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Switch to Forum Live View [Modern] World Warp
3 months ago  ::  Mar 14, 2013 - 11:54PM #1
hensharo
Date Joined: Apr 16, 2008
Posts: 65
Became a fan of the card   Warp World back in Future sight when we had Hellkites to play with. So with modern growing in my area I thought i'd dig it back out of the closet, anyways any help would be fantastic as i'm a little rusty of competitive modern.

Spells
4x Warp World
Enchantments
4x Abundant Growth
3x Utopia Sprawl
Creatures
4x Acidic Slime
2x Eternal Witness
4x Inferno Titan
4x Priest of Urabrask
2x Primeval Titan
4x Siege-Gang Commander
3x Thragtusk
1x Ulamog, the Infinite Gyre
1x Urabrask the Hidden  
Artifact
2x Sword of Feast and Famine
Land
4x Grove of the Burnwillows
10x Forest
8x Mountain

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2 months ago  ::  Mar 15, 2013 - 5:13PM #2
DingDerp
Date Joined: Mar 13, 2013
Posts: 14
This is way too slow, you'll be dead before you can ever cast it. Maybe this could be better if you use urza tron and some artifacts that fix mana. 
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2 months ago  ::  Mar 16, 2013 - 8:07AM #3
fuzzyvision
Date Joined: Jan 17, 2011
Posts: 445
Would be so funny flipping warp world off of an unexpected results .

   
   
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2 months ago  ::  Mar 19, 2013 - 10:01PM #4
hensharo
Date Joined: Apr 16, 2008
Posts: 65
Only problem I see with running Urzatron lands is that most of the urzatron decks run a crap ton of fetches to get the lands out to make it fast enough. I could add expedition maps yes to keep permanant counts but would have to sacrifice space.
In the psat this deck has managed to keep up with other casual decks due to acidic slimes and other destroy permanants to keep them a little hampered till i can get the combo going.

Unexpected Results looks interesting as far as getting warp world off earlier. Any ideas on how to make it a little consistant? Ive never ran an unexpected results deck before.

Also thanks to both of you for your input, was worried i wouldnt get any feedback. 
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2 months ago  ::  Mar 21, 2013 - 10:15PM #5
hensharo
Date Joined: Apr 16, 2008
Posts: 65
So i've replaced the Priest of Urabrask with Lotus Cobra and Siege-Gang Commander with Emrakul's Hatcher . The lotus cobra gives me some extra early mana as well as hopefully getting enough mana to repeat warping.
Second off only had siege gang in there for the permanent count, but the hatcher costs the same, gives the same tokens, and in tight situations can be squeezed for mana. 
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