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Switch to Forum Live View Man, that was a depressing finish. Should this deck have gone 3-0?
3 months ago  ::  Mar 18, 2013 - 6:43AM #11
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,835

Mar 18, 2013 -- 6:39AM, Falcon_Uk wrote:

Mar 18, 2013 -- 4:20AM, silentbobus wrote:

I like the Truefire, Firemane and Assemble much more than my top 3 cards, but I like the rest of the deck less. Call it a draw on which one is the better deck overall




Seems fair Tongue Out




No, I'm kidding, those 3 cards are enough to push your deck over the top, even if my deck minus the top 3 cards is slightly better than your deck minus the top 3 cards. I also think you were correct in running the obedience, I got a lot of milage out of the Denizens, Muggings and Obedience allowing me to push through damage that I could not have pushed through otherwise. Obedience is one of the rare extortion cards that works better in Boros than Orzhov. I'm not certain you were right in only running 16 land though, you had nearly as much extortion as me, and your curve didn't end at 4 mana.

Also, there is such thing as a should have gone 3-0 deck. If the best player at the table is piloting the best deck at the table, 3-0 is the expected the result, randomness is the only thing left that could potentially prevent that from happening. For example, I was running 17 lands and I could have efficently run 16, yet I lost two games to mana short and only one game to mana flood. Mana related losses account for the only losses incurred.

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3 months ago  ::  Mar 18, 2013 - 6:44AM #12
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
I agree with SB.

Court Street Denizen is a really strong card in Boros and I would run multiples if I could.  Even without obscene cards like Assemble the Legion this thing taps down a creature most turns and can still attack.  On this, I am going to start another thread, actually, two. 
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3 months ago  ::  Mar 18, 2013 - 6:59AM #13
rstnme
Date Joined: Aug 10, 2012
Posts: 2,841
I think it should be noted cards that are only good as a result of other cards aren't actually good. CSD can do a lot of work in a list, and is great when you have multiples and a low curve. I was crushed one game playing against someone who had 3 out. But my opponent was Boros, on the play, and curved out, and I stumbled on my mana draw and fell behind on playables. CSD didn't change the board much beyond making sure my Basillica Screechers couldn't block. That game was decided by my mana stumble and my slightly too-high curve, not the CSD.

Which is to say, it's the sort of card that looks awesome when you're already winning, but it won't pull you from behind and it generally won't break parity. Good cards, in my book, will pull you from behind to give you the win. I'm not particularly interested in how it synergizes with a rare bomb like Assemble either, since Assemble is good with or without CSD.

As for the comments about mana issue... just... /sigh.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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3 months ago  ::  Mar 18, 2013 - 7:09AM #14
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,835
CSD is great in Boros with or without multiples. It's not a win-more card, it's an early pressure/alphastrike card. If you can do enough damage early to your opponent they will quickly reach a point where they can never attack you again because the blocking that is prevented by CSD means they are always 1 full attack away from dying. Then it's up to you to figure out how you want to close out the game. It's also a fun way to make an existing alphastrike that much better. For example, I had an opponent who left back a single blocker because I had stumbled on mana and gotten behind. I had out an Ordruun Veteran , Court Street Denizen and I was able to play  Spark Trooper , tap his only blocker and swing 20 points of damage in a single turn. Tapping a creature per turn by playing out creatures that you were going to play anyway is very powerful. Add on a 2/2 body that you can attack with if your opponent's entire side in incapacitated and you have an auto-include in most Boros decks.
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3 months ago  ::  Mar 18, 2013 - 7:26AM #15
rstnme
Date Joined: Aug 10, 2012
Posts: 2,841

Mar 18, 2013 -- 7:09AM, silentbobus wrote:

CSD is great in Boros with or without multiples. It's not a win-more card, it's a win early card. If you can do enough damage early to your opponent they will quickly reach a point where they can never attack you again because the blocking that is prevented by CSD means they are always 1 turn away from dying. Then it's up to you to figure out how you want to close out the game. It's also a fun way to make an existing alphastrike that much better. For example, I had an opponent who left back a single blocker because I had stumbled on mana and gotten behind one game. I had out a Ordruun Veteran , Court Street Denizen and I drew my fourth mana so I could play my Spark Trooper , tap his only blocker and swing 20 points of damage in a single turn.




? You have to be able to think of a better example than that to convince me. Top decking into being able to play a rare isn't proof CSD is good it's proof your elemental is good. Also a little confused on how that math works--20 damage?? Did you give the elemental double-strike somehow? How'd you play the veteran with only 3 mana????

Like I said, this card needs a developed board to be good, one that's more developed than your opponent's, or an idiot opponent who sees CSD on the battlefield so leaves one blocker around. I don't see Firefist Striker deciding that many games.

To note, this is a thread about why your "great" decks didn't perform great and I'm just pointing out their weaknesses.

Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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3 months ago  ::  Mar 18, 2013 - 8:07AM #16
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,835

Mar 18, 2013 -- 7:26AM, rstnme wrote:


? You have to be able to think of a better example than that to convince me. Top decking into being able to play a rare isn't proof CSD is good it's proof your elemental is good. Also a little confused on how that math works--20 damage?? Did you give the elemental double-strike somehow? How'd you play the veteran with only 3 mana????

Like I said, this card needs a developed board to be good, one that's more developed than your opponent's, or an idiot opponent who sees CSD on the battlefield so leaves one blocker around. I don't see Firefist Striker deciding that many games.

To note, this is a thread about why your "great" decks didn't perform great and I'm just pointing out their weaknesses.




Sorry, that should have read as 20-point life swing. The Trooper has lifelink.

I also realized that I must have had the 4 mana the previous turn to play my veteran. I think I might have been waiting on my second mountain. Or perhaps I just realized that playing the Ordruun first was much better. Regardless it was a huge swing, from being hopelessly behind the entire game to suddenly being far enough ahead that my opponent had to be serious about holding back blockers, which made it a sure win for me eventually. I would have left back the single blocker too if I were my opponent, he had no idea the swing was coming, the blocker only existed because it came into play that turn.

It's not just a blocker with CSD and Firefist, it is your opponent's best blocker. That is very important. And if your opponent's best blocker is also their best attacker, they will often attack with it because they figure it will be tapped anyway. I know from experience, playing against a deck with CSD that it seems like it isn't the CSD that wins it, that it is the rest of your opponent's fast start, but I also know that it makes it near impossible to come back once your life-total is below a certain point.

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