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11 months ago  ::  Jul 12, 2012 - 6:02AM #31
AlexaM
Date Joined: Jul 23, 2009
Posts: 283
I have not played on this beta. Therefore I do not know whether there are problems that make it worse than v3 that I don't know about.

But looking at these screenshots, I have to say I feel very encouraged and excited.

It seems they have taken seriously several deep complaints about v3. This looks a lot more intuitive... and a lot prettier, too. No, it doesn't look like the most amazing design I've ever seen for a game, but it's not dark (which was eyestrain-inducing for a lot of people) and the textures appear to finally be rid of that horrendous stretching and resizing problem that made everything look horrid all the time.

My hope is that some of the bugs (the same thing that happens to caladan happens to me, and also my deck list will start overlapping itself and making a mass of unreadable text) are gone as well, though I am certain since this is in beta that new ones will likely replace them. :-)

And now I want to see how foils look. I loved how they looked in v3 at first but now I feel the colorshifting is overdone much of the time (and turning the colorshifting off doesn't look good either.)

I must also admit however that I might be more optimistic than some people in general. I actually liked v3 and although I think it had problems, I was much less bothered by them than most.

One thing I don't see mentioned here though is any mention of a possible return of the avatars sitting at tables. I loved that about the previous version and was really hoping that it would eventually come back in v3. (Anyone remember those initial screenshots of v3 when it was in development that showed this? It looked so awesome. Sigh.)

ETA: One question I do have though is whether the "piles" happen automatically. It seems to me they should for land, and I'd be thrilled to see an opponent's Empty the Warrens tokens in a neat little pile instead of making everything smaller and smaller.

But if I've played two Chittering Rats , I might not necessarily want them on top of one another. How many of a certain permanent do you have before they start to "stack" and is there an option to "de-stack" them?

Again, if there are, say, more than four in play I think making it automatic is fine. But if there are less, I wonder about it. So how's it implemented exactly? If they are creatures, do they de-stack when they attack? Obviously they would if, say, one token attacks and the others stay back. But what if five of the same token attack? Are they still in a pile?
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11 months ago  ::  Jul 12, 2012 - 6:22AM #32
alextfish
Date Joined: Mar 16, 2004
Posts: 1,470
The token stacking and trade binders look like the most awesome features to me. And it's a long time since I did an MTGO draft, but deckbuilding during draft looks pretty nifty too.
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11 months ago  ::  Jul 12, 2012 - 6:29AM #33
coien
Date Joined: May 24, 2011
Posts: 145

Jul 12, 2012 -- 6:02AM, AlexaM wrote:

And now I want to see how foils look. I loved how they looked in v3 at first but now I feel the colorshifting is overdone much of the time (and turning the colorshifting off doesn't look good either.)




The best way I can think to describe it is that it looks more like the card is coated with a rainbow glaze instead of a foil treatment.

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11 months ago  ::  Jul 12, 2012 - 6:48AM #34
cod3r
Date Joined: Jun 18, 2012
Posts: 37
any market place screens?  That's the thing that has me most befuddled in the current version.  Wondering if y'all did anything with that.

Edit:  Everything else looks awesome though.  Seriously. 
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11 months ago  ::  Jul 12, 2012 - 7:06AM #35
Jack02
Date Joined: Jul 12, 2012
Posts: 2
That sounds really awesome.  Even better, if


We have many improvements to the Magic Online experience lined up, many of which players have wanted for a long time.

means leagues, I'll actually start playing MTGO again.
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11 months ago  ::  Jul 12, 2012 - 7:13AM #36
sensiwo
Date Joined: Aug 28, 2009
Posts: 5
is there finally also a MAC OSX Version? Since this could easy be a Browser Game in these days, I really hope this is NOT Windows exclusive again.
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11 months ago  ::  Jul 12, 2012 - 7:16AM #37
jetcape15
Date Joined: May 27, 2011
Posts: 33
This version isn't Mac compatible? Seriously? After all this time and all the feedback you've gotten, you chose to ignore one of the biggest complaints about the current client? This isn't the late 90s. Lots of people use Macs now and you're alienating a large audience by making the client Windows only. It's just so frustrating that after all this time you're still ignoring Mac users. Wake up and smell the coffee.
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11 months ago  ::  Jul 12, 2012 - 7:23AM #38
Soulflame
Date Joined: Jan 21, 2002
Posts: 9
The look of this seems beautifull and well thought out! I think that's a vast improvement over the current version. So a BIG thumbs up to your design team. It may sound odd, but this will vastly improve my experience. Looking at the interface now I get shivers every time I log on (so to speak).

What is even more important is the 'feel': does it feel smooth? is the clicking responsive etc. So I hope that's ok (will of course check that Monday when I can try it out )

There are also a few areas which I am very interested to see the improvements: Trading screens and multiplayer... multiplayer really did a huge step back from 2.0 to 3.0 (less real estate for each player cluttered everything). So with the stacking and new layout, I hope that will improve again and see more multiplayer games than now.

I hope Leagues also make a return soon, those were awesome.

Lastly, something I really liked from V2.0: you were able to select for each card: how much you want to trade AND how much physical copies you had (because there was an extra counter for each card which waas not related to how much you had of the card online). I used that a lot to track my offline collection as well, and that's something I'd REALLY like to see back. I heard other people used the same counter to track how many cards they loaned from other people etc. So it can be used for many different goals. This additional counter wasn't in V3, will it be in V4?
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11 months ago  ::  Jul 12, 2012 - 7:25AM #39
AlexaM
Date Joined: Jul 23, 2009
Posts: 283
And for the record, I am not a Mac user but I totally agree. It's inexcusable that the client is only available for one platform. Given how much time there's been since each redesign, I deeply hope that there is some immensely good reason why you are locked into this.
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11 months ago  ::  Jul 12, 2012 - 7:42AM #40
chaos_noise
Date Joined: Apr 29, 2010
Posts: 16
Please tell me the entire trade system has been revamped.  I don't need multiple trade binders.  I need to be able to search for a card for sale or trade in the same manner I search for one in my binder and be able to compare prices.  I also want to be able to setup multi-offer trades.  Ex:  My Sword of War and Peace for 25 tickets or my Sword for your Sword of Feast and Famine, or my Sword for your playset of Sun Titans etc...

Look at Legends of Norrath card trading system.  Copy that.

PS Let me set cards and tickets to tradable while doing a trade.  I hate having to cancel out because I forgot to set my tickets to tradable.  >.<
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