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3 years ago ::
Oct 24, 2009 - 7:22PM
#1
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So this weekend it has been very hard to play at peak hours. My event finished half an hour ago with final standings posted, and I still don't have my prize yet. Not that it would matter because they system is in no-pay mode, and not for the first time today. My question is: Is this buisness as usual for release events from now on? If not, could you please explain the reason why this is a one time only thing. What the problem is and what the solution is.
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3 years ago ::
Oct 24, 2009 - 7:44PM
#2
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Date Joined:
Nov 26, 2008
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It's not "from now on." It's that way every time a new set is released. The traffic tapers off after a couple of weekends and things smooth out. It's always been this way and it will always be this way. Nothing new here...
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3 years ago ::
Oct 24, 2009 - 8:27PM
#3
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Date Joined:
Jul 31, 2008
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Actually, the last release went much smoother. Don't know why, but I played the entire release rather easily. Jejohns grotto
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3 years ago ::
Oct 24, 2009 - 10:33PM
#4
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It's not "from now on." It's that way every time a new set is released. The traffic tapers off after a couple of weekends and things smooth out. It's always been this way and it will always be this way. Nothing new here...
Right, I was refering to lag during the release events, not afterwards. I had no lag troubles during the m10 or MED3 releases and the whole point of version three was a stable client. So I am wondering if this is just how version three will run when the population is like this or if there is something that has not been quite sorted out yet.
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3 years ago ::
Oct 24, 2009 - 10:43PM
#5
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Date Joined:
Oct 25, 2008
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I expect this lag from now on at every release. The population is not decreasing (despite the "efforts" from WotC) and the system as it is is fundamentaly flawed. They have tried to eliminate the lag several months ago and obviously didn't do a very good job. So until the magical collection server is implemented I don't expect anything significantly better than what we have now.
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3 years ago ::
Oct 25, 2009 - 10:38AM
#6
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Date Joined:
May 31, 2006
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the lag has been growing slightly. i notice it much more now every session. it is noticed by clicking on the OK button, or clicking on a creature to attack, or clicking on a land for mana; nothing happens at all, so you must click again, and sometimes a third time, and sometimes you will click the third time just as it finally works which ends up canceling what you wished to do, thus making you hesitate and than click a fourth time to finally tap a land. i have an excellent, stable connection. once again it is not me, it is the MTGO server. if we take this towards conclusion, we are headed down same path as v2.0-2.5. the lag is getting progressively worse again.
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3 years ago ::
Oct 25, 2009 - 11:27AM
#7
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Date Joined:
Mar 15, 2004
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I couldn't agree more. It is clearly getting worse. Whether its due to more players, just the influx of more cards/larger collections whatever I couldn't tell you. From my observations I stopped trying to open the store and navigating rooms at the same time since about week 4. I now get disconnected navigating between rooms approx. 5%...not a lot, but pretty disappointing as you'd think it would be a pretty basic request. I've especially noticed mondo-humongous problems using my collection. Just now I lagged out trying to change pages on my collection, which to me is revolting. I'd like a fact check from a programmer. But it seems like if I'm timing out just switching pages that the only thing the client has on hand is the picture base, and each tim you open a page of your collection, instead of calling the server for the contents of your collection and keeping it locally for the session/changes that the client only gets those 24 cards that are showing at a given time. It seems terribly inefficiet to have to keep making calls to the server over and over again when you're managing your collection. I suppose it might just be the only way to deal with security... but wow... I find it incredibly disgusting when I set one card tradeable...and then try to set a different card tradeable and have the request time out to the point I need to relog... a lot of wasted time on my part... and I do have a tolerance level... granted it's higher than most.... but they can lose me as a customer.
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3 years ago ::
Oct 25, 2009 - 11:33AM
#8
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Date Joined:
Sep 14, 2009
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The lag has been really bad lately. The good news is that we're not crashing, and the system eventually recovers, sometimes with the help of a brief no pay mode. The bad news is it can take 20 - 30 minutes to recover from such a lag spike. I'm more concerned about tournaments that get hung up and won't continue after a certain round. There's really NO excuse for this in the software. Any tournament that gets in that state can simply be restarted from the last previously known good state, even if that takes an hour, instead of annoying dozens of people who then have to submit refund requests.
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3 years ago ::
Oct 25, 2009 - 11:33AM
#9
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Date Joined:
Mar 27, 2006
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the lag has been growing slightly. i notice it much more now every session. it is noticed by clicking on the OK button, or clicking on a creature to attack, or clicking on a land for mana; nothing happens at all, so you must click again, and sometimes a third time, and sometimes you will click the third time just as it finally works which ends up canceling what you wished to do, thus making you hesitate and than click a fourth time to finally tap a land. i have an excellent, stable connection. once again it is not me, it is the MTGO server.
if we take this towards conclusion, we are headed down same path as v2.0-2.5. the lag is getting progressively worse again.
But surely that cannot be. That's what v3 was supposed to fix. And we all know that other than UI, click lag, and many missing features, v3 is doubleplus good.
Never underestimate the power of human stupidity. R. A. Heinlein - 1907-1988.
My (now not-so) new sig. - adopted to celebrate certain events at WOTC culminating in April 2008.
Now also celebrating other idiotic events in August 2009.
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3 years ago ::
Oct 25, 2009 - 11:36AM
#10
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Date Joined:
Sep 26, 2007
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was last week the week high school english classes read 1984 or something
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