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1 year ago  ::  Apr 18, 2012 - 10:46AM #1
VRdragoon
Date Joined: May 5, 2011
Posts: 904
This started out as an attempted to make Faeries in pauper. News flash! you can't. however, I dug up a couple gems and put together this (potentially very aggrevating) UG deck:

Land:
9 x Forest
10 x Island
4 x Simic Growth Chamber

Creatures
4 x Ambush Viper
4 x Ashcoat Bear
3 x Dewdrop Spy
4 x Pestermite
4 x Spellstutter Sprite
4 x Winged Coatl

Spells
3 x Hunger of the Howlpack
4 x Mana Leak
3 x Think Twice
4 x Vines of Vastwood


This is the epitome of draw-go. I don't think I ever HAVE to cast anything on my turn. Ideally, the ability to respod at any time with a warm body, buff, or counter should give my opponents the least information possible about what I'm going to do. Hunger of the Howlpack makes attacking dangerous for my opponent, since I can respond with a chump and then pump the crap out of something already on the board.

The only consideration I've given is replacing Dewdrop Spy with Unsummon , so I can rescue my dudes from danger or bounce blockers. If Brainstorm werent nearly $2 a pop on MTGO They would be where Think Twice is now.

So yeah.

*edit*
Spellstutter Sprite is not only an awesome common, but is Illustrated by my favorite magic artist AND is really satisfying to say.

Spellstutter Sprite.

Yep. 
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1 year ago  ::  Apr 26, 2012 - 12:51PM #2
MTGKaioshin
  • Sacrificial Lamb
Date Joined: Feb 8, 2007
Posts: 7,455
You may want 1 or 2 Havenwood Wurm as finishers

There are also low-mana cost suspend spells that you could play in the early turns, before you could have counterspell mana open, such as Durkwood Baloth

I think it'd be a bad idea to remove Dewdrop Spy .  From just looking at the list, it looks like that and the pestermite do the lion's share of the work with regards to actually winning the game.

I also don't really like the Winged Coatl, I suppose it's played as a removal spell 90% of the time?  I guess that's okay.

It feels that if you want to actually play draw go, you should likely play more...draw spells and more counterspells.  I know it'll cost a few tix, but maybe you should invest in actual Counterspell s
At the very least, there are more counters that hit specific things, like Remove Soul and Negate and whatnot.

Other cards that might be worth considering:
Ophidian Eye
Crookclaw Transmuter


I would do something like...
Add:
4-8 more counterspells of some sort
2-4 bounce spells to "fix" whatever gets through your counter wall, cantrips would be best ( Repulse )
2 Havenwood wurm
[s]3-6 more instant speed draw spells, even Sleight of Hand or Opt - maybe not...


I'd remove:
4x Ashcoat Bear
2x Winged Coatl
2x Ambush Viper

Maybe also remove a hunger or a vines?  I think those should probably stay though.  In my opinion, vines is superior to Unsummon (except for with spellstutter sprite)


Of course, I could be way off base here...



Oh, I just thought of something.  Bonesplitter at 1-2 may be nice, just to give you a way to end the game quickly without needing many creatures.
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