A fondness of mine. There's something so cathartic about snatching away victory with a well timed Appetite for Brains or Duress .
Trying my hand at some of my own
Discriminate Sorcery Name a color. Target player reveals his or her hand. You choose a card revealed this way that's the chosen color. That player discards the chosen card.
Trinket Snatch Sorcery Target player reveals his or her hand. You choose an artifact or enchantment revealed this way. That player discards that card.
Cruel Mercy Sorcery Target player reveals his or her hand. You choose a card revealed this way. That player discards another card.
Eldrazi's Claim Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card.
Cannibalistic Thoughts Sorcery Target player reveals his or her hand. You choose a nonland card revealed this way. That player discards that card and gains 4 life.
Thoughts? Suggestions? Your own designs? Go nuts.
A fondness of mine.There's something so cathartic about snatching away victory with a well timed Appetite for Brains or Duress .Trying my hand at some of my own Thoughts
The rest of them are printable, but not particularly exciting. Cannabilistic Thoughts is the second most interesting.
I'm too lazy to look up the rules right now, but I think Eldrazi can target lands, which seems too powerful...then again Encroach .
Cruel Mercy is awesome. The rest of them are printable, but not particularly exciting. Cannabilistic Thoughts is the second most interesting.I'm too lazy to look up the rules right now, but I think Eldrazi can target lands, which seems too powerful
I agree, Eldrazi's Claim is too powerful. There's a reason why there are no cheap discard spells (that I'm aware of), that can make a player discard a basic land. Because it seriously disrupts mana development, similar to cheap land destruction. It at least needs a "nonland" addition.
Discriminate is in pretty much the same boat, since the first land played usually gives you a really good idea for which color to choose. Compare it to Distress . Maybe let the targeted player choose the card to discard (of the chosen color of course).
I really like Cruel Mercy.
I agree, Eldrazi's Claim is too powerful. There's a reason why there are no cheap discard spells (that I'm aware of), that can make a player discard a basic land. Because it seriously disrupts mana development, similar to cheap land destruction. It a
@Eldrazi's Claim Yes it can snatch lands. I had forgotten that Encroach couldn't get basics. I would probably change Claim to not be able to snatch basics.
@Eldrazi's Claim Yes it can snatch lands. I had forgotten that Encroach couldn't get basics. I would probably change Claim to not be able to snatch basics.
Rob the Willing Sorcery Target player reveals his or her hand. You choose a card revealed this way. Target player discards the card unless they pay 2 life.
I feel like this has been done before though...
Rob the Willing SorceryTarget player reveals his or her hand. You choose a card revealed this way. Target player discards the card unless they pay 2 life.I feel like this has been done before though...
Rob the Willing Sorcery Target player reveals his or her hand. You choose a card revealed this way. Target player discards the card unless they pay 2 life.
Cannibalistic Thoughts Sorcery Target player reveals his or her hand. You choose a nonland card revealed this way. That player discards that card and gains 4 life.
I feel like Cannibalistic Thoughts feels more . I also think you could lower the life gain to 2-3
I feel like Cannibalistic Thoughts feels more :wbm:. I also think you could lower the life gain to 2-3
Sadomasochism Sorcery Target player discards a card. If you discarded a card this turn, that player discards another card. "When I pierce you, you pierce me harder." - Marquis Donatien, Shadehelm Aristocrat
Sadomasochism :bm:SorceryTarget player discards a card. If you discarded a card this turn, that player discards another card."When I pierce you, you pierce me harder." - Marquis Donatien, Shadehelm Aristocrat
You people aggravate me. Those all require black or are very old. Shouldn't is not the same as doesn't.
The point being: Grotesque doesn't require a swamp, just a black mana. Its no different than really. Both can be played in a mono-white deck...Undiscovered Paradise .
The point being: Grotesque doesn't require a swamp, just a black mana. Its no different than really. Both can be played in a mono-white deck... Undiscovered Paradise .
Because Balance and Balancing Act Exist Sorcery Each player chooses a number of cards in his or her hand equal to the number of cards in hand of the player who controls the fewest, then discards the rest.
Because Balance and Balancing Act Exist SorceryEach player chooses a number of cards in his or her hand equal to the number of cards in hand of the player who controls the fewest, then discards the rest.
Also, I really like Discriminate. It's like a mini-Persecute !
That was the idea ;D
If you're going to have a mental breakdown, please do it in your own thread.Then maybe I'd change it to "You lose 2 life" instead of "An opponent gains 4 life"[/quote]I can't tell if you're trolling me or not. That was the idea ;D
Discriminate Sorcery Name a color. Target player reveals his or her hand. You choose a card revealed this way that's the chosen color. That player discards the chosen card.
Fine and good for a multicolored environment. You could argue that a mono-colored environment makes more sense, but forced discard is better when tension exists in my opinion.
Trinket Snatch Sorcery Target player reveals his or her hand. You choose an artifact or enchantment revealed this way. That player discards that card.
Sorta pokes at black's inability to deal with those types a bit. It's also just worse than Duress a majority of the time. Doesn't make it bad, really, but it definitely sticks out in a less than savory way.
Cruel Mercy Sorcery Target player reveals his or her hand. You choose a card revealed this way. That player discards another card.
Nice.
Eldrazi's Claim Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card.
As noted already: "Choose a colorless card revealed this way other than a basic land card." Not the worst bit of design in the world. 100% overshadows Encroach which I felt was a fiar design.
Cannibalistic Thoughts Sorcery Target player reveals his or her hand. You choose a nonland card revealed this way. That player discards that card and gains 4 life.
Reverse Thoughtseize that's better most of the time. The decks that want this effect probably don't care much about the life gain. You don't see aggro leaning too heavily on this effect.
Forgotten Ritual Sorcery Target player reveals his or her hand. You choose a nonland card from it. Add to your mana pool unless that player discards that card.
Fine and good for a multicolored environment. You could argue that a mono-colored environment makes more sense, but forced discard is better when tension exists in my opinion.Sorta pokes at black's inability to deal with those types a bit. It's also
Silversnatch B Sorcery Target player reveals all but one cards in his or her hand. Choose a nonland card revealed this way. That player discards that card.
vice grip B Sorcery Target opponent discards any number of cards. Vice grip deals damage to that player equal to the number of cards in his or her hand.
vice grip B Sorcery Target opponent discards any number of cards. Vice grip deals damage to that player equal to the number of cards in his or her hand.
This is so cool, especially if you didn't mean it as a direct reference to black vise . Probably undercosted though.
This is so cool, especially if you didn't mean it as a direct reference to black vise .Probably undercosted though.If Delirium Skeins , this might need to cost at least one more.
Eldrazi's Claim Target player reveals his or her hand. You choose a colorless card revealed this way. That player exiles that card.
As noted already: "Choose a colorless card revealed this way other than a basic land card." Not the worst bit of design in the world. 100% overshadows Encroach which I felt was a fiar design.
Not to be contrary here, but why is it important that it can't hit basic land? Yes, I know, it's very similar to cheap LD. Not as good as a 1 mana LD spell would be, because you don't actually take away their land drop, but you have the potential to mana screw them. But that's Wizards' self-imposed restriction. Why is it our restriction? No, getting locked out of the game without playing anything isn't fun. But then again, neither is watching your opponent ramp into turn 4 Summoning Trap into Emrakul into haha, you lose. Why is the former something so taboo you can't even consider it in your wildest imagination and the latter is just something to gripe about after you lose to it?
Personally, I think a better Encroach sounds good. Encroach was never good enough to see tournament play anyway.
As noted already: "Choose a colorless card revealed this way other than a basic land card." Not the worst bit of design in the world. 100% overshadows Encroach which I felt was a fiar design. [/quote]Not to be cont
My personal opinion: While its not fun to lose a game, its much less fun to never play.
Can someone get a turn 3 Emrakul on the board, yes (hell, they can get a turn 2). But you can interact with that and it takes several cards and several turns. After the first game, you pretty much know its coming too and can prevent it.
When someone, on turn one, starts taking your mana away. ESPECIALLY when they choose the land AFTER seeing your hand...you may never get a chance to interact. Even if you know its coming, its a turn one play you can't do much about in the second game.
My personal opinion: While its not fun to lose a game, its much less fun to never play.Can someone get a turn 3 Emrakul on the board, yes (hell, they can get a turn 2). But you can interact with that and it takes
I'm not concerned with turn 2 or turn 3 Emrakul. Those happen in formats with tools to deal with it. I was referring to ramp decks in Standard which provided a hard cap to the format of "win by this turn or this deck will crush you 100% of the time". You can play around a turn 1 land discard. I know this because I love to play formats where you have to play around multiple early Wastelands. The likelihood of being locked out of the game by a super-Encroach is pretty small and a small price to pay for a more balanced format.
So as not to totally derail the thread:
Overwhelming Agony Sorcery Target player discards a card at random if you control as many or more colored permanents that share a color as that player.
Thoughts?
I'm not concerned with turn 2 or turn 3 Emrakul. Those happen in formats with tools to deal with it. I was referring to ramp decks in Standard which provided a hard cap to the format of "win by this turn or this deck will crush you 100% of the time