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3 months ago  ::  Mar 07, 2013 - 1:41PM #1
draco_pryde
Date Joined: Sep 14, 2005
Posts: 748
Trying to build a straight foward deck for a change, thought I'd go with burn. What do you think? Please keep suggestions to $2 or less per card, I'm on a small budget as always.

4 x Rite of Flame
4 x Lightning bolt
4 x Lava spike
4 x Rift bolt
4 x Shrine of Burning Rage
4 x Chandra's Spitfire
4 x Pyromancer Ascension
2 x Elixir of Immortality
2 x Shard Volley
4 x Faithless Looting
4 x Browbeat
20 x Mountain


If I can get them I will eventually probably swap out somthing for Vexing Devil .
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3 months ago  ::  Mar 07, 2013 - 3:29PM #2
eagleschrisr
Date Joined: Jan 2, 2009
Posts: 712
I feel you need some mass removal like slagstorm or even earthquake . The quake can sweep the board and not hit your spitfire.  I really don't think you need Rite of Flame although it can give you a boost, but with so many 1 drops, I don't feel you need it. I would also drop the elixir and shard volley for 4 more card draw. Browbeat is good and Wheel of Fortune is out of budget, maybe Dangerous Wager or even Tibalt, the Fiend-Blooded . I would change out Rite of Flame for global burn.
My suggestions would be
-4 Rite of Flame
-2 Elixir of Immortality
-2 Shard Volley

+4 Slagstorm or Flamebreak or Earthquake or even Fault Line
+4 Dangerous Wager

Magma Jet is another card that I like. It can get you out of a mana flood a little quicker.
Searing Blaze is another nice card against creature based decks. I would also either drop Chandra's Spitfire or add some other multi target card like the blaze. Arc Trail and Forked Bolt come to mind. I lean towards dropping the spitfire for more burn, although she can comboes well with an activated ascension.

Fireblast can help you get that final damage for no mana. You only need 3 to run everything in your deck.
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3 months ago  ::  Mar 07, 2013 - 6:29PM #3
FreelanceEvilGenius
Date Joined: Sep 22, 2011
Posts: 99
I will second the motion to add Fireblast!!!

Also have you thought about Skullcrack .
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3 months ago  ::  Mar 07, 2013 - 8:11PM #4
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,199
incinerate and Kiln fiend are worthy of consideration.  Wheel of Fate is a poor mans version of  Wheel of Fortune .
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3 months ago  ::  Mar 08, 2013 - 7:36AM #5
draco_pryde
Date Joined: Sep 14, 2005
Posts: 748

Mar 7, 2013 -- 3:29PM, eagleschrisr wrote:

I feel you need some mass removal like slagstorm or even earthquake . The quake can sweep the board and not hit your spitfire.  I really don't think you need Rite of Flame although it can give you a boost, but with so many 1 drops, I don't feel you need it. I would also drop the elixir and shard volley for 4 more card draw. Browbeat is good and Wheel of Fortune is out of budget, maybe Dangerous Wager or even Tibalt, the Fiend-Blooded . I would change out Rite of Flame for global burn.
My suggestions would be
-4 Rite of Flame
-2 Elixir of Immortality
-2 Shard Volley

+4 Slagstorm or Flamebreak or Earthquake or even Fault Line
+4 Dangerous Wager

Magma Jet is another card that I like. It can get you out of a mana flood a little quicker.
Searing Blaze is another nice card against creature based decks. I would also either drop Chandra's Spitfire or add some other multi target card like the blaze. Arc Trail and Forked Bolt come to mind. I lean towards dropping the spitfire for more burn, although she can comboes well with an activated ascension.

Fireblast can help you get that final damage for no mana. You only need 3 to run everything in your deck.


I had actually wanted the Slagstorm in here but just forgot it when making out the list, though after you pointed it out I think earthquake is better as I was iffy about losing my only creature. for now I think I'll swap in a pair for the Volley, and may up it later if I need to. The Rite actually works better in here than you'd think, with the draw you can end up chaining them together and getting off 7(lucky lethal number here) burn spells in the first turn or two. So far the 8 draw cards work fine, and the elixir can let you recylce them if need be as well as give you back more gas for your fire. If a do add more draw I think I'd go with Wild Guess instead, as the 2 red makes no difrence. I had also thought of Thunderclap  & Fireblast but couldn't remember thier names so didn't list them.

Mar 7, 2013 -- 6:29PM, FreelanceEvilGenius wrote:

I will second the motion to add Fireblast!!! Also have you thought about Skullcrack .



I had thought about it but the only life gain decks I play against are ones that gain life each turn like the soul sister decks, so I'd need something like Leyline of Punishment for it to be effective.

Mar 7, 2013 -- 8:11PM, greenmeanie72 wrote:

incinerate and Kiln fiend are worthy of consideration.  Wheel of Fate is a poor mans version of  Wheel of Fortune .


I had thought of Incinerate(being an old school player it was the second card I thought of, after Lightning Bolt of course), but since all my burn spells are 1 for 3 I didn't include it. If I decide I need instant speed, it's my first choice though.
I thought about the Fiend but felt the Spitfire was the better choice, and didn't think I had room for a second creature. The only reason I didn't go with the Wheel is I don't like the 4 turn wait. In here 2-3 cards now is better than 7 cards later.

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3 months ago  ::  Mar 08, 2013 - 8:15AM #6
eagleschrisr
Date Joined: Jan 2, 2009
Posts: 712
Keep in mind you have to have a card in hand to play Wild Guess . Not the case with Dangerous Wager . With an empty hand the wager can net you more cards, but throwing away an uneeded land is not so bad.
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3 months ago  ::  Mar 08, 2013 - 8:46AM #7
draco_pryde
Date Joined: Sep 14, 2005
Posts: 748
I could probably cut a few lands for more burn, but I dunno about running the rare chance of getting mana screwed and needing the brow or Spitfire. What do you guys think?

Mar 8, 2013 -- 8:15AM, eagleschrisr wrote:

Keep in mind you have to have a card in hand to play Wild Guess . Not the case with Dangerous Wager . With an empty hand the wager can net you more cards, but throwing away an uneeded land is not so bad.




That's true and the Wager may even be the right choice, but I tend to have an extra land sitting in my hand anyway, which is why I may cut a few.

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3 months ago  ::  Mar 08, 2013 - 8:51AM #8
AVHer
Date Joined: Feb 13, 2011
Posts: 588

Mar 8, 2013 -- 8:46AM, draco_pryde wrote:

I could probably cut a few lands for more burn, but I dunno about running the rare chance of getting mana screwed and needing the brow or Spitfire. What do you guys think?

Mar 8, 2013 -- 8:15AM, eagleschrisr wrote:

Keep in mind you have to have a card in hand to play Wild Guess . Not the case with Dangerous Wager . With an empty hand the wager can net you more cards, but throwing away an uneeded land is not so bad.




That's true and the Wager may even be the right choice, but I tend to have an extra land sitting in my hand anyway, which is why I may cut a few.


How many lands are you running?

I would add Pillar of Flame for those pesky zombies, or that pesky last 2 life that seems to take longer to get rid of the than the first 18 did.

My burn is U/R so I run a few more land but in general I wouldn't think a mono red burn deck would need much more than 14.

Also, I take Dangerous Wager over Wild Guess any day of the week.

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3 months ago  ::  Mar 08, 2013 - 9:40AM #9
TheShadow344
Date Joined: Aug 14, 2012
Posts: 83
If you want to recycle your stuff, Past in Flames > Elixir of Immortality IMO.  Cast any Rite of Flame you had in the graveyard, then cast your burn!
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3 months ago  ::  Mar 08, 2013 - 9:44AM #10
eagleschrisr
Date Joined: Jan 2, 2009
Posts: 712
I would run 12 mountains and 4 Forgotten Cave s for the mana base and add 4 more burn spells, just 16 Mountains. If you do this I would definately splurge for Magma Jet to help get you out of a mana shortage.  Thats just me I am willing to take the chance, and with the ascension I would definately run Dangerous Wager .
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