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2 months ago ::
Mar 16, 2013 - 5:12AM
#41
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Date Joined:
Jul 13, 2008
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I guess we'll just have to agree to disagree. As I noticed you gave the bizarre rating of 2.5 for this Charm.
Comparing it to Aerial Manuever doesn't even make sense.
Same converted mana cost and does a whole lot more.
It seems to perform great in Boros and is highly splashable.
This card is at the moment my most splashed card in Gatecrash and I really am happy to see it come my way.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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2 months ago ::
Mar 16, 2013 - 6:49AM
#42
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Date Joined:
Jun 15, 2009
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I was torn between a number of cards in this pack. In a vacuum the Boros Charm or Shambleshark is the strongest. They are both great for their respective decks. The Charm shares a color with the Eviction, which is why I think it gets the nod over the Shark. For value Foundry is clearly the best, but since I'm not keeping the cards for this draft I don't care. The Executioner's Strike is weaker than the Charm, but matches both colors of the first pick, which is the strongest guild overall. A good strategy would be to pick it here to try to pick it and try to keep as many people out of that guild as possible.
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2 months ago ::
Mar 16, 2013 - 7:04AM
#43
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Date Joined:
Sep 30, 2010
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I guess we'll just have to agree to disagree. As I noticed you gave the bizarre rating of 2.5 for this Charm. Comparing it to Aerial Manuever doesn't even make sense. Same converted mana cost and does a whole lot more. It seems to perform great in Boros and is highly splashable. This card is at the moment my most splashed card in Gatecrash and I really am happy to see it come my way.
If you don't want to respect other people's positions, I would politely ask you why you are frequenting these forums? Instead of just calling a rating "bizarre", can you explain exactly what makes this card better than other solid 2.5 cards in Boros?
Comparing it to Aerial Maneuver makes perfect sense; it is a noncreature spell which can change combat interactions or force through damage for two mana, one of which must be white. Sure, this card has multiple modes, but none of them are reliably as good as Aerial Maneuver 's only mode, which makes the cards imminently comparable.
I would not splash this card in either Orzhov or Gruul without a very good reason (such as two Boros Guildgates , a Prophetic Prism and a card like Aurelia's Fury to already justify the diluting of color). This is a format very unforgiving of stumbling on mana, and as exciting as this card might look, its effect is far too minimal for me to replace even a lackluster on-color card with it in either Gruul (I'd play Primal Visitation before splashing with no fixing for this) or Orzhov (same case, with Purge the Profane ).
Picking it here is reasonable because we're not locked into anything, but I would prefer the almost-as-potent on-color card or the a-lot-better double off-color card if we're speculating instead of forcing.
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2 months ago ::
Mar 16, 2013 - 8:40AM
#44
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Date Joined:
Oct 25, 2009
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Boros Charm has three modes that you can use, but in the average case none of them are too exciting. Sure, there will be corner cases where you get your opponent with indestructability or double strike, but that's rare. Most of the time, it's either four damage, less than four damage (because of double strike) or trade a card for a card. None of those modes alone would be worth a card, but since you get them all on one card, it's okay. Two of the three modes require your opponent to do something to make them work well, so it's actually really situational, but not as situational as Gruul Charm.
UA, if you want to derail all of these drafts, maybe you'd be better off on a draft sim site?
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2 months ago ::
Mar 16, 2013 - 8:41AM
#45
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Date Joined:
Sep 22, 2012
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For what it's worth, I think lobster is right about the idea of splashing boros charm-it's not quite up to that level. But at the same time, it's massively better than executioner's swing. Swing looks cool on paper(oooh -5/-5!), but there are so many situations where it comes up short. It doesn't work when you are low on life. It doesn't work when you need to remove a blocker. It doesn't work when you need to remove a utility creature. It doesn't work when you need to disable the oppnent's battallion.
Shambleshark on the other hand is a pick I could see happening. I prefer the charm here due to color preference though.
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2 months ago ::
Mar 16, 2013 - 8:48AM
#46
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Date Joined:
Oct 25, 2009
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If we want to move toward Orzhov, Swing is correct. Not because it's great removal, but because it's a cheap spell which we can extort off of. If you saw Ben Stark's Draft Tech at PT Montreal, he explained that Orzhov is actually an aggressive deck where you should be trying to cast the cheapest spells possible and extort as much as possible.
I'm not sure that Simic isn't the best deck, so if we want to go in that direction, Shambleshark is likely correct.
I can't see a situation where Boros Charm is better for us than either of those picks.
I say this without implying that someone else here is a "bad drafter" and that I would prefer to sit next to them in a draft.
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2 months ago ::
Mar 16, 2013 - 8:53AM
#47
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I say this without implying that someone else here is a "bad drafter" and that I would prefer to sit next to them in a draft.
This. A hundred times.
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2 months ago ::
Mar 16, 2013 - 9:22AM
#48
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Date Joined:
Jul 13, 2008
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I guess we'll just have to agree to disagree. As I noticed you gave the bizarre rating of 2.5 for this Charm. Comparing it to Aerial Manuever doesn't even make sense. Same converted mana cost and does a whole lot more. It seems to perform great in Boros and is highly splashable. This card is at the moment my most splashed card in Gatecrash and I really am happy to see it come my way.
If you don't want to respect other people's positions, I would politely ask you why you are frequenting these forums? Instead of just calling a rating "bizarre", can you explain exactly what makes this card better than other solid 2.5 cards in Boros?
Comparing it to Aerial Maneuver makes perfect sense; it is a noncreature spell which can change combat interactions or force through damage for two mana, one of which must be white. Sure, this card has multiple modes, but none of them are reliably as good as Aerial Maneuver 's only mode, which makes the cards imminently comparable.
I would not splash this card in either Orzhov or Gruul without a very good reason (such as two Boros Guildgates , a Prophetic Prism and a card like Aurelia's Fury to already justify the diluting of color). This is a format very unforgiving of stumbling on mana, and as exciting as this card might look, its effect is far too minimal for me to replace even a lackluster on-color card with it in either Gruul (I'd play Primal Visitation before splashing with no fixing for this) or Orzhov (same case, with Purge the Profane ).
Picking it here is reasonable because we're not locked into anything, but I would prefer the almost-as-potent on-color card or the a-lot-better double off-color card if we're speculating instead of forcing.
As you've openly praised posts where others called people bad card evaluatiors directly I'll have to ignore this statement as you are being very inconsistent. You essentially also said you can't understand many people's posts and/or reasoning for making certain evaluations-including Bobus today and another poster who rated Master Biomancer very strangely, if you can call into question other people's judgment on cards I can surely say that something is "bizarre".
Grow some thicker skin!
If you don't want Boros Charm, I say fine.
But many people are finding it necassary to be nasty on these forums and I don't care for it.
Strange how the pot calls the kettle black.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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2 months ago ::
Mar 16, 2013 - 9:26AM
#49
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Date Joined:
Jul 13, 2008
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If we want to move toward Orzhov, Swing is correct. Not because it's great removal, but because it's a cheap spell which we can extort off of. If you saw Ben Stark's Draft Tech at PT Montreal, he explained that Orzhov is actually an aggressive deck where you should be trying to cast the cheapest spells possible and extort as much as possible.
I'm not sure that Simic isn't the best deck, so if we want to go in that direction, Shambleshark is likely correct.
I can't see a situation where Boros Charm is better for us than either of those picks.
I say this without implying that someone else here is a "bad drafter" and that I would prefer to sit next to them in a draft.
Trying to bait Aspect?
Why? Can't you guys stop fighting for one day?
I'd love to see an actual draft where Lobster, IyankemDDs and Niche don't try to derail it and tell people what to do.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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2 months ago ::
Mar 16, 2013 - 9:28AM
#50
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