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4 months ago  ::  Mar 04, 2013 - 4:58PM #1
Maffledarfed
Date Joined: Sep 27, 2012
Posts: 40
Does anyone in your group have one, have you ever played one, what is the oppinion on overpowered decks in just group play for fun? 
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4 months ago  ::  Mar 04, 2013 - 5:16PM #2
Taldier
Date Joined: Oct 9, 2011
Posts: 476
Overpowered is a really subjective word.  Theres no measurement of deck "power" and different players/groups will judge things differently.  To make things more complicated, the meta a deck is in largely determines its power.  If you play a graveyard based deck against people who all run tons of graveyard-hate you arent going to do very well regardless of how much potential it has.

The real question is: overpowered relative to what?  I've heard pretty much everything be called overpowered by somebody.

If somene is actually building specifically to beat the other players in the group, and the rest of the group either doesnt have the means or the desire to adjust to that, then that is a problem.  Its not really anyone's fault, but it shows that the competitive individual and the group are looking for different things out of the game and one or both will need to adjust their expectations if they want to get along.
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4 months ago  ::  Mar 04, 2013 - 5:25PM #3
sage62
Date Joined: Nov 3, 2011
Posts: 1,689
Not so much overpowered, but there are a few decks that are rather notorious amongst my playgroup. My U/B control, Tempered Steel and Eldrazi Ascension decks all have a certain level of notoriety amongst my playgroup, mostly the control though. The first two usually aren't that bad in multiplayer which is what we mostly play so they usually aren't too much of an issue. Easily the most hated deck in our playgroup though is a certain lifegain deck which pretty much has the reverse problem going for it. In duels it's mostly manageable but in multiplayer it drags games out forever unless people specifically focus it down as quickly as possible. It's mere prescence in a game always starts a wave of annoyance and complaints and for that alone it's one of the few decks I can safely say that I hate.
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4 months ago  ::  Mar 04, 2013 - 5:28PM #4
Maffledarfed
Date Joined: Sep 27, 2012
Posts: 40

Mar 4, 2013 -- 5:16PM, Taldier wrote:

Overpowered is a really subjective word.  Theres no measurement of deck "power" and different players/groups will judge things differently.  To make things more complicated, the meta a deck is in largely determines its power.  If you play a graveyard based deck against people who all run tons of graveyard-hate you arent going to do very well regardless of how much potential it has.

The real question is: overpowered relative to what?  I've heard pretty much everything be called overpowered by somebody.

If somene is actually building specifically to beat the other players in the group, and the rest of the group either doesnt have the means or the desire to adjust to that, then that is a problem.  Its not really anyone's fault, but it shows that the competitive individual and the group are looking for different things out of the game and one or both will need to adjust their expectations if they want to get along.



Back when I first started playing there were these two dudes that started up the Magic Club at our school. We were all about the same age they had just been playing longer and they both had some mean decks. I don't exactly remember how they went though they could both get their life up in the thousands and creatures into the double digits (20+) within a few turns. I should rephrase the question. Does anyone in your group just play really broke cards? I mean can they pop out an ungodly amount of elfs in under 5 turns, or mill decks just as fast? How do you counter these people?

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4 months ago  ::  Mar 04, 2013 - 5:31PM #5
Tevish_Szat
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Date Joined: Jun 25, 2001
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I've made some "overpowered" decks in that they're decks that got themselves shamed out of my narrow kitchen table meta because picking one up was basically a guarenteed win.  Wome have re-entered circulation as the rest of my meta got better, others are still... in another class.
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4 months ago  ::  Mar 04, 2013 - 5:46PM #6
Maffledarfed
Date Joined: Sep 27, 2012
Posts: 40

Mar 4, 2013 -- 5:25PM, sage62 wrote:

Not so much overpowered, but there are a few decks that are rather notorious amongst my playgroup. My U/B control, Tempered Steel and Eldrazi Ascension decks all have a certain level of notoriety amongst my playgroup, mostly the control though. The first two usually aren't that bad in multiplayer which is what we mostly play so they usually aren't too much of an issue. Easily the most hated deck in our playgroup though is a certain lifegain deck which pretty much has the reverse problem going for it. In duels it's mostly manageable but in multiplayer it drags games out forever unless people specifically focus it down as quickly as possible. It's mere prescence in a game always starts a wave of annoyance and complaints and for that alone it's one of the few decks I can safely say that I hate.



This is kind of what I am asking, how does your group handle a person who just plays the same thing? Other than down rght kicking someone whats an appropriate way of dealing with these in an un event setting?

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4 months ago  ::  Mar 04, 2013 - 6:00PM #7
sage62
Date Joined: Nov 3, 2011
Posts: 1,689
Well he has other decks so it's not like he only ever plays that certain deck. For the most part playgroups govern themselves, if a certain deck stomps everything else everybody makes the appropriate course of action would be to ask him to play something else. Multiplayer can also be something of an equalizer, most decks perform really well in multiplayer or 1on1, not many can be fully overwhelming in both, and if things get out of hand having other players to back you up against a common threat can really help lower an "unbeatable" deck to a more manageable level.
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4 months ago  ::  Mar 04, 2013 - 6:06PM #8
Taldier
Date Joined: Oct 9, 2011
Posts: 476
I find that free for all multiplayer can be a pretty good equalizer as long as decks arent being specifically designed for it.

Obviously if someone can easily take down your entire table singlehandedly then that is an issue that needs to be addressed by either the others building better decks or him not playing strong ones.

Really none of the decks you described seem particularly overpowering to me, but thats because Im used to a different type of meta within my playgroup.  What you think is broken, others might find fairly easy to disrupt if they have an answer in their deck.
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4 months ago  ::  Mar 04, 2013 - 6:14PM #9
sage62
Date Joined: Nov 3, 2011
Posts: 1,689

Mar 4, 2013 -- 6:06PM, Taldier wrote:

I find that free for all multiplayer can be a pretty good equalizer as long as decks arent being specifically designed for it.

Obviously if someone can easily take down your entire table singlehandedly then that is an issue that needs to be addressed by either the others building better decks or him not playing strong ones.

Really none of the decks you described seem particularly overpowering to me, but thats because Im used to a different type of meta within my playgroup.  What you think is broken, others might find fairly easy to disrupt if they have an answer in their deck.




If you're talking about the decks I posted it's not that any of them are overpowered, by all means my playgroup is pretty well balanced player to player, it's more so that dedicated lifegain decks are a pain in multiplayer games because even when they don't win they drag the game on.

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4 months ago  ::  Mar 04, 2013 - 7:05PM #10
Symar
Date Joined: Jun 14, 2007
Posts: 824
Compared to my partner's deck, all mine are OP. Even the janky casual Cat tribal deck I made.
Compared to typical FNM, I'm probably right around average.
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