1) Liege: Every upkeep creates a 3/3 Wurm with no abilities 2) Informer: and sac the 3/3 Wurm to mill the opponent 3) Ogre: Since the 3/3 Wurm dies, a 2/2 Deathtouch Rat comes into play
Since Liege is also Green, also including Doubling Season for 2 3/3 Wurms, to mill the opponent TWICE, and get 4 2/2 Deathtouch Rats.
Replace Ogre Slumlord with Grave Pact . Every time you sacrifice a token, your opponents will also sacrifice a creature. This will give you the added option of being able to swing for the win when your opponents have no blockers left.
Even though it WOULD have been ridding 3/3 for 2/2, the 3/3's do NOT have deathtouch and unable to kill that 5/6 (on the ground) creature as quickly as a 2/2 WITH deathtouch might have. With a Season and a card that gives all rats flying with Lord out in play (giving them deathtouch) and you have an unstoppable army of chumpable rats that you are able to attack with (with multiple Seasons and Lords)
Yet even with Dimir colors (the one blue creature that when IT gets flying, it flips and gives all your creatures flying), still, having 2/2 DEATHTOUCHcreatures over 3/3 NON-Deathtouch creatures (keyword here is deathtouch) is a better tactic to limit the field (ground if they do not have flying, both with that one creature). . . . . I was just trying to point out what WOULD have been a great tactic to get them to mill and also get you some deathtouchers.
Yet the Zone would . . . . (before stopped, I would have said that it wouldn't work because you have to sacrifice the token for the ability but then realized the better solution)
Replace Ogre Slumlord with Grave Pact . Every time you sacrifice a token, your opponents will also sacrifice a creature. This will give you the added option of being able to swing for the win when your opponents have no blockers left.
Darn, I forgot about the Pact . I might have to include that now.
Informer +Liege +Zone +Pact . . . . May take a while but damn . . . . Make them sac creatures AND mill . . . . Thanks to you two. Nice Golgari Teamwork there. I actually like it. I might want to make a deck around that now since it allows ME to build and limits them from building and the milling/sacing doesn't cost a single mana (except to cast the cards).
The liege also seems kinda irrelevant in this nonbo, even if it worked the way you think it does.
A) Falconer is right about being Worm and not Wurm and B) Even thought the liege may seem 'irrelevant', it is producing the token that you will be sacrificing to allow you to mill them and combined with a Season and another Liege, it allows you to build a harder army.
Heyya, had a thought, Death's Presence does not say nontoken creatures. your blockers could quickly become less chump and more terrible threat if you're saccing worms each turn anyway.