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MED3 for tribal, or 'Woohoo! Kobolds!'
8 months ago  ::  Aug 11, 2009 - 9:24AM #1
AJ_Impy
Posts: 772
Date Joined: 11/13/03
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We get:

One angel, legendary, fairly mediocre.

Four cats, three of which are very playable, and one legend, who probably isn't, unlike his timeshift.

Two demons, one a vanilla with a 7/4 body, the other offering interesting theft opportunities.

One Djinn, good for the early curve of the tribe.

One Drake. Not very good.

5 elders: The geriatric tribe can now be built.

6 dragons, 5 of which are above, all of which cost way too much.

One dwarf in nondwarf colors.

One elemental, also the only beast.

Two elves, one a 'reprint'.

An entire flotilla of green faeries. Green fae tribal is now doable.

Six Giants across 4 colors.

One Golem, not as good as the Invasion attendants.

One horror. Far out, man.

Sixty humans.

Three insects, two of which have shade pump and the third of which draws cards.

One Kithkin. All Kithkin are now online.

Six Kobolds. So much love for these guys. I have big plans for them.

One manticore. Magic needs more manticores: I suppose we can use what we have with the Masticores, fill in with changelings and go from there.

One Merfolk. Interesting ability.

Five minotaurs. Useful boost to the tribe.

One Phoenix. All the phoenices are now online.

One satyr. Unique creature type.

One Shapeshifter. Interesting ability.

Three Spirits. Unimpressive.

One Starfish. Amusing.

One treefolk. Painful but evasive.

One wall. a tougher horned turtle with protection. And really bad art.

One zombie. Overcosted.

Eleven warriors, all expensive.

Eight wizards, with interesting abilities.

Two druids, one a reprint, the other a flying protection granter with a Piper ability.

Seven clerics, lots of damage prevention.

28 Soldiers. Lots with Horsemanship.

5 advisors, with some tribal synergies.

5 archers, all removal.

1 assassin, overcosted but powerful.

1 Barbarian, good with green.

2 knights, expensive.

1 Pirate. Yarr.

1 Rogue. 4 mana 3/5 with tap to force random discard. What's not to like?

2 Shamen, Rosheen Meanderer's ancestor and a tribal lord for minotaurs.

one wolf, a useful addition to the werecreatures deck.

One berserker, functional reprint of a card we already have.

One scout, interesting ability.
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7 months ago  ::  Aug 31, 2009 - 10:29PM #2
Treamayne
Posts: 68
Date Joined: 05/11/08

Thanks for the heads up, now to start planning the new Tribal deck types I want.


 


V/R


 


-K-

V/R

HK
"Treamayne"
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