I should cut the Steppe, come into play tapped lands have cost me a game or two in the past. It is also hard to cycle the Steppe in the early game and apply pressure.
I am worried about WWWW casting cost of Dawn Elemental, but a 3/3 flier that does not die to damage is attractive. Although, I do not like the high converted mana cost. That is the same reason I do not play Hokori. I want my 4 and 5 drop cards to be card advantage or game enders.
I have also considered
Gelid Shackles
,
Afterlife
,
Mercy Killing
(on my own guys as they die or their utility creatures),
Leiutenant Kirtar
and
Divine Sacrament
(over Light from Within.) The tutoring power of
Enlightened Tutor
has also called to me a few times, but I do not like the inherent card disadvantage.
Battle Screech
has also seen play, but I am unsure if I like it because of the flashback cost.
Gaze of Justice
seems fun, but I doubt it is good... Lastly, I like
Cenn's Enlistment