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11 months ago  ::  Jul 12, 2012 - 8:30AM #51
cod3r
Date Joined: Jun 18, 2012
Posts: 37
Has anyone just tried running it in wine on their Mac?  I'll try it when I get home. 

To get it otherwise on mac they have to port it to objective-C which means totally rewrite it in an entirely different language and maintain 2 codebases. Or the smarter thing to do would be of course just write it in C++ or Java using not windows specific libraries.

Either way requires a complete rewrite and while Mac certainly has a place in the world, gaming is not one of them (yet).  Even AAA studios don't bother with mac ports. because they'd have to use openGL for mac and  directX for windows.. Which in and of itself is not a terrible thing just a lot of extra work.

Either way this is not WOTC's fault and no reason to be mad at them.  Windows flat has a better IDE and better libraries for producing this type of game as well as holds the market share 99% lol.

That being said if you can't figure out how to use parallels you will be stuck with this problem on far more applications than just MTGO.  

If i can get it working in wine on mac i'll post a tutorial. 
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11 months ago  ::  Jul 12, 2012 - 8:38AM #52
WingedKagouti
Date Joined: Jul 2, 2011
Posts: 16

Jul 12, 2012 -- 8:21AM, bubba0077 wrote:

Jul 12, 2012 -- 8:11AM, nushae wrote:

I am mostly interested in multiplayer, no mention in the article.



It's there. You can actually collapse players' battlefields to give more room for others if you so desire.




Now that's really handy, especially when a game drags on and some opponents are dead.


But an acknowledgment of the existence of MP in the various articles would be appreciated.

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11 months ago  ::  Jul 12, 2012 - 8:41AM #53
Mizzle25
Date Joined: Oct 13, 2010
Posts: 18

Now, when I'm ready to attack with some of the tokens I've been creating throughout the game, I don't have to comb the screen counting all of them before doing my combat math; they are all together for easy tracking and easy clicking when I send them into the red zone.


That's a good start but is there an easy way to attack with the whole stack or do I still have to go through 80 clicks to take out somebody with a Storm Herd in multiplayer commander?


Being able to do something like right click, send 10 of these tokens at that dude, right click, send 5 of them at the other dude's planeswalker would be amazing but at least a key that I could hold down to make an action affect a whole stack instead of just the one card would be a massive improvement.


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11 months ago  ::  Jul 12, 2012 - 8:41AM #54
bubba0077
  • Volunteer Community Lead
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Date Joined: Feb 27, 2002
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Jul 12, 2012 -- 8:38AM, WingedKagouti wrote:

Jul 12, 2012 -- 8:21AM, bubba0077 wrote:

Jul 12, 2012 -- 8:11AM, nushae wrote:

I am mostly interested in multiplayer, no mention in the article.



It's there. You can actually collapse players' battlefields to give more room for others if you so desire.




Now that's really handy, especially when a game drags on and some opponents are dead.


But an acknowledgment of the existence of MP in the various articles would be appreciated.



There was a finite space to put stuff in the article. Everyone will have access on Monday to poke at whatever niche they find important.

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11 months ago  ::  Jul 12, 2012 - 8:54AM #55
olstyn
Date Joined: Mar 25, 2004
Posts: 1,170

Jul 12, 2012 -- 8:30AM, cod3r wrote:

Has anyone just tried running it in wine on their Mac?  I'll try it when I get home.




Tried that with V3, it failed miserably, and given that the new version apparently also relies on .NET, I'd expect the result to be the same.  It was a LONG time ago, though, so Wine could have improved since then.

Even AAA studios don't bother with mac ports. because they'd have to use openGL for mac and  directX for windows.. Which in and of itself is not a terrible thing just a lot of extra work.




Um, did OpenGL cease to exist for Windows recently?  If not, then it's the choice to use DirectX for Windows that makes that problem exist, not the need to use OpenGL on Macs.  Also, everybody's favorite silly comparison point on these forums, Blizzard, releases ALL of their games for both platforms, so saying that "AAA studios don't bother with mac ports" is demonstrably untrue.

All that said, I keep a PC around for gaming and use my Mac for everything else, because it's just easier that way.  *sigh*

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11 months ago  ::  Jul 12, 2012 - 9:09AM #56
jetcape15
Date Joined: May 27, 2011
Posts: 33

Jul 12, 2012 -- 7:42AM, cycotron14 wrote:

Mac people think they are this giant growing contingent and WoTC is ignoring they're complaints, but it just isn't worth it for them.  The "MacOS only" crowd is just too small a percentage to justify the amount of work and cost for negligable or negative profit.



Actually, Mac users are a giant growing contingent and have been for years now. Currently, Apple has the third largest share of the PC market in the US, and is one of the few PC manufacturer to be experiencing growth rather than decline. (Source 1, Source 2)

And that market share doesn't take into account biases among different age groups. Among young people (i.e., Magic's target audience), Apple has a much larger percentage of the market. This article, for example, shows that in 2010 over a quarter of incoming college freshman had Mac laptops, and nearly half (47%) of the students planning on getting a new laptop planned to get a Mac. And Apple has grown steadily since that article was published in 2010 (source).

 Mac users are not too small a percentage to justify the amount of work it would take to code a multi-platform client and wouldn't result in a "negligible or negative profit."

Jul 12, 2012 -- 7:42AM, cycotron14 wrote:

I would consider this to be especially true since you can simply use Parallels or VirtualBox or any other Virtual Machine software you can find.  If you are nerd enough to play MTG like the rest of us, you are nerd enough to figure that out!


It's not a matter of figuring it out, it's matter of virtual desktop software being slow, cumbersome, and a pain to use. Booting up a virtual machine every time you want to play MODO is not a solution that we should have to settle for.

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11 months ago  ::  Jul 12, 2012 - 9:21AM #57
kristijanH
Date Joined: Dec 25, 2009
Posts: 1,078
You would have a valid point if magic was played only in the US and only among students. Magic's target demographic would be people with paying jobs and not students. I'm speculating here but I would say that the average age of magic players is getting higher which should be above the students.
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11 months ago  ::  Jul 12, 2012 - 9:29AM #58
cod3r
Date Joined: Jun 18, 2012
Posts: 37

Jul 12, 2012 -- 8:54AM, olstyn wrote:

Jul 12, 2012 -- 8:30AM, cod3r wrote:

Has anyone just tried running it in wine on their Mac?  I'll try it when I get home.




Tried that with V3, it failed miserably, and given that the new version apparently also relies on .NET, I'd expect the result to be the same.  It was a LONG time ago, though, so Wine could have improved since then.

Even AAA studios don't bother with mac ports. because they'd have to use openGL for mac and  directX for windows.. Which in and of itself is not a terrible thing just a lot of extra work.




Um, did OpenGL cease to exist for Windows recently?  If not, then it's the choice to use DirectX for Windows that makes that problem exist, not the need to use OpenGL on Macs.  Also, everybody's favorite silly comparison point on these forums, Blizzard, releases ALL of their games for both platforms, so saying that "AAA studios don't bother with mac ports" is demonstrably untrue.

All that said, I keep a PC around for gaming and use my Mac for everything else, because it's just easier that way.  *sigh*





Its no doubt that Apple is gaining ground.  Still though I have several macs and when I bought them one as recent as this year they were the best that Mac had to offer and the graphics hardware does not come close to my gaming PC.  Which certainly has something to do with why other AAA studios (there are many more than blizzard) don't bother with mac because it would be pointless seeing as they are not built as gaming computers and would hardly handle new games on the market.

maybe if apple would wise up to this fact and work towards taking on the gaming industry things would change.  Believe me I would love to just have mac and no windows.  As it stands today though you'd miss out on a lot of good titles if you didn't have a gaming pc.

Unfortunately Apple seems to be going less the way of power and more the way of small in size.  I hope it changes though.

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11 months ago  ::  Jul 12, 2012 - 9:31AM #59
wilmheath
  • Cape Fear Surferboi
Date Joined: Jan 21, 2004
Posts: 2,300
When can current beta testers official speak about the beta publically?  I will give my opinions once I know for sure that it's ok to do so.


Also what's up with the MODS asking us to keep the opinions positive?  I would think being constructive is a lot more productive than just asking for positive only.   
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11 months ago  ::  Jul 12, 2012 - 9:37AM #60
raffscallion
Date Joined: Oct 29, 2009
Posts: 4
Just going to chime in to say that one tiny change visible in one of the screenshots will prevent many losses - at least for me.  Note the mulligan buttons have been changed from "yes/no" to "mulligan/keep."  Perhaps I'm dense, but this will save me so many accidental mulligans.
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