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3 months ago ::
Mar 03, 2013 - 12:06PM
#1
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I need some help with this deck
Land: 24 4 Simic Guildgate 11 Island 9 Forest
Creatures: 23 3 Cloudfin Raptor 4 Experiment One 1 Gyre Sage 3 Shambleshark 3 Zameck Guildmage 3 Elusive Krasis 2 Crocanura 2 Fathom Mage 2 Master Biomancer Spells: 13 4 Simic Charm 3 Rapid Hybridization 2 Hands of Binding 2 Aetherize 2 Forced Adaptation
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3 months ago ::
Mar 04, 2013 - 2:21PM
#2
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Date Joined:
Nov 10, 2012
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With autocards
Show
We might be able to help you better if you posted some more details on your deck. Like, what is your plan for victory? Why did you include the cards that you did? What are your goals for them?
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3 months ago ::
Mar 04, 2013 - 2:50PM
#3
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The Deck is all about Evolve, basically play creatures and evolve them then use the counters to draw cards and all those shenanigans. The creatures were chosen so they would evolve every turn so the next creature to be played would idealy have more power or thoughness than the previous one, then just drop Master Biomancer and abuse it Zameck and Fathom provide card draw. Simic Charm is a must have and Rapid Hybridization is very versatile as an evolve trigger and as (not so good) removal, Hands of Binding work well with Cloudfin and Elusive Krasis. Aetherize for defensive proposites, and Forced Adaptation works well with almost all Evolve cards.
Im probably able to get 2 more Biomancers and a Prime Speaker perhaps.
Any help would be apreciated
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2 months ago ::
Mar 23, 2013 - 2:00PM
#4
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Here is a Simic deck I use that runs pretty well, feel free to use it, or to get ideas from. LANDS 24 4x Simic Guildgate 9x Forest 11x Island CREATURES 26 4x Cloudfin Raptor 3x Frilled Oculus 4x Crocanura 2x Clinging Anemones 4x Shambleshark 2x Ivy Lane Denizen 3x Drakewing Krasis 2x Leyline Phantom 2x Adaptive Snapjaw ENCHANTMENTS 2 2x Forced Adaptation INSTANTS 6 2x Burst of Strength 2x Wildwood Rebirth 2x Bioshift ARTIFACTS 2 2x Simic Keyrune Also, it sometimes helps if others could be able to see the cards. To Auto card put a [
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