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2 months ago ::
Mar 18, 2013 - 9:52AM
#1
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Another GTC card to rate is... Skarrg Guildmage Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
This guy is pretty good. Making lands into 4/4 creatures can put a lot of pressure on the opponent. A very solid pick up for any gruul deck. 3-3.5 Discuss!
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2 months ago ::
Mar 18, 2013 - 9:53AM
#2
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Date Joined:
Aug 10, 2012
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3.5
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2 months ago ::
Mar 18, 2013 - 10:08AM
#3
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Date Joined:
Jun 15, 2009
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I think this is at least a 3.5, maybe a 4.0. Definitely the strongest guildmage in Gatecrash, it's painful to be on the other end of this one. You can't go trading your creatures for your opponent's lands for too long before it becomes unrecoverable.
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2 months ago ::
Mar 18, 2013 - 10:11AM
#4
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Date Joined:
Sep 30, 2010
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3.5.
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2 months ago ::
Mar 18, 2013 - 11:00AM
#5
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Date Joined:
Jun 18, 2012
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Ignoring my own sucky play with Gruul, as much as 4.0. Lands for creatures is a winning method in the mid- to late-game, and paying 3 mana and no card for a 4/4 EOT is a great deal. Demands removal, but is unfortunately targetable by Mugging .
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2 months ago ::
Mar 18, 2013 - 7:41PM
#6
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Date Joined:
Mar 16, 2013
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I like his 2nd ability a lot, but i only really want one of him. I've seen these going around late in packs.
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2 months ago ::
Mar 18, 2013 - 10:13PM
#7
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Date Joined:
Jul 13, 2008
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4.0
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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2 months ago ::
Mar 19, 2013 - 2:01AM
#8
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Date Joined:
Jun 15, 2007
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Probably the best guildmage in Gatecrash although personally I prefer the Sunhome Guildmage (that may be because I rate Boros much higher than I do Gruul). - 3.5 for me
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2 months ago ::
Mar 19, 2013 - 9:15AM
#9
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Date Joined:
Sep 30, 2010
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Probably the best guildmage in Gatecrash although personally I prefer the Sunhome Guildmage (that may be because I rate Boros much higher than I do Gruul). - 3.5 for me
I think Sunhome is marginally better (and Vizkopa is marginally worse). Those three are definitely the top ones, though.
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