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4 months ago ::
Mar 10, 2013 - 7:19PM
#11
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Date Joined:
Jun 10, 2009
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From what I understand, Stoneforge Mystic was banned because of its interaction with things like Elbrus, the Binding Blade
ha
Read my edit. I've already publicly corrected myself. Being a jerk about it neither makes you look smart, nor me look stupid.
Don't get offended. It's actually a pretty funny statement.
Long story: They do ban, but they aren't expecting it. They don't restrict in anything but Vintage because it's a lot harder to check deck legality, etc.
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4 months ago ::
Mar 10, 2013 - 7:58PM
#12
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Date Joined:
Dec 17, 2012
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Standard is pretty diverse atm imo. Sure there are plenty of pay2win decks but the rogue deck builder still has the ability to get wins with their decks. Btw this current environment is nothing like the cawblade time of standard and nothing is too over powering. Unless you have played in the current standard you really can't be complaining or you're playing sub optimal decks which leads you to believe that some cards are too OP.
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4 months ago ::
Mar 10, 2013 - 8:14PM
#13
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Date Joined:
Jun 23, 2012
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You can find the banned/restricted list for each format here: www.wizards.com/Magic/TCG/Resources.aspx...
WotC does ban cards in standard from time to time, but they try not to unless they really have to. It basically boils down to banning only cards that are either put in every deck or have hate against then in every deck. I think the most recent ones were Stoneforge Mystic and one of the Jaces.
for a while there thragtusk was in almost every deck you could imagine, he still is in a lot of decks he should have no business being in because he offers so much in 1 card.
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4 months ago ::
Mar 10, 2013 - 9:37PM
#14
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Date Joined:
Jun 27, 2012
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I don't think we need to see a banlist. R&D should actively avoid printing dumb-value cards and encouraging super powerful value shells, i.e. Jund. Huntmaster doesn't need to give 2 life. Thragtusk doesn't need such a light color requirement or to poop out a beast when it's exiled. F. Aristocrat doesn't need to be so durable; the ability should cost one or two mana to activate. Resto angel could live with a   color weight. Cavern doesn't need to fix your mana. Oh, and dual lands should be made more available so they aren't consistently the most expensive and necessary part of a given deck.
Standard Pauper! (play it on MTGO)
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4 months ago ::
Mar 10, 2013 - 11:06PM
#15
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I'd agree with you completely, Weisse, if they weren't clearly dedicated to "printing dumb-value cards and encouraging super powerful value shells." Frankly, one thing that annoys me right now is that I'm not seeing much effort to balance the overall game. I guess there's no easy way to do it, but I'd like to see a clearly defined effort in every set not to power creep or blatantly hose one color or guild over the others, or to have broken rares exclusive to two or fewer colors . If you're going to print Boros Reckoner (again, I'm not saying he's ban material, but nothing in GTC compares to his CMC-to-power level), give us an obviously competitive rare in blue, black, and green—even if it's multicolored as well. Don't print the charm cycle with such obvious winners and losers; and don't print unplayable guild leaders alongside their viable counterparts . I don't want a world where red can eat enchantments all day, and green can Murder creatures. I like the color pie as it is (except that these days white seems to get it all, really). But I'll be damned if the game doesn't feel like we're being funneled down a narrow corridor toward an ever-decreasing pool of competitive rares and resulting archetypes. And even if I'm wrong, I still feel justified in my anger at watching another game come to a crashing halt for me because of a f**king four-mana, uncounterable Wrath effect . I guess I want the colors, guilds, and shards to be as close to a stalemate as is possible when the efficacies of their cards are directly compared. Anything Azorius can do to me, I should be able to work around with Rakdos, Dimir, etc., and vice versa. Edit from earlier: Golgari also has an answer to Verdict . That's great—there are two cards in all of Standard that can completely offset all the damage it does! (And hey, there's always the ubiquitous Thragtusk ....)
To whom it may concern: it's getting really old, being unable to see the top half of anything autocarded in the first post of each thread. Fixplz,kthx.
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4 months ago ::
Mar 11, 2013 - 12:55AM
#16
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Date Joined:
Oct 23, 2010
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Standard is a unique format in that cards are only banned on extreme occasion. While people persist that the best cards should be banned -usually as a knee-jerk reaction to cards that flat out bury competitive lists the way that Restoration Angel , Bonfire of the Damned , Thragtusk , Thundermaw Hellkite and Supreme Verdict have. But because standard's given cardpool rarely exceeds 2000 (and then you have to subtract cards specifically tailored for the limited experience, but lacking in the efficiency for 60-card constructed, and often acceptable and even playable cards that never entirely break into the format because of their unpopularity, comparative "power" disparity, or the public mind simply forgetting that they exist.) Usually, a given standard format revolves around fewer than 100 cards (with everything outside of this range being "tech".) Ultimately, this this results in exaggerations about how powerful a card really is, but when a card is banned in standard it is usually a result of it significantly harming standard tournament play by actual metrics of the tournament scene. Jace and Stoneforge were banned because they simply discouraged many players from even attending lower level tournaments. The only feasible argument for ever banning Thragtusk was that it produced sluggish gamestates that often conclude in draws- but even that wasn't prevalent enough (as it has been with cards like Sensei's Divining Top ,) to warrant any truly reasonable banning.
 Signature by
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4 months ago ::
Mar 11, 2013 - 3:22AM
#17
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Date Joined:
Mar 27, 2003
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I'd agree with you completely, Weisse, if they weren't clearly dedicated to "printing dumb-value cards and encouraging super powerful value shells." Frankly, one thing that annoys me right now is that I'm not seeing much effort to balance the overall game. I guess there's no easy way to do it, but I'd like to see a clearly defined effort in every set not to power creep or blatantly hose one color or guild over the others, or to have broken rares exclusive to two or fewer colors . If you're going to print Boros Reckoner (again, I'm not saying he's ban material, but nothing in GTC compares to his CMC-to-power level), give us an obviously competitive rare in blue, black, and green—even if it's multicolored as well. Don't print the charm cycle with such obvious winners and losers; and don't print unplayable guild leaders alongside their viable counterparts .
In another format, Sphinx's Revelation would be marginally playable. Remember Blue Sun's Zenith ? The only reason Sphinx's Revelation is as widely played as it is (and even then, Control is marginalised in this format right now) is because the level of interactivity in the game has been dropped. Removal is unreliable and creatures are easy to protect or get value from.
That means Control's traditional angles are closed down, and the best solutions available for them is just to go big over the top.
Supreme Verdict is in no way broken. We have had 4 mana Wrath effects since Alpha, and Aggro decks have ALWAYS been playable; at the moment, they're the best.
Trostani is hardly a mainstay of the Standard format.
I don't want a world where red can eat enchantments all day, and green can Murder creatures. I like the color pie as it is (except that these days white seems to get it all, really).
This I agree with entirely.
And even if I'm wrong, I still feel justified in my anger at watching another game come to a crashing halt for me because of a f**king four-mana, uncounterable Wrath effect . I guess I want the colors, guilds, and shards to be as close to a stalemate as is possible when the efficacies of their cards are directly compared. Anything Azorius can do to me, I should be able to work around with Rakdos, Dimir, etc., and vice versa. You can. You know how? Playing better. Stop overcommitting. Play threats immediately after the sweeper. Play threats that get value even when they get removed, e.g. haste creatures or Thragtusks. Play cards that don't die to Supreme Verdict, like Wolfir Avenger or Falkenrath Aristocrat or Geralf's Messenger.
People who complain about Control, particularly in this format, are almost invariably just bad at playing - they can only deal with solitaire races against an opponent that doesn't interact outside the combat step. And then, in my experience, they're mostly pretty bad at the combat step too (e.g. when both players have creatures, neither of them attack, they just sit there until one of them can break the board symmetry).
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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4 months ago ::
Mar 11, 2013 - 5:41AM
#18
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Sorry, but while I'm never going to be good enough to qualify for a Pro Tour, I'm also not a stupid, horrible n00b. I consciously hold threats back until Verdict hits, rather than overcommitting to a vulnerable board state. It always seems to end in a second Verdict, regardless. Both in my local meta and online, in a certain unauthorized M:tG program, Superfriends control decks are anything but marginalized; in fact, they're shockingly effective. I get that regeneration and indestructibility circumvent Wrath effects. That doesn't mean that every deck will have them; they're not even universally available at relevant CMC marks. Wolfir Avenger is an excellent option that isn't available in four out of five colors; Falkenrath Aristocrat is even more restrictive (and easier to counterspell), etc. I'm not suggesting that control shouldn't exist as an archetype, or that Wrath effects destroy the game. I just find it offensive that the one currently eating my creatures is in-color with some pretty insane card advantage and really powerful stalling tactics that virtually guarantee it goes off again and again, and again. Oh, and despite this it hoses its own colors, since neither W nor U get much (or anything) in the way of regeneration, haste, undying, or self-replacement. Verdict is neither a format-warping monstrosity that demands a ban (I'd prefer restriction) nor a particularly fair card. It's somewhere in between the two, but that doesn't make it any less frustrating to have to play around.
To whom it may concern: it's getting really old, being unable to see the top half of anything autocarded in the first post of each thread. Fixplz,kthx.
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4 months ago ::
Mar 11, 2013 - 6:18AM
#19
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Date Joined:
Oct 14, 2007
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Verdict is bad for the format. Rofl. Cause we're totally NOT playing in a format with an infinite combo and potential turn 3 kills by aggro decks. And Boros Charm doesn't exist. I swear.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/ "Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K DISCLAIMER: I'm not a nice person. MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0  Sig by the modest, yet talented, zpikduM.
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4 months ago ::
Mar 11, 2013 - 7:04AM
#20
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Date Joined:
Aug 10, 2012
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Reanimator has an infinite combo too :P
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