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3 years ago ::
Dec 14, 2009 - 8:30PM
#1
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Date Joined:
Dec 14, 2009
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Standard format.
My main issue is Discard, speed red, and jund decks.
my current deck consists of...
Lands - 26
3 Gargoyle castle 4 Glacial Fortress 5 Islands 3 Kabira 7 Plains 4 Sejiri Refuge
Creatures - 6
2 Felidar Sovereign 2 Guardian Seraph 2 Sphinx of Jwar Isle
Draw - 28
1 Armillary Sphere 3 Courier's Capsule
Other
2 Oblivion Ring 4 Path to Exile 1 Essence Scatter 3 Flashfreeze 3 Negate 2 Celestial Purge 1 Safe passage 2 Offering to Asha 1 Day of Judgement 1 Planar Cleansing 2 Mind Spring 2 Martial Coup
The basic Philosophy is to stay alive till turn 6-8 and then beat them with Sphinx and/or Felidar.
Unfortunately ive realized that ive put so much in the deck to beat the jund/speed red decks that i cut myself down to just 4 of those 2 creatures. I used to have 4 felidar in there. I also had 2 Conquerers Pledge.
Ive been out of the game for about 4 years now so im not totally up to date on all the recent cards very well so i dont even know what to look for. I am a very good player..just not in the know these days.
Basically im looking for ideas to keep me alive vs these decks and advice on how many of these creatures i should be using.
I only put the seraphs in there because it was a turn 4-6 card i could play that would possibly keep me alive with the damage prevention. It couldnt die to lightning bolt, and could do a little damage as well.
I like the exiles but helping my opponent get land isnt good when playing vs jund and speed red.
... well i was gonna explain my reasons for the cards i was using more but i guess its pretty obvious to players that know the game ..sooo i wont.
Just looking for a little help.
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3 years ago ::
Dec 14, 2009 - 8:34PM
#2
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Date Joined:
Dec 14, 2009
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Ya ignore this i guess...gotta post it elsewhere.
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