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3 years ago  ::  Jul 13, 2010 - 3:38PM #1
bubba0077
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2010 Q2 Status Update
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Magic  Online Development Update Q2 2010


Tuesday, July 13, 2010, 03:33 PM PST

Posted By:                WotC_Eric




Summary  - Q2 closes out with two major updates code complete  and being prepared for release to production. The client redesign  project continues to hit its milestones and our vendor has begun to  construct the production version of the duel scene (game table). The  system has continued to perform well and the user and activity numbers  continue to grow at a healthy clip.


Infrastructure Updates -  The new trade processing service has  been running in the public beta and has been extensively load tested.  In addition to improving the performance of trade transactions, this  module also has removed the escrow state machine from the system  architecture. We expect to launch this in the relatively quiet period  leading up to M11’s release. This major update’s benefits to the system  unfortunately will likely be invisible to users, as transactions will  simply resolve more quickly and efficiently, and the system will be much  less vulnerable to queues of server requests backing up and creating  delayed responses to client requests.


Our other long term development project, which will bring a single  managed client connection to the system is also code complete and being  tested and prepared for deployment. We have high hopes that this work  will eliminate some of the frustrating problems that occur when  individual connections to draft or game servers are lost for any reason.  While we can’t control user connections between their PC and our data  center, the client will not have to constantly create and manage new  connections to a variety of ports to connect to games and drafts. This  work will benefit both the existing and upcoming clients.


New Client - The new client design project is also proceeding  to schedule. Our vendor has begun development work on the first phase of  the new client. The design team is closing in on completion of the  layout and behavior specs for all game critical scenes. We will continue  to conduct usability studies and work to improve and refine the new UI.


Maintenance/Bugs - We have also completed and shipped a round  of game rules engine bug fixes for Multiplayer formats. We still need to  do server side work to support the ability for users to own games and  control the seating of players. With the increasing relevance of  multiplayer formats in the paper world, we will be tackling this task  sooner than later. But we need to ship and stabilize the single managed  connection first.


The system continues to perform well in the face of constantly  increased user counts and user activity.


The next quarterly review will talk to what services we will build  next. In general, we will continue to move transient state out of the  database and into services so that the system can support the continued  growth in users and activities. At the same time, we will be reducing  the impact of data growth on the system, which in many cases is tied to  transient state being stored.


Gordon Culp
Director – Game Systems Design
Magic: the Gathering  Digital Studio
Wizards of the Coast, LLC


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Dual means two. A duel is a battle between two people. Lands that make two colors of mana are dual lands. A normal Magic battle is a duel.

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3 years ago  ::  Jul 13, 2010 - 4:05PM #2
ShardFenix
Date Joined: Mar 2, 2005
Posts: 2,346
Sounds good...honestly nothing there sounded like anything I really care about but it's nice seeing the update thread come out.
I like fun, but competitive decks.  So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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3 years ago  ::  Jul 13, 2010 - 4:12PM #3
M0N079
Date Joined: Mar 20, 2006
Posts: 167

Multiplayer is becoming increasingly important in the paper world? hmmm?  All the scheuled pro tours and GPs I see are single player.  I'm guessing 2011 will see the return of team events?

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3 years ago  ::  Jul 13, 2010 - 4:31PM #4
Zeet
Date Joined: Jun 16, 2007
Posts: 286

Jul 13, 2010 -- 4:12PM, M0N079 wrote:


Multiplayer is becoming increasingly important in the paper world? hmmm?  All the scheuled pro tours and GPs I see are single player.  I'm guessing 2011 will see the return of team events?




Casual Multiplayer I believe.  Things like EDH, Planechase, Archenemy, etc.

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3 years ago  ::  Jul 13, 2010 - 5:31PM #5
MTGKaioshin
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Jul 13, 2010 -- 4:31PM, Zeet wrote:

Jul 13, 2010 -- 4:12PM, M0N079 wrote:


Multiplayer is becoming increasingly important in the paper world? hmmm?  All the scheuled pro tours and GPs I see are single player.  I'm guessing 2011 will see the return of team events?





Casual Multiplayer I believe.  Things like EDH, Planechase, Archenemy, etc.




Ding!  Zeet's this month's winner.


If they ever want to rake in cash from Planechase and/or Archenemy they have to fix multiplayer first.
Creation of profit = higher tier on priorities list

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3 years ago  ::  Jul 13, 2010 - 6:27PM #6
fatguy_poolshark
Date Joined: Mar 18, 2007
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Jul 13, 2010 -- 5:31PM, MTGKaioshin wrote:

Jul 13, 2010 -- 4:31PM, Zeet wrote:

Jul 13, 2010 -- 4:12PM, M0N079 wrote:


Multiplayer is becoming increasingly important in the paper world? hmmm?  All the scheuled pro tours and GPs I see are single player.  I'm guessing 2011 will see the return of team events?





Casual Multiplayer I believe.  Things like EDH, Planechase, Archenemy, etc.




Ding!  Zeet's this month's winner.


If they ever want to rake in cash from Planechase and/or Archenemy they have to fix multiplayer first.
Creation of profit = higher tier on priorities list




Yeah unfortunatly they could have been a little less transparent about it... All the complaints have been "multiplayer isnt a money making format hence yall dont care"... this update says "now that it is we do(to some)" wish they could have timed it or worded it better to avoid that


Owner of TheCardNexus chain on mtgo.
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3 years ago  ::  Jul 13, 2010 - 6:28PM #7
Cantripping
Date Joined: Jun 22, 2006
Posts: 633
Thanks for the update.
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3 years ago  ::  Jul 13, 2010 - 6:46PM #8
Emoticon
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Date Joined: May 28, 2003
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Jul 13, 2010 -- 5:31PM, MTGKaioshin wrote:


If they ever want to rake in cash from Planechase and/or Archenemy they have to fix multiplayer first.
Creation of profit = higher tier on priorities list




I'm totally okay with this - Archenemy looks kinda interesting, and playing without the body odor should be a huge plus.

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3 years ago  ::  Jul 13, 2010 - 7:15PM #9
bubba0077
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Jul 13, 2010 -- 6:27PM, fatguy_poolshark wrote:

Yeah unfortunatly they could have been a little less transparent about it... All the complaints have been "multiplayer isnt a money making format hence yall dont care"... this update says "now that it is we do(to some)" wish they could have timed it or worded it better to avoid that



That's never been a secret, they've even admitted it.  They are a business after all.

Having now had a chance to read it, instead of posting a discussion thread and running out the door, it looks like mostly good news.  Things on schedule, two major pieces going to production soon, multiplayer moved up the priority list.  The only "negative" news I see is the lack of a timeline on the new GUI.

One follow-up: will SMCC and the collection server both be released with (or just before) M11, or could one or both be pushed later (assuming testing doesn't reveal surprised, of course).

Magic Online Volunteer Community Lead. • Also assisting the Paper Magic area for the time being.
I'm trying to make my official VCL posts in purple

You posted saying my thread was moved/locked but nothing happened.      Spoiler: Show
Unfortunately, VCLs do not currently have the tools necessary to take moderation actions directly. VCLs submit their actions to ORCs, who then actually perform the action. This processing can take between a few minutes and several hours, depending on how busy/attentive the ORCs are.


If you see something that needs VCL attention, please use this thread (MTGO) or this thread (paper) to make a request and a VCL will look at it as soon as possible.  CoC violations should be reported to Customer Service using the "report post" button. Please do not disrupt the thread by making requests of either kind in-thread.

General MTGO FAQ


Yes, the Shuffler is Random!
The definitive thread on the Magic Online shuffler.

Magic Math Made Easy
Draw probabilities, Swiss results, Elo ratings and booster EV

Event EV Calculator
Calculate the EV for any event with a fixed number of rounds and prizes based on record

Dual means two. A duel is a battle between two people. Lands that make two colors of mana are dual lands. A normal Magic battle is a duel.

Thanks to PhoenixLAU for the awesome avatar!

QuotablesSpoiler: Show
"While a picture is worth a thousand words, each lolcat actually produces a negative wordcount." -Ith

"I think "Highly Informed Sarcasm" should be our Magic Online General motto." -Ith

"Sorry, but this thread seems just like spam. TT is for off-topic discussion, not no-topic discussion."
-WizO_Kwai_Chang

"Stop that! If you're not careful, rational thinking may catch on!" -Sax

"... the only word i see that fits is incompitant." -Mr44 (sic)

"You know a thread is gonna be locked when it gets to the hexadecimal stage." -Gathion

"It's a good gig" - Gleemax

"I tell people often, if you guys want to rant, you've certainly got the right to (provided you obey CoC/ToS stuff), and I don't even really blame you. But if you see something you think needs changing a well thought-out, constructive post does more to make that happen." - Worth Wollpert
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3 years ago  ::  Jul 13, 2010 - 7:23PM #10
MTGKaioshin
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Date Joined: Feb 8, 2007
Posts: 7,456

Jul 13, 2010 -- 6:27PM, fatguy_poolshark wrote:

Jul 13, 2010 -- 5:31PM, MTGKaioshin wrote:

Jul 13, 2010 -- 4:31PM, Zeet wrote:

Jul 13, 2010 -- 4:12PM, M0N079 wrote:


Multiplayer is becoming increasingly important in the paper world? hmmm?  All the scheuled pro tours and GPs I see are single player.  I'm guessing 2011 will see the return of team events?





Casual Multiplayer I believe.  Things like EDH, Planechase, Archenemy, etc.




Ding!  Zeet's this month's winner.


If they ever want to rake in cash from Planechase and/or Archenemy they have to fix multiplayer first.
Creation of profit = higher tier on priorities list




Yeah unfortunatly they could have been a little less transparent about it... All the complaints have been "multiplayer isnt a money making format hence yall dont care"... this update says "now that it is we do(to some)" wish they could have timed it or worded it better to avoid that






It is what it is, there's no hiding that fact.

However, rather than focus on the fact that it's only getting attention because it now has the potential to make money, focus on the fact that something actually and finally brought attention to multiplayer so that it'll get some love.  And, on top of that,it's likely that nifty new formats will be available.

NSFW Show
Taken BEFORE a single CC2010 match was played.


My forever unfinished blog of the 2010 MTGO Community Cup: if you're ever bored...
1st Annual WizardsCommunity MTG Holiday Card Exchange
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