"This ability may target creatures with hexproof or shroud"
Doesn't work.
101.2 When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
Rules Advisor as of 03/01/2013 Zammm = Batman "Ability words are flavor text for Melvins." -- Fallingman
Back when I was in high school, I used to write little quotes on the whiteboard of my chemistry class, little, funny things that I'd made up and attributed to an anonymous author. Just tiny things I found amusing. Some time near the end of the year, a substitute teacher game in, read it, and told us a quote she had heard from a 13 year old girl. I don't remember what it was, but the quote sounded deep and philosophical. Then I actually thought about it. I realized that the quote was actually meaningless, but simply couched in the language of philosophy and depth. And that's what your post is. It is meaningless bull**** that you said in such a way as to make it seem sophisticated. But just as a lab coat doesn't make you a scientist, language won't make you a philosopher. Only love of wisdom will. And until then, you will always remind me of a nameless 13 year old.
> 101.2 When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.
oh no matter then it won't effect shroud
Whenever a creature attacks, blocks, or activates an ability: You may : exile target creature. If a creature activates an ability or a spell targets another creature; the exile target is changed to that creature instead. "~shoot anything that moves"
flying :Whenever a creature attacks, blocks, or activates an ability: exile target creature. Shroud and hexproof creatures may be targeted as through they did not have that ability for this. Whenever a creature activates an ability or becomes the target of a spell in response to the exile; exile the last creature to respond or be targeted instead. "~shoot anything that moves"
Back when I was in high school, I used to write little quotes on the whiteboard of my chemistry class, little, funny things that I'd made up and attributed to an anonymous author. Just tiny things I found amusing. Some time near the end of the year, a substitute teacher game in, read it, and told us a quote she had heard from a 13 year old girl. I don't remember what it was, but the quote sounded deep and philosophical. Then I actually thought about it. I realized that the quote was actually meaningless, but simply couched in the language of philosophy and depth. And that's what your post is. It is meaningless bull**** that you said in such a way as to make it seem sophisticated. But just as a lab coat doesn't make you a scientist, language won't make you a philosopher. Only love of wisdom will. And until then, you will always remind me of a nameless 13 year old.
The next time a creature would attack or block, exile thatcreature instead.
Gets around hexproof, protection, etc, and fits in with your original intent.
Abilities are a little trickier. You have to say something like: The next time a player would activate an ability, if the source of that ability is a creature, exile that creature instead. It's messy and can probably be left off, so long as it doesn't hurt the intent too much.
Adding "this turn" onto the ability will fix any memory issues associated with the ability. I'd recommend doing so, but I left it off since the original ability did not include it.
It can be worded concisely if we use a replacement effect to change "attacks" into "is exiled." The ability thing is still kind of messy, but it won't exile itself -- it doesn't start looking for an ability to be activated until the Angel's ability resolves. I'd keep it as a separate ability if it was absolutely needed to get the right effect, but I'd rather leave it off entirely.
@Above: That wording is much better It does need to be slightly tweaked so that it fits the template for either a replacement effect or an activated ability. It occurs to me now that a replacement has the side effect of preventing the attack/block/ability entirely, which is a huge functional difference from the original. I'm going to see if I can word it as a triggered ability, hang on.
Edit: I dunno, it's really tricky! Anyone have any idea how to make sure the next attack/block/ability (and ONLY that) triggers the angel?