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Master Edition 4 Release Date 12/13/2010
2 years ago  ::  Jul 30, 2010 - 3:27AM #1
Nagarjuna1
Date Joined: Jul 16, 2009
Posts: 299

Any informations about ME 4 so far?

www.wizards.com/Magic/Digital/MagicOnlin...

mtgoheirloom.webs.com
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2 years ago  ::  Jul 30, 2010 - 5:39AM #2
tempesteye
  • Seasoned Tactician
Date Joined: Jul 11, 2003
Posts: 8,861

Jul 30, 2010 -- 3:27AM, Nagarjuna1 wrote:


Any informations about ME 4 so far?

www.wizards.com/Magic/Digital/MagicOnlin...



Yeah, it's going to be released on Dec 13th 2010

Guess what? Chicken butt.

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2 years ago  ::  Jul 30, 2010 - 5:44AM #3
Calavera777
Date Joined: Mar 11, 2009
Posts: 1,474

The Classic Quarter Website has an interview with Erik Lauer that you should read. Not sure if I can quote him here but he confirmed that MED4 will contain additional Legacy Banned Cards.

I am pretty sure someone at the Community Cup asked whether MED4 will have Mythics and I believe the answer was "____"

I also remember reading a statement that Legacy should be basically complete (save Urza's Destiny and Masques Block) when MED4 comes out.

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2 years ago  ::  Jul 30, 2010 - 5:47AM #4
dangerlinto
  • Classically trained
Date Joined: Aug 31, 2004
Posts: 2,079
The Classic Quarter interview can be found here.

I was not aware of any confirmation of Mythics for MED4
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2 years ago  ::  Jul 30, 2010 - 6:11AM #5
Calavera777
Date Joined: Mar 11, 2009
Posts: 1,474

Jul 30, 2010 -- 5:47AM, dangerlinto wrote:

The Classic Quarter interview can be found here.

I was not aware of any confirmation of Mythics for MED4




yep I edited my post... I did remember someone saying that a Wotc had mentioned Mythics in MED4 in the chat channel... so  I guess it is still rumor.

I collect Zendikar Foil Basic lands. Trade me yours!
Things that I want to see changed on MTGO:
1: 64 man drafts added to rotation of Events.
2: Friday night Classic/Better event times for Classic.
3: Visual/Audible Notification of disconnect, deckbuild/afk time expiring and round starts.
4: Prize Payouts as close to draft sets as possible.
5: Rotate Classic draft queues monthly!
6: MOCS level events for Classic/Pauper
7: Power 9!
8: Award Promo Cards for Constructed PEs (esp for Legacy/Classic)
9: Program Split option back in!
10: Set Favorite version in deck editor (i.e. always use x swamp)
11: Better sorting of gold cards in deck editor.
12: Bring leagues Back!
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2 years ago  ::  Jul 30, 2010 - 6:46AM #6
DorianH
Date Joined: Mar 20, 2009
Posts: 191
So since there's nothing else new about ME4 yet, who wants to speculate on how it will be drafted with the first 3?  I'm hoping for a rotating schedule where we get ME123 Nix Tix, then ME234.  Should that be it or should they mix it up with some ME124 and ME134?  Or should it we just keep ME123 how it is and only draft ME444 by itself?
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2 years ago  ::  Jul 30, 2010 - 7:16AM #7
dangerlinto
  • Classically trained
Date Joined: Aug 31, 2004
Posts: 2,079

Jul 30, 2010 -- 6:46AM, DorianH wrote:

So since there's nothing else new about ME4 yet, who wants to speculate on how it will be drafted with the first 3?  I'm hoping for a rotating schedule where we get ME123 Nix Tix, then ME234.  Should that be it or should they mix it up with some ME124 and ME134?  Or should it we just keep ME123 how it is and only draft ME444 by itself?





Personally, I never want to draft either MED1 or MED2 ever again.  They are both terrible - the first isn't really draftable at all (it was meant to be drafted with 10E), and the second is stunningly unimpressive in terms of card selection.

At any rate, I expect MED4 will be all about artifacts - antiquities is by far the most underrepresented expansion - and *know* this was kinda tried with the MED1/10E thing, but it might be fun to try it with Scars of Mirrodin, since it's super-likely they will have inerlocking themes.

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2 years ago  ::  Jul 30, 2010 - 7:28AM #8
DorianH
Date Joined: Mar 20, 2009
Posts: 191

Jul 30, 2010 -- 7:16AM, dangerlinto wrote:

Jul 30, 2010 -- 6:46AM, DorianH wrote:

So since there's nothing else new about ME4 yet, who wants to speculate on how it will be drafted with the first 3?  I'm hoping for a rotating schedule where we get ME123 Nix Tix, then ME234.  Should that be it or should they mix it up with some ME124 and ME134?  Or should it we just keep ME123 how it is and only draft ME444 by itself?





Personally, I never want to draft either MED1 or MED2 ever again.  They are both terrible - the first isn't really draftable at all (it was meant to be drafted with 10E), and the second is stunningly unimpressive in terms of card selection.

At any rate, I expect MED4 will be all about artifacts - antiquities is by far the most underrepresented expansion - and *know* this was kinda tried with the MED1/10E thing, but it might be fun to try it with Scars of Mirrodin, since it's super-likely they will have inerlocking themes.




I guess you haven't been drafting in the ME123 Nix Tix.  They are awesome!  It is a cool twist having the very limited set first and the more robust set last (being the opposit of the big/smal/small norm).  It actually plays really well and I would draft ME123 all the time if ii was available.  I don't find weak cards make a bad draft environment, just means everyone has a weaker pool.

I totally agree on ME4 being artifact focused but I doubt anyone would play SoM/SoM/ME4 if given the choice of ME444, same as everyone chose ME111 over 10E/10E/ME1.  You want to have the best chance at opening a Black Lotus as you can get .

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2 years ago  ::  Jul 30, 2010 - 9:27AM #9
fatguy_poolshark
Date Joined: Mar 18, 2007
Posts: 1,960
Maybe its diff in the 1/2/3 but I remember me1/2 being the worst draft formats I have ever touched... like made coldsnap look fun.
Owner of TheCardNexus chain on mtgo.
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2 years ago  ::  Jul 30, 2010 - 9:34AM #10
DorianH
Date Joined: Mar 20, 2009
Posts: 191

Jul 30, 2010 -- 9:27AM, fatguy_poolshark wrote:

Maybe its diff in the 1/2/3 but I remember me1/2 being the worst draft formats I have ever touched... like made coldsnap look fun.




It is different.  I really enjoyed ME2 as a very control friendly draft environment, but it is generally accepted to be bad, as was ME1.  However, when you put all 3 together it is surprisingly good.  There is room for control and tempo drafts and it is actually the ME3 pack that throws things off a bit as the Horses are a little bit to powerful.

One of the funnest thing about it for me is because ME1 and 2 are so weak you can actually wait until the 3rd pack to settle on your secondary color and still get a playable deck because most of it will come from ME3 anyway.

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