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1 year ago ::
Feb 28, 2012 - 11:21PM
#1121
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Date Joined:
Oct 11, 2007
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REPLAYS Enable replays in the Release Events room after an event finishes. This exists in the Limited and Scheduled Event rooms, so why not in the Release Events room?
REDEMPTIONS Get rid of the annoying 'billing and shipping address need to be identical' restriction. Not everybody wants sets shipped to their home. I'd prefer to have them shipped to my place of work to ensure I get the shipment, instead of missing it then having to find time to go to the post office or courier office to pick it up. You just make it inconvenient.
This would also allow Canadians who live very close to the US border to have their sets shipped to an American address and forego the $29.99 international shipping charge. Another big inconvenience.
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1 year ago ::
Feb 29, 2012 - 5:50PM
#1122
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Date Joined:
Feb 23, 2008
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TOURNEYS
I would love to be able to join the release queue sealed deck tournaments with packs instead of tickets only. You offer them for booster drafts, so I can't think of any reason why sealed deck tournaments would force us to use tickets instead.
BUDDY LIST
An amazing feature would be the ability to instantly view the games of your buddies. A right click-option of 'View Current Game' or something like that, would be really nice instead of forcing us to manually find the games and then watch.
Thanks for listening!!
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1 year ago ::
Mar 01, 2012 - 1:23PM
#1123
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Date Joined:
Oct 10, 2007
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TOURNEYS
I would love to be able to join the release queue sealed deck tournaments with packs instead of tickets only. You offer them for booster drafts, so I can't think of any reason why sealed deck tournaments would force us to use tickets instead.
We would all like to enter release queues with packs that we have won from previous events. This is purely a business decision to get more money.
One rather nice side effect is that it produces an oversupply of packs once the drafts for the new set begin, meaning that you can trade for the boosters for significantly cheaper than buying them straight from the store.
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1 year ago ::
Mar 01, 2012 - 3:39PM
#1124
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Date Joined:
Feb 23, 2008
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TOURNEYS
I would love to be able to join the release queue sealed deck tournaments with packs instead of tickets only. You offer them for booster drafts, so I can't think of any reason why sealed deck tournaments would force us to use tickets instead.
We would all like to enter release queues with packs that we have won from previous events. This is purely a business decision to get more money.
One rather nice side effect is that it produces an oversupply of packs once the drafts for the new set begin, meaning that you can trade for the boosters for significantly cheaper than buying them straight from the store.
I'm sorry, I thought the point of this thread was to post our wish lists. Are we supposed to criticize other people's wishes too and try to downplay them? Your post doesn't seem very useful to me and I think it's just cluttering up this thread. According to the OP, we are supposed to post our wish lists, not reply to everybody and post our opinions of THEIR wish lists. Maybe I'm confused. You seem to be the only one who is doing it so maybe you should take a hint and post your wish list and be done with the thread.
Nobody wants a response from a random internet person hearing THEIR theory for why Wizards does what they do. Again, maybe I'm confused and we are supposed to be quoting and replying to everybody's suggestions telling them how stupid they are or that WE ALL WANT THAT DUH ITS JUST WIZARDS BEING GREEDY.
I apologize for making this post and thus cluttering up the forums even more.
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1 year ago ::
Mar 02, 2012 - 12:59AM
#1125
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Date Joined:
Oct 10, 2007
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TOURNEYS
I would love to be able to join the release queue sealed deck tournaments with packs instead of tickets only. You offer them for booster drafts, so I can't think of any reason why sealed deck tournaments would force us to use tickets instead.
We would all like to enter release queues with packs that we have won from previous events. This is purely a business decision to get more money.
One rather nice side effect is that it produces an oversupply of packs once the drafts for the new set begin, meaning that you can trade for the boosters for significantly cheaper than buying them straight from the store.
I'm sorry, I thought the point of this thread was to post our wish lists. Are we supposed to criticize other people's wishes too and try to downplay them? Your post doesn't seem very useful to me and I think it's just cluttering up this thread. According to the OP, we are supposed to post our wish lists, not reply to everybody and post our opinions of THEIR wish lists. Maybe I'm confused. You seem to be the only one who is doing it so maybe you should take a hint and post your wish list and be done with the thread.
Nobody wants a response from a random internet person hearing THEIR theory for why Wizards does what they do. Again, maybe I'm confused and we are supposed to be quoting and replying to everybody's suggestions telling them how stupid they are or that WE ALL WANT THAT DUH ITS JUST WIZARDS BEING GREEDY.
I apologize for making this post and thus cluttering up the forums even more.
You stated " I can't think of any reason why sealed deck tournaments would force us to use tickets instead". I took this as an invitation to extend the discussion by suggesting a reason that had not occurred to you. You know, it's kind of implied that posting ideas on a public forum invites further discussion. I took the effort to mention one beneficial effect that you might not have considered, and then you yell at me for not making a useful contribution to the thread.
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1 year ago ::
Mar 09, 2012 - 8:12PM
#1126
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Date Joined:
Oct 14, 2009
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ROLL-FORWARD-QPs
What about the idea of allowing Qualifier Points (QPs) to roll forward to future months? If you're able to accumulate 6 in season one, 4 in season two, 5 in season three, then you'd be at 15 total and be eligible to enter the season three championship.
This wouldn't punish the more "hard-core" players who are getting 15+ in a single month, because they'd still be getting a spot in every tournament. The more "casual" players would still have some incentive to strive for QPs, even if they didn't have the time or skill to attain 15 in a single month. And if one were to argue that it's not fair for someone to accrue points for several months and then knock out a player who qualified for an event in a single month, the reality of that situation is that the player who's taken several months to get the points probably isn't going to be playing at the same skill level as the people who are getting into every championship. It'd provide more of a wild-card feeling for people who took a long time to get into just one championship...
As a related suggestion, you could even have an exchange rate for QPs, such that points from previous seasons didn't count as full points for the current season. In other words, 6 points from season one might only be worth 3 points during season two... leaving them with some value, but not a direct or easy way to simply accumulate points over time and get into the championship. This suggestion might be unnecessarily complex, but would be a way to strike a balance between the casual and hard core QP accumulators.
Ultimately the "roll-over QP" addition would add a lot more fun for casual players without taking away anything from people who are playing more often, and would probably be a great addition to the game, perhaps for implementation starting in January of 2013.
TRIPLE DKA
I realize that Triple DKA went away with the end of the release events... But I was a huge fan of that format, and I'd love to see an encore.
Is there some vehical for "back by popular demand" on a niche format like this one? Maybe someone can look at the numbers to see if the demand is really there, make an announcement, and bring it back for one more week?
If the events for triple DKA were firing often enough compared to the DII events offered during the same time, and there seems to be some demand by players to bring back those events for a limited time, doesn't it make sense to do so, just for a short while?
Chime in below if you'd like to see an encore for the Triple DKA Events!
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1 year ago ::
Mar 16, 2012 - 7:39PM
#1127
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Triple DKA - not just a wish, a need.
All the tournies that pay out ISD block do at equal or more DKA packs than ISD, but there's tons of on demand tournaments that use packs mostly at 2 ISD, 1 DKA, and all the others use 50/50%. This wouldn't be so bad if the next set was small too. At least when that releases you start getting 1,1,1 pack formats and similar payouts from tournies and sanity more or less returns.
I can only assume Wizzards believes there's lots of ISD packs out there to use. But all you have to do is look at the markets. The cheapest ISD EVER got was about 3.5 tickets. DKA is at 3 tickets. Could there be some hoarding and price gouging? Sure, and if the devs don't care about that fine. But I know for myself and the people I play with we all used our ISD packs. I even bought extra ISD packs because I knew this would happen. It turns out nowhere near enough.
So if anyone is listening from the powers that be PLEASE BRING BACK THE 3-DKA FORMAT! Otherwise people like me will simply sell our DKA packs and that's it. If you change it, guess what? We use more DKA packs up, and the 2ndary market price increases, making it more reasonable to just buy packs from you for the convenience. As is you only help the bots.
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1 year ago ::
Mar 18, 2012 - 8:04PM
#1128
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Date Joined:
Oct 22, 2008
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SMARTER LAND STACKING
I never noticed until I started playing a deck with multiple copies of low activation cost man-lands that if you do you're basically forced to change your game play settings to spread out all your lands into a disorganized mess instead of grouping together by card name or else play a guessing game any time you need to play another of that land to have enough mana to activate the original copy. This is super annoying because if your guess is unlucky, MODO will activate the summoning sick copy instead of the one you want to attack with. Why not make it always put the new land on top like most players who organize their lands do in paper magic? Or at least make it very obvious which permanents came into play this turn (not just creatures) or something that becomes obvious if you mouse over it or right click on it or something. It's completely non-intuitive to activate the middle copy of 3 Blinkmoth Nexuses and not be able to attack with it because of the whims of the software. What would be even nicer is an option players can turn on that lets them move their lands around for convenience or as a mnemonic device.
STOP PUNISHING LAG
If it takes you 2 seconds to click the spell you want to cast, click your target, and click the land you want to tap but the whole process takes 20 seconds because the lag is so bad you can watch your land slowly turn sideways, that shouldn't take 20 seconds off your clock, it should take 2. That's a chess clock, it's supposed to encourage players to make decisions quickly, not to spend their Magic budget on a top-of-the-line gaming computer and the fastest broadband connection their local market offers, especially since a lot of the time that won't even help. Game 3 of a control mirror shouldn't come down to one player being connected to a bad server and rushing their plays or being timed out while their opponents gets to relax. When a player is kicked out of the client due to an "unexpected error" or there's a loss of connection, as soon as the affected player has priority or if they already have it, a new reconnection countdown should begin, say 5 or 10 min. If they reconnect in that period, the missing time should be credited back as soon as they're back in the game. That could be rescinded by an admin/ORC if it's apparent the player is faking the problems as an act of unsporting conduct.
STOP ASKING IRRELEVANT QUESTIONS (AND MAYBE ASK SOME MORE OF THE RELEVANT ONES)
Here's an oddity that gets even more annoying when you are the victim of lag: You're tapped out, you have no blockers, you've already f6ed through your opponent's turn, now more precious seconds ebb away because MODO is asking you to declare blockers. What?! And yet, not a word of warning when your Grim Lavamancer kills itself because it took so long for MODO to respond when you click it the first time, you clicked it again assuming you misclicked the first time...
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1 year ago ::
Mar 22, 2012 - 1:52AM
#1129
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SMARTER LAND STACKING
play a guessing game any time you need to play another of that land to have enough mana to activate the original copy. This is super annoying because if your guess is unlucky, MODO will activate the summoning sick copy instead of the one you want to attack with. ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />
If you hover over the land with your mouse for a second or two, you'll get a pop-up with information about the land (or any card on the battlefield). If it is summoning sick, it will say so in there.
Not that being able to rearrange lands isn't a good idea, just saying there is a current solution for the problem.
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1 year ago ::
Apr 25, 2012 - 11:25PM
#1130
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Date Joined:
Mar 10, 2010
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RECONNECT BUTTON
If the only valid way to check if you are still connected is to reconnect, please make it easier by adding a Reconnect Button (or Menu Option or the like). Killing the app, restarting it, and logging in takes quite a while - which can be especially painful if you're in the middle of a draft.
Thanks for considering this.
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