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1 year ago ::
Feb 12, 2012 - 11:52PM
#1
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Date Joined:
Feb 13, 2012
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EDIT!: The updated decklist is on page 2. Rate it if ya dont mind. 5 stars being best 1 star being worst.Ok so this is my first Deck......Online. I'd like some rating/ideas to improve it since im fairly new to Magic in any competitive....or not.....or heck well I can play the game with the best of em I just cant build a deck for the life of me. This deck is Standard Format. Lands 25 Creatures 22 Other 13 Land: Plains x 25 Artifacts: Elixir Of Immortality x 1 Accorder's Shield x 1 Sword of Body and Mind x 1 Kiln Walker x 1 Creatures: Accorder Paladin x 2 Elite Vanguard x 3 Stormfront Pegasus x 3 Benalish Veteran x 2 Elite Inquisitor x 1 Kemba's Skyguard x 1 Leonin Skyhunter x 1 Loxodon Convert x 1 Armored Warhorse x 1 Pride Guardian x 1 Serra Angel x 1 Stonehorn Dignitary x 1 Aegis Angel x 1 Sunblast Angel x 1 Sun Titan x 1 Enchantment's: Arrest x 1 Divine Favor x 2 Pacifism x 1 Instant's: Demystify x 2 Guardians' Pledge x 1 Mighty Leap x 1 Sorceries: Remember the Fallen x 1 Timely Reinforcements x 1 Thats it. I welcome all critciszm on this deck, however I am not changing Serra Angel. Edit: I've gotten a Sword of Body and Mind and replaced my Greatsword
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1 year ago ::
Feb 13, 2012 - 4:16AM
#2
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Date Joined:
Jan 29, 2005
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Well the first thing is if you put [ c ] card name [ /c ] (without the spaces) round the cards it will make a link to the card image making it easier for us to see what you are using. Then you will probably also get more and better advice in the proper forum, which is the standard-casual forum over on the paper side of these boards. That said you probably want to start by making most of those cards x4. This will improve the consistency of the deck. Then decide if this is a controlling deck or an aggro deck. If its control (ie slow decks that plans to win the late game with big creatures) you want more pacifisms and arrests and less elite vanguards. If its aggro (ie fast decks that play lots of small stuff to kill them quickly) you want more elite vanguards and less big expensive creatures. Then when you have done that (or maybe whilst you are deciding what sort of deck it is) play lots of casual games see what works and what doesn't. Get rid of the bad stuff and put in more of the good stuff. Either way it is along way from being a competitive deck so stick to casual play with it.
I've bought the cards and made a deck Now how do I win at this?
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1 year ago ::
Feb 13, 2012 - 5:12AM
#3
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Date Joined:
Feb 13, 2012
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1 year ago ::
Feb 13, 2012 - 6:15AM
#4
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I am pretty new to this stuff myself, but here are my 2 cents...
I think that your deck is a little bit heavy. In the sence that it will take you two or three turns alone to get anything(?) onto the board. Except for the Elite Vanguard and Pride Guardian, you'll have nothing but Elixir of Immortality to boost yourself during the first turn.
Imo, You should(...) during your first turn be able to field both a mana-card and a creature, or something that mess with your opponents hand. If going by the creature, preferably a creature with an extra trait... ...of something.
With your deck as it is here, your opponent will propably have fielded two mana-card and eat half of your elixir up by turnover. Leaving you to field another mana, but still not have anything to resist the opponents' next step.
Be weary of adding mana-costly creatures. A lot of players are good at removing your precious mana, which will make you sitting there like a duck in the water. -Easy pickings.
There will at least be some resistance if you get cheap creatures that can block whatever the opponent throws at you in the beginning. Do not underestimate the power of 1/1-creatures.
Ex: If you have 'only' five 1/1-soldiers, you can still fight off (block) a 10/10 creature for a while.
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1 year ago ::
Feb 13, 2012 - 6:23AM
#5
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Date Joined:
Feb 13, 2012
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I am pretty new to this stuff myself, but here are my 2 cents...
I think that your deck is a little bit heavy. In the sence that it will take you two or three turns alone to get anything(?) onto the board. Except for the Elite Vanguard and Pride Guardian, you'll have nothing but Elixir of Immortality to boost yourself during the first turn.
Imo, You should(...) during your first turn be able to field both a mana-card and a creature, or something that mess with your opponents hand. If going by the creature, preferably a creature with an extra trait... ...of something.
With your deck as it is here, your opponent will propably have fielded two mana-card and eat half of your elixir up by turnover. Leaving you to field another mana, but still not have anything to resist the opponents' next step.
Be weary of adding mana-costly creatures. A lot of players are good at removing your precious mana, which will make you sitting there like a duck in the water. -Easy pickings.
There will at least be some resistance if you get cheap creatures that can block whatever the opponent throws at you in the beginning. Do not underestimate the power of 1/1-creatures.
Ex: If you have 'only' five 1/1-soldiers, you can still fight off (block) a 10/10 creature for a while.
I've taken most of that into consideration. This deck always, and I mean always drops a creature by turn 2. If not 2 creatures even. As for the Elixir of Immortality it's not for life so much as recycling enchantments/creatures back into my deck. One adjustment I know already im making as soon as I can get my hands on it, is i'm going to replace Greatsword with one of the "Swords" like Sword of Body and Mind or Sword of War and Peace if its still in print and legal for Standard format i'd love to drop in a Sword of Feast and Famine
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1 year ago ::
Feb 13, 2012 - 6:32AM
#6
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Date Joined:
Jan 29, 2005
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Having looked at it a bit i'd guess it is a more aggro deck (lots of small fast creatures). I'd therefore lose the elixir of immortality , accorder shield , kiln walker , pride gaurdian and demystify . and a land or 2. This will make room for the x4's. I'd also look for a better equipment than the sword and use it to replace the greatsword and divine favor .
I've bought the cards and made a deck Now how do I win at this?
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1 year ago ::
Feb 13, 2012 - 6:45AM
#7
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Cool.
I am/was/were in a similar peculiar situation with my black deck.
I just couldn't seem to get the right amount of mana. The mana-pedicament has improved, but my rats and bats aren't really up a challenge. I am trying to keep my deck to the amount of 60 cards, and it is indeed a challenge to not only balance the weak creatures versus the tough creatures, but to give any of them greater abilities through artifacts and sorcery.
It is getting there though. can win(lose) a solitary game by the fourth turn now, but I still feel that I am a little bit weak when it comes to fending of fancy magic and weird illusionary stuff. The black decks are quite good at attacking , but there is almost no such thing as a proper defence.
With a black deck one must accept the death of the creatures, and make sure that one can revive them, to the opponents nuisance
The white deck, afaik, they are pretty rocksteady defencive-wise, but can become weak if their first line of defence, aka. Elite vanguards and alike, breaks. It is not easy for a white deck to regenerate health. Your 20 points are dearly to you. Make sure your deck builds up a defencive wall, so you can get the expencive(r) tough and cool angels up and flying.
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1 year ago ::
Feb 13, 2012 - 6:51AM
#8
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Date Joined:
Feb 13, 2012
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Cool.
I am/was/were in a similar peculiar situation with my black deck.
I just couldn't seem to get the right amount of mana. The mana-pedicament has improved, but my rats and bats aren't really up a challenge. I am trying to keep my deck to the amount of 60 cards, and it is indeed a challenge to not only balance the weak creatures versus the tough creatures, but to give any of them greater abilities through artifacts and sorcery.
It is getting there though. can win(lose) a solitary game by the fourth turn now, but I still feel that I am a little bit weak when it comes to fending of fancy magic and weird illusionary stuff. The black decks are quite good at attacking , but there is almost no such thing as a proper defence.
With a black deck one must accept the death of the creatures, and make sure that one can revive them, to the opponents nuisance
The white deck, afaik, they are pretty rocksteady defencive-wise, but can become weak if their first line of defence, aka. Elite vanguards and alike, breaks. It is not easy for a white deck to regenerate health. Your 20 points are dearly to you. Make sure your deck builds up a defencive wall, so you can get the expencive(r) tough and cool angels up and flying.
Care to play a round or two?
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1 year ago ::
Feb 13, 2012 - 6:59AM
#9
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Cool.
I am/was/were in a similar peculiar situation with my black deck.
I just couldn't seem to get the right amount of mana. The mana-pedicament has improved, but my rats and bats aren't really up a challenge. I am trying to keep my deck to the amount of 60 cards, and it is indeed a challenge to not only balance the weak creatures versus the tough creatures, but to give any of them greater abilities through artifacts and sorcery.
It is getting there though. can win(lose) a solitary game by the fourth turn now, but I still feel that I am a little bit weak when it comes to fending of fancy magic and weird illusionary stuff. The black decks are quite good at attacking , but there is almost no such thing as a proper defence.
With a black deck one must accept the death of the creatures, and make sure that one can revive them, to the opponents nuisance
The white deck, afaik, they are pretty rocksteady defencive-wise, but can become weak if their first line of defence, aka. Elite vanguards and alike, breaks. It is not easy for a white deck to regenerate health. Your 20 points are dearly to you. Make sure your deck builds up a defencive wall, so you can get the expencive(r) tough and cool angels up and flying.
Care to play a round or two?
I'll play. I won't be available for play until after 18.30 CET+1 (-Sitting at work atm )
Just add Ulvetann to your buddylist, so you can see when i am online.
Cheers
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1 year ago ::
Feb 13, 2012 - 7:06AM
#10
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Date Joined:
Feb 13, 2012
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Cool.
I am/was/were in a similar peculiar situation with my black deck.
I just couldn't seem to get the right amount of mana. The mana-pedicament has improved, but my rats and bats aren't really up a challenge. I am trying to keep my deck to the amount of 60 cards, and it is indeed a challenge to not only balance the weak creatures versus the tough creatures, but to give any of them greater abilities through artifacts and sorcery.
It is getting there though. can win(lose) a solitary game by the fourth turn now, but I still feel that I am a little bit weak when it comes to fending of fancy magic and weird illusionary stuff. The black decks are quite good at attacking , but there is almost no such thing as a proper defence.
With a black deck one must accept the death of the creatures, and make sure that one can revive them, to the opponents nuisance
The white deck, afaik, they are pretty rocksteady defencive-wise, but can become weak if their first line of defence, aka. Elite vanguards and alike, breaks. It is not easy for a white deck to regenerate health. Your 20 points are dearly to you. Make sure your deck builds up a defencive wall, so you can get the expencive(r) tough and cool angels up and flying.
Care to play a round or two?
I'll play. I won't be available for play until after 18.30 CET+1 (-Sitting at work atm )
Just add Ulvetann to your buddylist, so you can see when i am online.
Cheers
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