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3 months ago  ::  Mar 12, 2013 - 12:38PM #61
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,161

Mar 12, 2013 -- 11:28AM, billiondegree wrote:

vice grip B
Sorcery
Target opponent discards any number of cards. Vice grip deals damage to that player equal to the number of cards in his or her hand. 




This is so cool, especially if you didn't mean it as a direct reference to black vise .
Probably undercosted though.

Mar 12, 2013 -- 11:43AM, Maraxas-of-Keld wrote:

Mind Rots All Around
Sorcery
Each player discards two cards.

Yay I am inventive




If Delirium Skeins , this might need to cost at least one more.

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3 months ago  ::  Mar 12, 2013 - 2:40PM #62
spikeymikey1981
Date Joined: Aug 14, 2007
Posts: 21

Mar 8, 2013 -- 3:06PM, Rush_Clasic wrote:


Eldrazi's Claim

Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card. 


As noted already: "Choose a colorless card revealed this way other than a basic land card." Not the worst bit of design in the world. 100% overshadows Encroach which I felt was a fiar design.
 




Not to be contrary here, but why is it important that it can't hit basic land?  Yes, I know, it's very similar to cheap LD.  Not as good as a 1 mana LD spell would be, because you don't actually take away their land drop, but you have the potential to mana screw them.  But that's Wizards' self-imposed restriction.  Why is it our restriction?  No, getting locked out of the game without playing anything isn't fun.  But then again, neither is watching your opponent ramp into turn 4 Summoning Trap into Emrakul into haha, you lose.  Why is the former something so taboo you can't even consider it in your wildest imagination and the latter is just something to gripe about after you lose to it?

Personally, I think a better Encroach sounds good.  Encroach was never good enough to see tournament play anyway.

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3 months ago  ::  Mar 12, 2013 - 3:12PM #63
POSValkir1
Date Joined: Oct 16, 2012
Posts: 1,756
My personal opinion:  While its not fun to lose a game, its much less fun to never play.

Can someone get a turn 3 Emrakul on the board, yes (hell, they can get a turn 2).  But you can interact with that and it takes several cards and several turns.  After the first game, you pretty much know its coming too and can prevent it.

When someone, on turn one, starts taking your mana away.  ESPECIALLY when they choose the land AFTER seeing your hand...you may never get a chance to interact.  Even if you know its coming, its a turn one play you can't do much about in the second game.
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3 months ago  ::  Mar 12, 2013 - 3:39PM #64
spikeymikey1981
Date Joined: Aug 14, 2007
Posts: 21
I'm not concerned with turn 2 or turn 3 Emrakul.  Those happen in formats with tools to deal with it.  I was referring to ramp decks in Standard which provided a hard cap to the format of "win by this turn or this deck will crush you 100% of the time".  You can play around a turn 1 land discard.  I know this because I love to play formats where you have to play around multiple early Wastelands.  The likelihood of being locked out of the game by a super-Encroach is pretty small and a small price to pay for a more balanced format.

So as not to totally derail the thread:

Overwhelming Agony
Sorcery
Target player discards a card at random if you control as many or more colored permanents that share a color as that player.

Thoughts?
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