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4 months ago ::
Mar 11, 2013 - 7:37PM
#11
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Date Joined:
Oct 23, 2010
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My vote would go to Bant control. It has the lifegain and CA to keep you going.
Honestly, the name on that deck is rather deceptive- It was a control list when the only way to play control was to gain so much life that your opponent couldn't recover. But it has changed to maximize Kessig Wolfrun or Prime Speaker Zegana to be a more stable ramp list that goes off with gassing the hand. It might seem like a semantic point to make, but the Revelation and Prime Speaker lists are just better off just being treated like powerhouse ramp decks with good removal.
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4 months ago ::
Mar 11, 2013 - 7:55PM
#12
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Date Joined:
Nov 10, 2010
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And that is not what I wish to play. So it sounds like the only choices are either RWU, Grixis, or Esper, as those are the only ones I've heard of.
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4 months ago ::
Mar 11, 2013 - 11:16PM
#13
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Date Joined:
Nov 27, 2011
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What are the pro's and con's of each control archetype then? Perhaps that is a better way to ask the question.
Esper is the one I've been playing, so here's that. Pros: Great removal and sweepers. All three charms are playable, there's D-Sphere, Devour Flesh, Verdict, Terminus, Merciless Eviction, etc. Terminus and Eviction deal with Undying and with the Humanimator combo Nephalia Drownyard, probably the best win condition against control Sphinx's Revelation Doesn't care about Boros Reckoner at all
Cons: Slow. It can take a long time to win, which sometimes gives the opponent too many chances to kill you. Even if they don't, you can end up with more draws than you want. Susceptible to bad mana. You need all three colors fairly early, and you really need to hit all your land drops. But then after you've stabilized, you still need to draw business without getting land flooded. It can be hard to find the right balance there. I wish I could play Searing Spear. I think it's one of the best removal spells in the format right now. Takes a lot of practice. It's not a deck that allows you to misplay and still have an easy game. And even in hindsight, it's not easy to tell what was a good/bad play.
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4 months ago ::
Mar 12, 2013 - 10:13AM
#14
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Crypt Ghast, Mutilate, and Rakdos's Return make Grixis very viable. I'm working on a list in the Standard Deck Help and it's very good against Naya, but struggles with mid-range things like Olivia, Huntmaster, and Thragtusk.
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4 months ago ::
Mar 13, 2013 - 7:59AM
#15
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Date Joined:
Feb 22, 2010
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Esper is very good right now. It has a questionable matchup against aggro decks, but they're not unwinnable.
Its definitely my vote for best control deck.
So its very good despite having questionable matchups versus most of the field?
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4 months ago ::
Mar 13, 2013 - 8:06AM
#16
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Date Joined:
Mar 12, 2006
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Esper is very good right now. It has a questionable matchup against aggro decks, but they're not unwinnable.
Its definitely my vote for best control deck.
So its very good despite having questionable matchups versus most of the field?
Let me rephrase: It has an unvaforable matchup against the blitz deck- the pseduo aggro decks that just play a fast midrange aren't a huge issue.
Aggro also isn't most of the field, except for maybe at your FNM or on modo (as if that even counts)
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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4 months ago ::
Mar 13, 2013 - 9:05AM
#17
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Date Joined:
Sep 10, 2006
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The field is mostly aggro and Jund. Once people start playing more midrange things go bigger than Jund then control will destroy the meta again.
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3 months ago ::
Mar 15, 2013 - 3:26PM
#18
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Date Joined:
Feb 27, 2013
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Esper is very good right now. It has a questionable matchup against aggro decks, but they're not unwinnable.
Its definitely my vote for best control deck.
So its very good despite having questionable matchups versus most of the field?
Let me rephrase: It has an unvaforable matchup against the blitz deck- the pseduo aggro decks that just play a fast midrange aren't a huge issue.
Aggro also isn't most of the field, except for maybe at your FNM or on modo (as if that even counts)
Magic online takes skill ; you're a clown if you think that doesn't count. Get over yourself esper isn't godlike. sheesh some people are so ego-tistical on the interwebs.True keyboard warriors.
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3 months ago ::
Mar 15, 2013 - 4:40PM
#19
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Date Joined:
Dec 17, 2010
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No one said that playing on MODO takes no skill.
What was said is that MODO doesn't count when it comes to trying to get an accurate overall picture of the meta. This is because aggro decks are much more common on MODO. This is due to a few reasons.
Round time restrictions are one such reason. This is one of the reasons control decks are less common on MODO. Having to worry about rounds going to time is enough by itself to dissuade many people from playing control decks on MODO.
Another reason is that most aggro decks do not contain a high amount of variance, making them better positioned to go into an environment (MODO) where information on what your opponents will be playing is lacking. Being able to ignore (for the most part) what your opponent is playing and goldfish your way to victory makes a huge deal when you are playing in a meta (MODO) that changes on a day to day basis. This also happens to be the reason why aggro decks are so commonly played at pre-release/release events.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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3 months ago ::
Mar 15, 2013 - 8:06PM
#20
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Date Joined:
Jul 15, 2012
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No one said that playing on MODO takes no skill.
What was said is that MODO doesn't count when it comes to trying to get an accurate overall picture of the meta. This is because aggro decks are much more common on MODO. This is due to a few reasons.
Round time restrictions are one such reason. This is one of the reasons control decks are less common on MODO. Having to worry about rounds going to time is enough by itself to dissuade many people from playing control decks on MODO.
Another reason is that most aggro decks do not contain a high amount of variance, making them better positioned to go into an environment (MODO) where information on what your opponents will be playing is lacking. Being able to ignore (for the most part) what your opponent is playing and goldfish your way to victory makes a huge deal when you are playing in a meta (MODO) that changes on a day to day basis. This also happens to be the reason why aggro decks are so commonly played at pre-release/release events.
To add to that, aggro decks also tend to be much cheaper than other decks. That combined with how fast rounds play out, makes aggro ideal for grinders. So the MODO metagame does not necessarily reflect the paper metagame.
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