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Switch to Forum Live View Orzhov token blood artist deck
2 months ago  ::  Mar 21, 2013 - 4:50PM #1
holygift
Date Joined: Mar 21, 2013
Posts: 5
Hi magic community! I'm a relatively new player and I wish to make my first real deck, I've played mostly with my friends' decks or half assed deck i made out of a few boosters. Any help or constructive tips are greatly appreciated!


First of all, I don't plan on investing -too much- in this deck, I'd say 100$ish. I want to play Friday magic night with it, without hoping to be first place or anything, but still it's fun to win a few games Laughing  (Standard format)

Version 1
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Creatures
4x blood artist
2x high priest of penance
2x unruly mob - can grow big as my tokens die
3x vizkopa guildmage - doubles the damage my blood artist does when I have the mana to spare
3x crypt ghast

2x immortal servitude - 11/14 of my creatures are 2 drops... then again it's only 11 creatures
3x bone splinters
3x Killing wave - when blood artist and vizkopa guildmage (or another BA) are in game, i can wipe my own tokens for massive damage and save unruly mob
4x Lingering souls
3x Increasing devotion - seems pretty good with hard cast (5 for 5) and if i have crypt ghast in game, i can probably flashback it easily (3 swams 1 plain 1godless shrine)
2x exquisite blood - infinite combo with vizkopa guildmage as alt win con
3x intangible virtue
2x blind obedience - extort and slows down aggro

4x orzhov guildgate - Because I'm poor
4x godless shrine - Because it stacks too well with crypt ghast
4x plain 11x swamp
I have removed a few some cards and now have 58 cards, I am considering   gather the townsfolk , geist-honored monk and vault of the archangel . First one is common, 2nd one seems to cost a lot to play and 3rd doesn't stack so well with crypt ghast . Also don't mention obzedat, ghost council ... too expensive Cry

Anyway I need your help, magic community, to improve my deck!

Thanks 

 
Version 2  1:33am 22/03/2013

Creatures 
4x  blood artist
2x  high priest of penance  
3x skirsdag high priest     -     have tokens to tap (requires a single lingering soul and a death) and i get a 5/5 flying token, that would get vigilance and +1/1 with intangible virtue
3x Thraben Doomsayer    -  token machine
2x Crusader of Odric
3x Cartel Aristocrat    -   stable damage dealer and sacrifice, combos well with tokens and skirsdrag's morbid

2x immortal servitude     -   11/14 of my creatures are 2 drops... then again it's only 11 creatures
3x bone splinters
3x Gather the Townsfolk    
4x Lingering souls
2x Increasing devotion    


2x exquisite blood   -   
3x  intangible virtue  
2x blind obedience    - extort and slows down aggro

3x orzhov guildgate  -  Because I'm poor
10x  plain
9x  swamp


Is high priest of penance / exquisite blood worth keeping? The first would cover for my lack of removal (3x bone splinter only) and the second doubles the life gain from blood artist




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2 months ago  ::  Mar 21, 2013 - 5:27PM #2
Keino
Date Joined: Aug 27, 2009
Posts: 2,905
First, welcome to the boards!

Second, I see a few issues with the deck. Why is intangible virtue in the deck when you want your tokens to die? I'm not saying to take anything out, I think intangible virtue is good. Have you considered splashing green for cards like verdant embrace ? I personally see your deck lacking in token production, and you only have 8 token producing cards in the deck. My biggest concern is the fact that most of your cards assume that you already have tokens to spare, like bone splinters , and especially unruly mob . Your main sac-outlet looks to be killing wave , which is a problem. I would use something more permanent, like ashnod's altar or martyr's cause . Using creatures that produce tokens, like geist-honored monk , can be useful with cards that blink and/or reanimate . There are cheaper creatures that do that ability, just do a search on gatherer and you'll find them.

Good luck with this!
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Are you making a casual mill deck? Please read. Show

Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

Color Pie Qualities Show

: Order, Law, Faith.
: Knowledge, Artifice, Control.
: Corruption, Death, Self-Interest.
: Freedom, Destruction, Victory.
: Nature, Growth, Life.
: Progressive, but too controlling.
: Focused, but short sighted.
: Skilled, but hypocritical.
: Unified, but without a sense of self.
: Cunning, but devious.
: Inquisitive, but incautious.
: Rational, but impulsive.
: Powerful, but spiteful.
: Instinctive, but selfish.
: Fearless, but reckless.

Fun Show

Name: Keino
=100                               Class:
x 236                     Diety:
125/200                       

Weapon: Staff of Fire (=2xdmg/=4+3 dmg)
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2 months ago  ::  Mar 21, 2013 - 5:52PM #3
holygift
Date Joined: Mar 21, 2013
Posts: 5
Thanks for the speedy response! I forgot to say that I'm playing standard. Do you think I should remove unruly mob / killing wave / bone splinters? And leave the killing to my opponent, when he blocks or attacks me?

I don't think I'll be able to splash a third color without the appropriate lands, I really can't afford that many shocklands / dual lands.

Should I focus more on the token aspect of the deck and remove the suicidal cards? There are very few permanent that allows me to sacrifice anything, save for Corpse traders
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2 months ago  ::  Mar 21, 2013 - 6:05PM #4
DocGrog
Date Joined: Aug 19, 2010
Posts: 656
Bloodthrone Vampire is a good sac outlet in standard (and 2 cmc on top of that).
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2 months ago  ::  Mar 21, 2013 - 6:06PM #5
willhman
Date Joined: Jan 7, 2012
Posts: 211
Sorin, Lord of Innistrad and Thraben Doomsayer will give this deck some token makers and help you out when you need it the most!

 Don't take Bloodthrone Vampire Get Cartel Aristocrat Way better card, cause it allows you to hit almost everytime.
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2 months ago  ::  Mar 21, 2013 - 9:26PM #6
holygift
Date Joined: Mar 21, 2013
Posts: 5
After reading all your replies, I am thinking of dropping 2x unruly mob , 3x killing wave , 2x immortal servitude , 1x crypt ghast and 1x increasing devotion . And take up  3x cartel aristocrat and 3x skirsdag high priest and 3x thraben Doomsayer . What do you think?
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2 months ago  ::  Mar 21, 2013 - 10:52PM #7
Resroc3770
Date Joined: Oct 2, 2012
Posts: 73
I didn't see it but I'd suggest taking out increasing devotion and putting in 4 doomed traveller in the long run, 4 mana will net you 8 creatures. On a side note, they work well with avacyn's collar . Also, I ran a similar deck with falkenrath noble requiem angel and ogre slumlord . Then, I'd throw down heartless summoning and watch everything start flipping. The blood artist would cause both a spirit and a rat token to come into play, which would both die, which caused the rat token to create a spirit token, which would die. Making the noble alone cause 4 damage and four health. That's not including what happens from the artist dying.
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2 months ago  ::  Mar 22, 2013 - 3:54PM #8
holygift
Date Joined: Mar 21, 2013
Posts: 5
crusader of odric or frontline medic ?

I like doomed traveller but i need high mana cost cards, because i'll be top deck on turn 4 or 5. I'll try it anyway. 

Thanks
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2 months ago  ::  Mar 22, 2013 - 11:39PM #9
Resroc3770
Date Joined: Oct 2, 2012
Posts: 73
I went the opposite. I used heartless summoning to make 1 and 2 cost artifact creatures free, then played them to die to cause damage.
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