they still don't seem to know how to do a decent chat interface.

Overal they seem to be designing the client assuming we all know what we want.
You can search for specific cards very easily, but you can't just browse your collection. You can switch from one sort of play to another very easily, but its not obvious where you are or, if you are new, where to start.
I think this is bad. Mtgo is compicated enough it needs simpler ways to learn the interface. One of the better things in V3 was the big "Play now" type buttons on the homescreen that took you stright to the game room and opened the game set up box. Or even the old "new player" view from V2.5 that simplified things by hiding stuff so as not to confuse new players with too many options.

I've bought the cards and made a deck
Now how do I win at this?

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11 months ago  ::  Jul 27, 2012 - 4:50AM #10
KikiiJiki
Date Joined: Mar 1, 2007
Posts: 613
What nushae said...I was amazed that after all this time that's what they came up with, but it seems like it has the potential to be fine. Specifically I like that games and chat are in seperate windows, but I don't like that they take up all the space of your task bar. Collection was terrible, hoping they fix that, and I don't know if it was a setting I missed but all the cards looked out of proportion...like words and symbols and stuff were all too big or too small.

TBH I kind of feel the same way as I did when v3 came out....there were a few cool new features but overall the interface seems worse and less intuitive, but of course this one isn't out yet, so I'll hold off on judgement.
I heard we're supposed to post in green if we don't like the new forums.
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