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Flag HairlessThoctar March 7, 2013 12:15 PM PST
A fondness of mine.
There's something so cathartic about snatching away victory with a well timed Appetite for Brains  or  Duress .

Trying my hand at some of my own


Discriminate

Sorcery
Name a color. Target player reveals his or her hand. You choose a card revealed this way that's the chosen color. That player discards the chosen card.





Trinket Snatch

Sorcery
Target player reveals his or her hand. You choose an artifact or enchantment revealed this way. That player discards that card.





Cruel Mercy

Sorcery
Target player reveals his or her hand. You choose a card revealed this way. That player discards another card.





Eldrazi's Claim

Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card. 


       


Cannibalistic Thoughts

Sorcery
Target player reveals his or her hand. You choose a nonland card revealed this way. That player discards that card and gains 4 life. 




Thoughts?
Suggestions?
Your own designs?
Go nuts.  

Flag POSValkir1 March 7, 2013 12:23 PM PST
Cruel Mercy is awesome. 

The rest of them are printable, but not particularly exciting.  Cannabilistic Thoughts is the second most interesting.

I'm too lazy to look up the rules right now, but I think Eldrazi can target lands, which seems too powerful...then again Encroach .
Flag rezzahan March 7, 2013 12:46 PM PST
I agree, Eldrazi's Claim is too powerful. There's a reason why there are no cheap discard spells (that I'm aware of), that can make a player discard a basic land. Because it seriously disrupts mana development, similar to cheap land destruction. It at least needs a "nonland" addition.

Discriminate is in pretty much the same boat, since the first land played usually gives you a really good idea for which color to choose. Compare it to Distress . Maybe let the targeted player choose the card to discard (of the chosen color of course).

I really like Cruel Mercy.
Flag Tekkahedron March 7, 2013 12:47 PM PST
Lands are colorless, so yes, it Eldrazi Claim would be able to exile lands.

Cruel Mercy
Flag HairlessThoctar March 7, 2013 12:58 PM PST
@Eldrazi's Claim Yes it can snatch lands. I had forgotten that Encroach couldn't get basics. I would probably change Claim to not be able to snatch basics.

Flag POSValkir1 March 7, 2013 1:23 PM PST
Rob the Willing      
Sorcery
Target player reveals his or her hand.  You choose a card revealed this way.  Target player discards the card unless they pay 2 life.


I feel like this has been done before though...
Flag HairlessThoctar March 7, 2013 1:27 PM PST
It's like a reverse Thoughtseize kinda sorta
Flag Dudibus March 7, 2013 1:29 PM PST
This one is from a set of mine:

Interrogate
Sorcery
Target player discards a card. Until end of turn, you may play that card. 
Flag POSValkir1 March 7, 2013 1:34 PM PST
Nice one Dud.  I like that it gains value late game.
Flag thatmarkguy March 7, 2013 1:39 PM PST

Mar 7, 2013 -- 1:23PM, POSValkir1 wrote:

Rob the Willing      
Sorcery
Target player reveals his or her hand.  You choose a card revealed this way.  Target player discards the card unless they pay 2 life.


I feel like this has been done before though...




Sirocco , Mind Bomb , Skullscorch and Tyrannize have had this flavor (discard, or take some hurting to prevent discard).

Flag POSValkir1 March 7, 2013 1:43 PM PST
Hmmm, Mind Bomb is pretty close, minus the targeting.  I really meant that I thought I had seen it designed on the Forums before.
Flag Matt_Holck March 7, 2013 1:43 PM PST
black needs more 1 drops

Flag purplebackpack89 March 7, 2013 2:08 PM PST


Cannibalistic Thoughts

Sorcery
Target player reveals his or her hand. You choose a nonland card revealed this way. That player discards that card and gains 4 life. 



I feel like Cannibalistic Thoughts feels more .  I also think you could lower the life gain to 2-3

Flag ChaosLight March 7, 2013 2:14 PM PST
White should never have discard. Ever. Ever. Ever.
Flag purplebackpack89 March 7, 2013 2:16 PM PST

Mar 7, 2013 -- 2:14PM, ChaosLight wrote:

White should never have discard. Ever. Ever. Ever.


Why?

The thing is that having an opponent gain life as part of the cost of the card feels white to me

Flag purplebackpack89 March 7, 2013 2:16 PM PST

Mar 7, 2013 -- 2:14PM, ChaosLight wrote:

White should never have discard. Ever. Ever. Ever.


Why?

The thing is that having an opponent gain life as part of the cost of the card feels white to me

Flag HairlessThoctar March 7, 2013 2:19 PM PST
Because white has more than enough things going on.
They don't need discard as well.
Flag Shard_Fenix March 7, 2013 2:29 PM PST

Mar 7, 2013 -- 1:43PM, Matt_Holck wrote:

black needs more 1 drops



Black already has the 3 best 1 x drops in the game .

Flag purplebackpack89 March 7, 2013 2:32 PM PST

Mar 7, 2013 -- 2:19PM, HairlessThoctar wrote:

Because white has more than enough things going on.
They don't need discard as well.


Then maybe I'd change it to "You lose 2 life" instead of "An opponent gains 4 life"

Flag SuperSpawnWrithe March 7, 2013 2:35 PM PST

Mar 7, 2013 -- 2:29PM, Shard_Fenix wrote:

Mar 7, 2013 -- 1:43PM, Matt_Holck wrote:

black needs more 1 drops



Black already has the 3 best 1 x drops in the game .


Those aren't the three best one drops in the game. Jus' sayin'.

Flag Minervas_touch March 7, 2013 2:46 PM PST

Mar 7, 2013 -- 2:29PM, Shard_Fenix wrote:

Mar 7, 2013 -- 1:43PM, Matt_Holck wrote:

black needs more 1 drops



Black already has the 3 best 1 x drops in the game .




Deathrite Shaman  would like to have a word with you...

Flag SimonGlume March 7, 2013 3:02 PM PST
Sadomasochism
Sorcery
Target player discards a card. If you discarded a card this turn, that player discards another card.
"When I pierce you, you pierce me harder." - Marquis Donatien, Shadehelm Aristocrat
Flag POSValkir1 March 7, 2013 3:04 PM PST

Mar 7, 2013 -- 2:14PM, ChaosLight wrote:

White should never have discard. Ever. Ever. Ever.




Balance , Shrieking Grotesque not to mention the new Orzhov cards...a little to late for never ever. 

Flag ChaosLight March 7, 2013 3:07 PM PST
You people aggravate me. Those all require black or are very old. Shouldn't is not the same as doesn't.
Flag SimonGlume March 7, 2013 3:08 PM PST

Mar 7, 2013 -- 2:29PM, Shard_Fenix wrote:

Mar 7, 2013 -- 1:43PM, Matt_Holck wrote:

black needs more 1 drops



Black already has the 3 best 1 x drops in the game .



Yawgmoth's Will  and Necropotence   aren't one drops anymore?

Flag Libe March 7, 2013 3:22 PM PST
Cruel Mercy is bitchin'.
Flag POSValkir1 March 7, 2013 7:04 PM PST

Mar 7, 2013 -- 3:07PM, ChaosLight wrote:

You people aggravate me. Those all require black or are very old. Shouldn't is not the same as doesn't.




The point being: Grotesque doesn't require a swamp, just a black mana.  Its no different than really.  Both can be played in a mono-white deck... Undiscovered Paradise .

Flag Shazzeh March 7, 2013 7:06 PM PST
IF IT USES BLACK LANDS TO CREATE BLACK MANA TO CAST SPELLS FOR BLACK MANA IT'S NOT A MONOWHITE DECK
Flag idrinkyourmilkshake March 7, 2013 7:09 PM PST

Mar 7, 2013 -- 2:14PM, ChaosLight wrote:

White should never have discard. Ever. Ever. Ever.




White has discard. Purge the Profane .

Also, I really like Discriminate.  It's like a mini- Persecute !

Flag metalevolence March 7, 2013 7:09 PM PST

Mar 7, 2013 -- 2:32PM, purplebackpack89 wrote:

Mar 7, 2013 -- 2:19PM, HairlessThoctar wrote:

Because white has more than enough things going on.
They don't need discard as well.


Then maybe I'd change it to "You lose 2 life" instead of "An opponent gains 4 life"



I DIED when I read this

Flag Shazzeh March 7, 2013 7:09 PM PST

Mar 7, 2013 -- 7:09PM, idrinkyourmilkshake wrote:

White has discard. Purge the Profane .


WHAT IS HAPPENING IN THIS THREAD

HELP

Flag metalevolence March 7, 2013 7:10 PM PST
ahahahahahahahahahahahahahaha
Flag razorborne March 7, 2013 7:11 PM PST
guys white already has wit's end come on

 
Flag metalevolence March 7, 2013 7:13 PM PST
confessor



... balance

                 
Flag idrinkyourmilkshake March 7, 2013 7:14 PM PST
Flag metalevolence March 7, 2013 7:15 PM PST
milkshake yous trollin
Flag ChaosLight March 7, 2013 7:15 PM PST
F-ing idiots.
Flag idrinkyourmilkshake March 7, 2013 7:22 PM PST

Mar 7, 2013 -- 7:15PM, ChaosLight wrote:

F-ing idiots.




u mad bro?

Abolish

Flag metalevolence March 7, 2013 7:25 PM PST
Because Balance and Balancing Act Exist
Sorcery
Each player chooses a number of cards in his or her hand equal to the number of cards in hand of the player who controls the fewest, then discards the rest.
Flag HairlessThoctar March 7, 2013 7:26 PM PST

If you're going to have a mental breakdown, please do it in your own thread.

Mar 7, 2013 -- 2:32PM, purplebackpack89 wrote:

Mar 7, 2013 -- 2:19PM, HairlessThoctar wrote:

Because white has more than enough things going on. They don't need discard as well.


Then maybe I'd change it to "You lose 2 life" instead of "An opponent gains 4 life"



I can't tell if you're trolling me or not.

Mar 7, 2013 -- 7:09PM, idrinkyourmilkshake wrote:

Also, I really like Discriminate.  It's like a mini- Persecute !




That was the idea ;D

Flag ChaosLight March 7, 2013 7:28 PM PST
That'll teach me to try and help people. Ill just start blocking everyone.
Flag metalevolence March 7, 2013 7:28 PM PST
Addle was pretty alright but I suppose power levels have come a long way since then
Flag HairlessThoctar March 7, 2013 7:34 PM PST

Mar 7, 2013 -- 7:28PM, metalevolence wrote:

Addle was pretty alright but I suppose power levels have come a long way since then




I hate it when I design a card that has already been designed. ):

Flag metalevolence March 7, 2013 7:35 PM PST
but don't you also feel validated on some level

loljk 
Flag HairlessThoctar March 7, 2013 7:38 PM PST
i like mine better...
Flag razorborne March 7, 2013 7:41 PM PST

Mar 7, 2013 -- 7:38PM, HairlessThoctar wrote:

i like mine better...



it has better flavor to be sure but white doesn't get discard

 

Flag Shard_Fenix March 8, 2013 2:08 PM PST

Mar 7, 2013 -- 2:46PM, Minervas_touch wrote:

Mar 7, 2013 -- 2:29PM, Shard_Fenix wrote:

Mar 7, 2013 -- 1:43PM, Matt_Holck wrote:

black needs more 1 drops


Black already has the 3 best 1 x drops in the game .


Deathrite Shaman  would like to have a word with you...


I must have missed that Deathrite Shaman isn't black. . .

Flag Rush_Clasic March 8, 2013 3:06 PM PST


Discriminate

Sorcery
Name a color. Target player reveals his or her hand. You choose a card revealed this way that's the chosen color. That player discards the chosen card.


Fine and good for a multicolored environment. You could argue that a mono-colored environment makes more sense, but forced discard is better when tension exists in my opinion.


Trinket Snatch

Sorcery
Target player reveals his or her hand. You choose an artifact or enchantment revealed this way. That player discards that card.


Sorta pokes at black's inability to deal with those types a bit. It's also just worse than Duress a majority of the time. Doesn't make it bad, really, but it definitely sticks out in a less than savory way.


Cruel Mercy

Sorcery
Target player reveals his or her hand. You choose a card revealed this way. That player discards another card.


Nice.


Eldrazi's Claim

Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card. 


As noted already: "Choose a colorless card revealed this way other than a basic land card." Not the worst bit of design in the world. 100% overshadows Encroach which I felt was a fiar design.


Cannibalistic Thoughts

Sorcery
Target player reveals his or her hand. You choose a nonland card revealed this way. That player discards that card and gains 4 life. 


Reverse Thoughtseize that's better most of the time. The decks that want this effect probably don't care much about the life gain. You don't see aggro leaning too heavily on this effect.





Forgotten Ritual
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Add to your mana pool unless that player discards that card. 

Flag POSValkir1 March 8, 2013 3:33 PM PST
Ohhh, I like the conditional Dark Ritual.  Very nice.  Are you trying to get nominated to your own contest Wink.
Flag Rush_Clasic March 8, 2013 3:50 PM PST

Mar 8, 2013 -- 3:33PM, POSValkir1 wrote:

Ohhh, I like the conditional Dark Ritual.  Very nice.  Are you trying to get nominated to your own contest Wink.


Always.

Flag HairlessThoctar March 9, 2013 7:32 AM PST

Mar 8, 2013 -- 3:50PM, Rush_Clasic wrote:

Mar 8, 2013 -- 3:33PM, POSValkir1 wrote:

Ohhh, I like the conditional Dark Ritual.  Very nice.  Are you trying to get nominated to your own contest Wink.


Always.




You crumbum!
I finally get nominated again and you steal my thunder!

GRRRRRRRRRRRRRRRRRRRRR!!!!! D:<  

Flag POSValkir1 March 9, 2013 9:22 AM PST
Maybe Rush could do a one time tag team nomination!  Go off the ropes on some dopes!
Flag Dudibus March 9, 2013 4:13 PM PST
POS I'm thinking its about time for an avatar there buddy.
Flag theatog March 9, 2013 4:43 PM PST

Mar 9, 2013 -- 4:13PM, Dudibus wrote:

POS I'm thinking its about time for an avatar there buddy.


+1 lolol

Flag POSValkir1 March 9, 2013 4:45 PM PST
lol, I posted on zammms avatar thing...I'll see about doing one myself.
Flag POSValkir1 March 9, 2013 6:02 PM PST
Turned out ok...happy?
Flag theatog March 9, 2013 6:09 PM PST
lolol you are officially funny on my book XD
Flag billiondegree March 12, 2013 11:28 AM PDT
Agreed that black needs more 1cmc discard effects

Silversnatch B
Sorcery
Target player reveals all but one cards in his or her hand. Choose a nonland card revealed this way. That player discards that card.




vice grip B
Sorcery
Target opponent discards any number of cards. Vice grip deals damage to that player equal to the number of cards in his or her hand.





 

Flag Dudibus March 12, 2013 11:42 AM PDT

Mar 9, 2013 -- 6:02PM, POSValkir1 wrote:

Turned out ok...happy?




Very!

Flag Maraxas-of-Keld March 12, 2013 11:43 AM PDT
Mind Rots All Around
Sorcery
Each player discards two cards.

Yay I am inventive
Flag HairlessThoctar March 12, 2013 12:38 PM PDT

Mar 12, 2013 -- 11:28AM, billiondegree wrote:

vice grip B
Sorcery
Target opponent discards any number of cards. Vice grip deals damage to that player equal to the number of cards in his or her hand. 




This is so cool, especially if you didn't mean it as a direct reference to black vise .
Probably undercosted though.

Mar 12, 2013 -- 11:43AM, Maraxas-of-Keld wrote:

Mind Rots All Around
Sorcery
Each player discards two cards.

Yay I am inventive




If Delirium Skeins , this might need to cost at least one more.

Flag spikeymikey1981 March 12, 2013 2:40 PM PDT

Mar 8, 2013 -- 3:06PM, Rush_Clasic wrote:


Eldrazi's Claim

Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card. 


As noted already: "Choose a colorless card revealed this way other than a basic land card." Not the worst bit of design in the world. 100% overshadows Encroach which I felt was a fiar design.
 




Not to be contrary here, but why is it important that it can't hit basic land?  Yes, I know, it's very similar to cheap LD.  Not as good as a 1 mana LD spell would be, because you don't actually take away their land drop, but you have the potential to mana screw them.  But that's Wizards' self-imposed restriction.  Why is it our restriction?  No, getting locked out of the game without playing anything isn't fun.  But then again, neither is watching your opponent ramp into turn 4 Summoning Trap into Emrakul into haha, you lose.  Why is the former something so taboo you can't even consider it in your wildest imagination and the latter is just something to gripe about after you lose to it?

Personally, I think a better Encroach sounds good.  Encroach was never good enough to see tournament play anyway.

Flag POSValkir1 March 12, 2013 3:12 PM PDT
My personal opinion:  While its not fun to lose a game, its much less fun to never play.

Can someone get a turn 3 Emrakul on the board, yes (hell, they can get a turn 2).  But you can interact with that and it takes several cards and several turns.  After the first game, you pretty much know its coming too and can prevent it.

When someone, on turn one, starts taking your mana away.  ESPECIALLY when they choose the land AFTER seeing your hand...you may never get a chance to interact.  Even if you know its coming, its a turn one play you can't do much about in the second game.
Flag spikeymikey1981 March 12, 2013 3:39 PM PDT
I'm not concerned with turn 2 or turn 3 Emrakul.  Those happen in formats with tools to deal with it.  I was referring to ramp decks in Standard which provided a hard cap to the format of "win by this turn or this deck will crush you 100% of the time".  You can play around a turn 1 land discard.  I know this because I love to play formats where you have to play around multiple early Wastelands.  The likelihood of being locked out of the game by a super-Encroach is pretty small and a small price to pay for a more balanced format.

So as not to totally derail the thread:

Overwhelming Agony
Sorcery
Target player discards a card at random if you control as many or more colored permanents that share a color as that player.

Thoughts?
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