Hi, this is my first time posting a deck for help, so let me know if anything is unclear. I got real sick of losing to decks consisting of 30 counterspells and 2 win conditions, so this deck is an attempt to be successful against counter-heavy U, UB, or UW decks, but at the same time be decent overall against many kinds of decks. I doubt I'm going to enter any tournaments with this deck, and I mostly play it in the casual room. As such, I would like to keep the cost of improvements to about $10, maybe $15 if it would make the deck really awesome.
Mostly, I'm just looking for help knowing if any cards should be taken out, because I definitely have a tendency to use bad cards just because I like them. I'll try to put my reasoning behind some of the choices I made in here too.
Thanks!
Format: Singleton
Land (24):
6x
Forest
9x
Swamp
Gilt-Leaf Palace
Golgari Rot Farm
Llanowar Wastes
Mosswort Bridge
Pendelhaven
Tainted Wood
Temple of the False God
Treetop Village
Urborg, Tomb of Yawgmoth
Creatures I use for their abilities (12):
Nezumi Graverobber
- Can't counter a creature being resurrected
Epochrasite
- Help in the early game against quick aggro
Dark Confidant
- A little risky, I've definitely taken some big life hits, but I still think it's worth it for the card advantage
Hypnotic Specter
- Ruins control players, they pretty much have to counter this
Eternal Witness
Dosan the Falling Leaf
- Was in the sideboard, moved it to maindeck because the counter decks are still destroying me
Hystrodon
Masked Admirers
- they'll have to keep countering it
Graveborn Muse
Indrik Stomphowler
- Always glad to draw him,
Vedalken Shackles
is the bane of my existence
Shriekmaw
- Usually great, less so against control, might be borderline
Duplicant
Creatures I use as beaters (8):
Shambling Shell
- Dredge is nice for late game when I just need a creature
Call of the Herd
- (Basically a creature) 2 for 1, always good
Plague Sliver
- 4 turn clock
Grave-Shell Scarab
- Hard to kill for good
Sengir Nosferatu
- Good defense against flying, hard to kill
Kodama of the North Tree
- Seems great, but in practice not as stellar as I thought it might be
Twisted Abomination
Tombstalker
- Wins me a game every now and then, but may be too slow
Removal (4 + removal in the "creatues" section):
Nevinyrral's Disk
- Not sure whether I need this or not, occasionally very powerful
Putrefy
Damnation
- I side this out against control, but it's so good against others
Profane Command
- Very versatile
Discard (4):
Duress
- Phenomenal against counter decks, gets rid of a counter whether it resolves or not
Thoughtseize
Hymn to Tourach
Liliana Vess
- May be too slow, I don't think I've ever actually gotten to use her ultimate
Other (8):
Strands of Night
- Sometimes worthless, othertimes amazing, a personal favorite that may need to go
Makeshift Mannequin
- Anything I can get into play at instant speed is a keeper
Phyrexian Arena
Sylvan Library
- I like this better than the Top
Garruk Wildspeaker
Phyrexian Totem
- Acceleration and a total beater against mono-blue
Weatherseed Totem
- Better against creatures, worse against control
Loxodon Warhammer
- On one hand, makes all my creatures threats, on the other, can be worthless and expensive
Sideboard (15):
Gaea's Herald
Honden of Night's Reach
- I figured this would hurt control decks that hoard cards, but I don't think it's that great
Leyline of Lifeforce
Aether Vial
- Haven't actually tested this one out yet
Eyes of the Wisent
Quagnoth
- Amazing against control, they essentially have to Wrath
Final Revels
- I have it in here against very fast aggro, but I've maybe seen one or two total
Sudden Death
Krosan Grip
- In here for
Isochron Scepter
or
Vedalken Shackles
Reap and Sow
- For powerful lands like
Urza's Factory
or
Cabal Coffers
Beast Attack
- Instant speed creatures seem good, but I don't know if this is worth a spot
Cloudthresher
- Same reasoning as above
Spectral Force
Vigor
- Any time I play a red deck I bring this badboy in
Phyrexian Furnace
- I should probably put
Scrabbling Claws
in the board too, graveyard hate is important
Here are some cards I am considering:
Brooding Saurian
- Shackles ruin me,
Confiscate
and
Persuasion
suck too
Troll Ascetic
- Very good, but I don't have one yet and I draft XXX pretty often so I keep hoping to not have to buy one
Oona's Prowler
- Quick damage or discard, but not sure if it would be effective enough
Harrow
/
Kodama's Reach
/
Golgari Signet
- I think I either need some fixers or 1 more land
Overgrown Tomb
- Will this help me out enough to justify the purchase?
Sensei's Divining Top
- Better than the Library? Should I use both? Neither?
Birds of Paradise
- I have this already, so I think I should probably be playing it instead of something
I also tried splashing white for
Doran, the Siege Tower
,
Mortify
,
Castigate
, and/or
Teneb, the Harvester
, but it seemed to stretch my manabase a little thin for not that much benefit.