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4 months ago ::
Mar 12, 2013 - 1:40AM
#1
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Date Joined:
Jul 11, 2012
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Come one, come all. Let's come up with some ideas for the bane of any Magic player's existence. The mighty COUNTERSPELL! To start us off, here's an idea. Aether Deconstruction -  InstantCounter target spell. That spells controller adds X mana to their mana pool in any combination of colours, where X is equal to the converted mana cost of the countered spell. Better to risk the lhurgoyf than to die in its maw.and another! Spellchaser -  InstantOnly play this spell if a non-creature spell has been resolved this turn. Counter target spell. The merfolk soon found out that it was easier to stop the second fairy than the first one. A LOT easier.
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4 months ago ::
Mar 12, 2013 - 3:03AM
#2
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Date Joined:
Jun 28, 2008
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Huh, these are built to be incredibly broken, I am pleasently surprised. Aether Deconstruction is hardcountery enough that it deserves to have a mana cost of   , and even then it is right on the power borderline. It scares me, but Counterspell can't break constructed, just make it really annoying at worst, so I would give this card a shot. What bother me is that it has a strong possiblilty of being used to counter your own spells for mana acceleration (This is possible because of alternate costs, like countering Gush or maybe a Blazing Shoal cast using Progenitus ). So you should probably change it to "Counter target spell you don't control". Spellchaser is just weird. I don't know what to think about it at all.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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4 months ago ::
Mar 12, 2013 - 5:52AM
#3
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Date Joined:
Jul 16, 2007
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Spellchaser is a bit like Second Guess , unless they cast a creature spell as their first spell or if you're using Second Guess on your own turn to counter their counterspell that targets your first spell. On the other hand, this one has no problem countering the third, fourth etc. spell of the turn. If you're worried about Aether Deconstruction being too powerful you could always cost it at 2u - Vex is a precedent of a hard counter with a drawback at that cost.
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4 months ago ::
Mar 12, 2013 - 5:59AM
#4
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Date Joined:
Apr 28, 2008
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Spellchaser is a bit like Second Guess , unless they cast a creature spell as their first spell or if you're using Second Guess on your own turn to counter their counterspell that targets your first spell. On the other hand, this one has no problem countering the third, fourth etc. spell of the turn.
Spellchaser has a pretty huge upside in that you can respond with a cantrip to counter their spell.
Everything Mown does is elegant.

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4 months ago ::
Mar 13, 2013 - 12:48AM
#5
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Date Joined:
Jul 11, 2012
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Huh, these are built to be incredibly broken, I am pleasently surprised.
Aether Deconstruction is hardcountery enough that it deserves to have a mana cost of  , and even then it is right on the power borderline. It scares me, but Counterspell can't break constructed, just make it really annoying at worst, so I would give this card a shot. What bother me is that it has a strong possiblilty of being used to counter your own spells for mana acceleration (This is possible because of alternate costs, like countering Gush or maybe a Blazing Shoal cast using Progenitus ). So you should probably change it to "Counter target spell you don't control".
Spellchaser is just weird. I don't know what to think about it at all.
Blazing Shoal's converted mana cost is , as X is always counted as 0, regardless of how much mana has been put into the spell. The reason I costed it at  was that it provides the opponent with mana to cast another spell, and the ability to mana fix themselves. Admittedly, it has been a while since I played type 1 (which should give you an idea how long it's been) so this card might be broken in the current environment. Guess it could be costed to  though since Wizard's seems not to like splashable counters any more. Moving it to  though I think would kill the card, making it playable only as a combo piece or as a later pick in limited.
Spellchaser is just weird. I don't know what to think about it at all.
Spellchaser is a bit like Second Guess , unless they cast a creature spell as their first spell or if you're using Second Guess on your own turn to counter their counterspell that targets your first spell. On the other hand, this one has no problem countering the third, fourth etc. spell of the turn.
Spellchaser was just meant to be a slightly off colour counter with a weird condition on it as a penalty for being off colour but costed at cmc.
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3 months ago ::
Mar 13, 2013 - 1:11AM
#6
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Date Joined:
Jun 28, 2008
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Nope, X spells CMC is equal to how much you payed for them on the stack, everywhere else, X is treated as 0, but on the stack thier CMC is adjusted.
Violent Rebuttal is fine, you can probably take out the Pay 1 life condition.
What on earth is Switching Stones actuall supposed to do?
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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3 months ago ::
Mar 13, 2013 - 1:32AM
#7
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Time Flux  (blue) InstantYou may only cast ~ if you control an Island. Counter target spell. That spell's controller takes an extra turn after this one. Skip your next turn. Fixed.
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3 months ago ::
Mar 13, 2013 - 1:35AM
#8
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Date Joined:
May 18, 2010
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Here's one. Reverse to Nature    Instant Counter target creature spell. If that creature had power 2 or less, you may search your library for a basic land, reveal it, and put it into your hand. Shuffle your library afterwards.
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3 months ago ::
Mar 13, 2013 - 1:36AM
#9
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Date Joined:
May 18, 2010
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I'm gonna laugh when this turns out to be hella strong
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3 months ago ::
Mar 13, 2013 - 1:38AM
#10
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Date Joined:
Oct 14, 2006
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Umm, no? SimonGlume, couldn't that read the same as: Time Flux - InstantDiscard a blue card with converted mana cost of 1 or less. Take an extra turn after this one. Just sayin', I'd just counter my own Ponder , Preordain , Brainstorm , or just about any blue CMC 1 (115 cards). ~SE++
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