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3 months ago ::
Mar 08, 2013 - 10:16PM
#1
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So, I play a blue black control deck with a splash of red burn. To help facilitate my late game removal, I added Tamiyo the Moon Sage to my deck, with the purpose being that by around turn 9, I could have her emblem grant me infinite Doom Blades! I started thinking about it later, and I realized that I could use her emblem to give myself infinite turns if I put a Time Warp in my deck. I may be misunderstanding the "take another turn" mechanic, but I assume it means untap, draw, main phase, combat, etc. Thus, if I simply use Tamiyo's emblem to return Time Warp to my hand every time I cast it, I can take any amount of turns I want, dominate the game by turn 9, and just win. Has anyone else thought about this? It seems even more broken than the iteration of Jace that allowed you to basically kill some poor guy by turning his hand into his deck.
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3 months ago ::
Mar 08, 2013 - 10:20PM
#2
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Date Joined:
Jul 28, 2010
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good luck protecting Tamiyo that long
if you can do that, you deserve the win
proud member of the 2011 community team
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3 months ago ::
Mar 08, 2013 - 10:25PM
#3
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Date Joined:
Mar 27, 2003
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You can generally win whenever you get a Tamiyo ultimate. Taking extra times is one way to be sure, but it's getting the Emblem that's the hard part.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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3 months ago ::
Mar 08, 2013 - 10:26PM
#4
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If you have gotten Tamiyo out and protected her long enough to go ultimate, you should have already won. Period. If you run a copy of Silence or have a counterspell handy, what's your opponent gonna do? I run her in a deck with 2 venser, the sojourner and getting both of them to ultimate definitely means game over. Enigma256 is right (as usual). I play a very defensive deck to protect Tamiyo with because everyone I play with know exactly what happens if they don't get rid of her.
Newbs! Ask me your questions but always question my answers  The Six Commandments of Beginning Deck Building Spoiler:
Show
Thou shalt play 60 cards. No more. No less (unless thou so choseth to play EDH... in which case I cannot help thee)
Thou shalt playtest with at least 22 lands (perhaps more for Control, perhaps less for Aggro).
Thou shalt pick no more than three colors of thine own choosing which ye find to be the most fun to play.
Thou shalt use Mana Fixing, lest ye be Mana screwed for all thine days of Planeswalking.
Thou shalt abide by the Rule of Nine.
Thou shalt play a playset (four copies) of the aforementioned Nine.
And Urza saw all and said it was indeed good!
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3 months ago ::
Mar 08, 2013 - 11:31PM
#5
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Date Joined:
Sep 16, 2009
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It should be noted that if there were an enchantment which returned all cards that were put into your graveyard to your hand, it'd have a pretty decent chance at being played. As it stands, Tamiyo is a nice control card that can act as pseudo-removal for +, draw some cards for -, and ultimate for a legit wincon. But yeah, if you get infinite turns you've almost always won. Planar Portal pretty much offers a 1-card infinite turn engine (if you have 14 mana available, and Beacon of Tomorrows ); there are also cheaper variants that use multiple cards (for example, Eternal Witness x2, Ghostly Flicker and Time Warp is one I run in a UG deck - all three very viable cards on their own; infinite if you get them all out).
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3 months ago ::
Mar 09, 2013 - 12:13AM
#6
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Date Joined:
Sep 22, 2012
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The reason for Jace, the Mind Sculptor being a powerful card is not his ultimate. Most planeswalker ultimates essentially just say "You win the game" in some fancy way. It's their other abilities, the ones you'll actually be using, which define the power level. This combo is way too costly and takes way too long to be useful. Price is something we can get around, but having to wait for the ultimate to go off is painful. Wanna put your opponent in a hard lock that will make them cry? Try Academy Ruins and Mindslaver . My friend used it as a finisher in his Legacy 43 Lands deck. Once you get around the mana cost, it's always GG.
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3 months ago ::
Mar 09, 2013 - 1:56AM
#7
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Date Joined:
Sep 16, 2009
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Personally, if I ever want to play a walker for their ultimate (ie. Sarkhan Vol ), I put them in a Gx deck alongside Doubling Season . I've done it with Tamiyo before, though I don't think I ended up putting Time Warp in due to having an already over-clogged 5 CMC slot with this method. Works fantastically with the token making walkers though (ie. Garruk, Primal Hunter , Ajani, Caller of the Pride and Sarkhan Vol ). Ultimately immediately for double the number of creatures that you'd usually get.
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3 months ago ::
Mar 09, 2013 - 6:17AM
#8
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Date Joined:
Apr 28, 2012
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I'm just posting to point out how amazing and annoying it is that Tamiyo, the Moon Sage , the topic of this mother scratching thread, is the only card that has been mentioned which has not been autocarded even a single time until now.
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3 months ago ::
Mar 09, 2013 - 9:56AM
#9
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Now, getting Tamiyo's ultimate wasn't my only purpose; the pseudo-removal was also attractive.
I think the proliferate mechanic would also be very applicable here (from the Mirrodin series).
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3 months ago ::
Mar 10, 2013 - 11:33AM
#10
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Just play Tamiyo with Doubling Season already out. Instant emblem. Doubling Season won't double counters as you pay costs, but it does double the counters the planeswalker comes into play with.
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