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Switch to Forum Live View DLCR: Skarrg Guildmage
2 months ago  ::  Mar 18, 2013 - 9:52AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,333
Another GTC card to rate is...

Skarrg Guildmage

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This guy is pretty good.  Making lands into 4/4 creatures can put a lot of pressure on the opponent.  A very solid pick up for any gruul deck.

3-3.5

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2 months ago  ::  Mar 18, 2013 - 9:53AM #2
rstnme
Date Joined: Aug 10, 2012
Posts: 2,582
3.5
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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2 months ago  ::  Mar 18, 2013 - 10:08AM #3
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,538
I think this is at least a 3.5, maybe a 4.0. Definitely the strongest guildmage in Gatecrash, it's painful to be on the other end of this one. You can't go trading your creatures for your opponent's lands for too long before it becomes unrecoverable.
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2 months ago  ::  Mar 18, 2013 - 10:11AM #4
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,366
3.5.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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2 months ago  ::  Mar 18, 2013 - 11:00AM #5
TheFranchise
Date Joined: Jun 18, 2012
Posts: 689
Ignoring my own sucky play with Gruul, as much as 4.0.  Lands for creatures is a winning method in the mid- to late-game, and paying 3 mana and no card for a 4/4 EOT is a great deal.  Demands removal, but is unfortunately targetable by Mugging .
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2 months ago  ::  Mar 18, 2013 - 7:41PM #6
impolitemosquito
Date Joined: Mar 16, 2013
Posts: 39
I like his 2nd ability a lot, but i only really want one of him.  I've seen these going around late in packs.   
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2 months ago  ::  Mar 18, 2013 - 10:13PM #7
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,655
4.0
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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2 months ago  ::  Mar 19, 2013 - 2:01AM #8
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
Probably the best guildmage in Gatecrash although personally I prefer the Sunhome Guildmage (that may be because I rate Boros much higher than I do Gruul). - 3.5 for me
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2 months ago  ::  Mar 19, 2013 - 9:15AM #9
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,366

Mar 19, 2013 -- 2:01AM, Falcon_Uk wrote:

Probably the best guildmage in Gatecrash although personally I prefer the Sunhome Guildmage (that may be because I rate Boros much higher than I do Gruul). - 3.5 for me




I think Sunhome is marginally better (and Vizkopa is marginally worse). Those three are definitely the top ones, though.

A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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