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Buying a "box"?
2 years ago  ::  Jul 05, 2010 - 3:11PM #1
kbmighty
Date Joined: Apr 24, 2006
Posts: 81
I was thinking of buying 36 packs of M11, when It comes out.  Since there is no way to buy a "box", just the amount of packs, I was wondering:

Do you still get 6 Mythic and 1 Foil Rare guaranteed?
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2 years ago  ::  Jul 05, 2010 - 3:21PM #2
MTGKaioshin
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Date Joined: Feb 8, 2007
Posts: 6,710

No
You are not guaranteed that in paper MTG either.  There are boxes without that much or with more.


The contents of a MTGO booster are determined when you open them and they follow a print run.  I'm not sure it still does, but I believe you could previously open, say, 121 packs of Alara instantaneously (key part) and get 1 of each mythic and 2 of each rare (121 = rare print run number).  However, the presence of foils may throw this way off...if it even works that way.  Heath should know (or other dealers who regularly crack packs).


Bottom line - no guarantees (in MTGO or paper)

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2 years ago  ::  Jul 05, 2010 - 3:38PM #3
theylostmynameagain
Date Joined: Nov 19, 2008
Posts: 1,024
More importantly, if you are going to buy 36 boosters to crack and you would be happy with just 6 mythics and a foil rare, why don't you just save your money and buy singles or draft?
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2 years ago  ::  Jul 05, 2010 - 4:01PM #4
andoru
Date Joined: Oct 10, 2007
Posts: 1,147
Rather than just buying 36 packs to open, you could buy 30 packs and 24 tickets. Use the packs to enter drafts, paying 2 tickets each time as an entry fee. Sometimes, you will win prizes in the drafts (more booster packs!), so you will come out ahead.

Your 30 packs will be enough to play 10 drafts. Over those drafts you might win another 6 packs. Or 10. Or 20. Or 40, who knows? You keep everything you pick during the drafts, so at the end you might have the contents of much, much more than your original packs.
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2 years ago  ::  Jul 05, 2010 - 4:43PM #5
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Date Joined: May 28, 2003
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Jul 5, 2010 -- 4:01PM, andoru wrote:

Rather than just buying 36 packs to open, you could buy 30 packs and 24 tickets. Use the packs to enter drafts, paying 2 tickets each time as an entry fee. Sometimes, you will win prizes in the drafts (more booster packs!), so you will come out ahead.

Your 30 packs will be enough to play 10 drafts. Over those drafts you might win another 6 packs. Or 10. Or 20. Or 40, who knows? You keep everything you pick during the drafts, so at the end you might have the contents of much, much more than your original packs.




If you play Swiss drafts, you'll only need to win 6 out of 30 matches you play.  Should be very easy to do.

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2 years ago  ::  Jul 05, 2010 - 6:52PM #6
Zeet
Date Joined: Jun 16, 2007
Posts: 286

Jul 5, 2010 -- 3:11PM, kbmighty wrote:

I was thinking of buying 36 packs of M11, when It comes out.  Since there is no way to buy a "box", just the amount of packs, I was wondering:

Do you still get 6 Mythic and 1 Foil Rare guaranteed?




First off, the odds of pulling a mythic which have been listed everywhere since shards was first released with mythics, are 1 in 8 packs.  You average 4.5 mythics per box (4-5 per box.  Sometimes a box may come with as little as 3 (rare) and sometimes they may come with as many as 6 (rare).  90% of the time though the boxes will come with eithor 4 or 5 mythics (speaking in terms of paper magic here and as someone who has openned up over 1,000 booster boxes of magic since the mythic change).  Some boxes will have no foil rare (rare), most will have 1, some will have 2 or 3 (rare).

As other have said though, your best bet is to just play in drafts and such like everyone else suggested, it will be worth more for you in the long run, and youll get some fun play time with your cards.  If you are just seeking to get certain cards then you might as well just purchase them as singles, as it will likely be less expensive anyway (on magic online anyway) since packs are just straight retail anyway (which is why drafting and the opportunity to gain on your purchase is so popular vs just ripping packs).

Hope that info helps.

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2 years ago  ::  Jul 06, 2010 - 6:59AM #7
urzassedatives
Date Joined: Jan 1, 2005
Posts: 456

Additionally, to the people suggesting drafts, you will get plenty of decent rares from the drafts being passed to you, if that is something that would interest you.
They won't be BSAs or something similarly expensive, but I can guarantee people won't be first-picking the duals...

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2 years ago  ::  Jul 06, 2010 - 8:47AM #8
BatDwarf
Date Joined: Feb 12, 2009
Posts: 877
 

Jul 5, 2010 -- 3:21PM, MTGKaioshin wrote:


No
You are not guaranteed that in paper MTG either.  There are boxes without that much or with more.


The contents of a MTGO booster are determined when you open them and they follow a print run.  I'm not sure it still does, but I believe you could previously open, say, 121 packs of Alara instantaneously (key part) and get 1 of each mythic and 2 of each rare (121 = rare print run number).  However, the presence of foils may throw this way off...if it even works that way.  Heath should know (or other dealers who regularly crack packs).


Bottom line - no guarantees (in MTGO or paper)




I could be wrong (and it doesn't really matter anyways), but I believe that the contents of the booster pack are generated when it's put "into stock" during the downtime, before they're purchased from the store.

The method you describe is how it used to work, but that was changed when large amount of drafts firing would bog the system down to unmanagable levels.

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2 years ago  ::  Jul 06, 2010 - 9:06AM #9
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Date Joined: May 28, 2003
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Jul 6, 2010 -- 8:47AM, BatDwarf wrote:

 

Jul 5, 2010 -- 3:21PM, MTGKaioshin wrote:


No
You are not guaranteed that in paper MTG either.  There are boxes without that much or with more.


The contents of a MTGO booster are determined when you open them and they follow a print run.  I'm not sure it still does, but I believe you could previously open, say, 121 packs of Alara instantaneously (key part) and get 1 of each mythic and 2 of each rare (121 = rare print run number).  However, the presence of foils may throw this way off...if it even works that way.  Heath should know (or other dealers who regularly crack packs).


Bottom line - no guarantees (in MTGO or paper)




I could be wrong (and it doesn't really matter anyways), but I believe that the contents of the booster pack are generated when it's put "into stock" during the downtime, before they're purchased from the store.

The method you describe is how it used to work, but that was changed when large amount of drafts firing would bog the system down to unmanagable levels.




Uh, not quite.  It changed when people figured out the rare run, and you could pretty much tell every rare opened at a draft table from your first pick.  I think they changed it to just randomly generate the cards when opening, but AFAIK, they never told us.

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2 years ago  ::  Jul 06, 2010 - 9:15AM #10
Calavera777
Date Joined: Mar 11, 2009
Posts: 1,474

Jul 5, 2010 -- 3:21PM, MTGKaioshin wrote:

The contents of a MTGO booster are determined when you open them and they follow a print run.  I'm not sure it still does, but I believe you could previously open, say, 121 packs of Alara instantaneously (key part) and get 1 of each mythic and 2 of each rare (121 = rare print run number).  However, the presence of foils may throw this way off...if it even works that way.  Heath should know (or other dealers who regularly crack packs).




Waiting on heath or someone else who actually cracks packs to comment on what happens when you open an entire rpint runs worth at one time....

But on a side note.. If you hover over a pack it states that odds of a foil cards are approximately 1 in 56 cards... that means slightly better than 1 in 4 packs. but the real question I have is what the relative ratio of mythics, rares, uncommons, commons and lands is in those foils?

 Like what percent of foils are each rarity or how in the world they are distributed... anyone figure this out in paper or mtgo?

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Things that I want to see changed on MTGO:
1: 64 man drafts added to rotation of Events.
2: Friday night Classic/Better event times for Classic.
3: Visual/Audible Notification of disconnect, deckbuild/afk time expiring and round starts.
4: Prize Payouts as close to draft sets as possible.
5: Rotate Classic draft queues monthly!
6: MOCS level events for Classic/Pauper
7: Power 9!
8: Award Promo Cards for Constructed PEs (esp for Legacy/Classic)
9: Program Split option back in!
10: Set Favorite version in deck editor (i.e. always use x swamp)
11: Better sorting of gold cards in deck editor.
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