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3 months ago ::
Mar 02, 2013 - 11:13AM
#1
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Date Joined:
May 18, 2010
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I have a multicolor cube, and I would like for the cube community to take a look at it and tell me what could be better. I understand I am missing some cards, but my cube isn't done yet, and I have no source of income, so currently I don't have anything to get the cards I need for it. White Spoiler:
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3 months ago ::
Mar 04, 2013 - 8:24PM
#2
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Date Joined:
Mar 12, 2006
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Well here's my first suggestion: take the weakest 15 cards, and ask yourself how many of the cards in that pack would be worth taking before its all just cards 22-24 in your final deck? I've started doing this with my cube, and it helped me cut a lot of cards when I was trying to make room.
Other reason I suggest that is because you have a lot of low power level cards in your list, and then you have serious haymakers like Wurmcoil Engine. The person with that Wurmcoil is probably going to win a lot of the drafts. Also, cut Into the Core, and Wrack with Madness is pretty miserable removal.
I get that you want your cube to be multicolor, but is it really worth it to play a 1/1 flash or a 1/1 mana filter in red/black to make that happen? When I was coming to look at this list, I expected almost every card to be multicolor, instead of 1/3.
HOWEVER, I could be completely off base with this, as I didn't read every card on the list. Just checked over it and looked at stuff I didn't know.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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3 months ago ::
Mar 05, 2013 - 2:26PM
#3
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Date Joined:
May 18, 2010
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Well here's my first suggestion: take the weakest 15 cards, and ask yourself how many of the cards in that pack would be worth taking before its all just cards 22-24 in your final deck? I've started doing this with my cube, and it helped me cut a lot of cards when I was trying to make room.
Other reason I suggest that is because you have a lot of low power level cards in your list, and then you have serious haymakers like Wurmcoil Engine. The person with that Wurmcoil is probably going to win a lot of the drafts. Also, cut Into the Core, and Wrack with Madness is pretty miserable removal.
I get that you want your cube to be multicolor, but is it really worth it to play a 1/1 flash or a 1/1 mana filter in red/black to make that happen? When I was coming to look at this list, I expected almost every card to be multicolor, instead of 1/3.
HOWEVER, I could be completely off base with this, as I didn't read every card on the list. Just checked over it and looked at stuff I didn't know.
Yeah, the reason I have them in there is because I don't have anything better to put in. My income is 0, so I can't afford cool cards like sphinx's revelation or even rakdos' return , but they'd be there if I had them.
That goes for a lot of some other stuff. Also, why exactly cut wrack and Into the core? If you don't mind extrapolating. I have no problems cutting them, but I'd like to hear why.
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3 months ago ::
Mar 13, 2013 - 8:56AM
#4
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Date Joined:
Mar 12, 2006
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I don't like wrack because it can't kill all creatures, triggers lifelink (which red decks don't really like doing), and costs four mana as a single removal spell on a creature. I don't like Into the Core because it has to have two targets- that means if there's only one artifact on the board (say, their wurmcoil engine) you can't get rid of it. It also means that you might have to often 2-for-1 your self to remove their threats. That, and there are a lot of more powerful 4-drops in red.
I'd suggest adding Shattering Strike from GTC (Its an improved Shatter), or Torch Fiend from INN (gives you artifact removal and an aggresive creature), Manic Vandal (M13), Uktabi Oragutan, and Viridian Shaman (Mirrodin) for artifact removal-they're all commons/uncommons.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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3 months ago ::
Mar 13, 2013 - 7:12PM
#5
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Date Joined:
May 18, 2010
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I don't like wrack because it can't kill all creatures, triggers lifelink (which red decks don't really like doing), and costs four mana as a single removal spell on a creature. I don't like Into the Core because it has to have two targets- that means if there's only one artifact on the board (say, their wurmcoil engine) you can't get rid of it. It also means that you might have to often 2-for-1 your self to remove their threats. That, and there are a lot of more powerful 4-drops in red.
I'd suggest adding Shattering Strike from GTC (Its an improved Shatter), or Torch Fiend from INN (gives you artifact removal and an aggresive creature), Manic Vandal (M13), Uktabi Oragutan, and Viridian Shaman (Mirrodin) for artifact removal-they're all commons/uncommons.
I do have Toch fiend in there, and I believe I have shattering spree too. I also have vithian raiders . Manic Vandal seems good, but I want some cards that hit enchantments too, because I like enchantments and I want them to be strong, but not overbearing (Hence why enchantment removal is good)
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