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4 months ago  ::  Feb 27, 2013 - 1:59PM #1
draco_pryde
Date Joined: Sep 14, 2005
Posts: 788
Here is my G/U Sliver Deck, needs work. What do you think?

4 x Gemhide Sliver
4 x Muscle Sliver
3 x Might Sliver
3 x Reflex Sliver
2 x Psionic Sliver
2 x Shifting Sliver
4 x Winged Sliver
4 x Crystalline Sliver
4 x Distant Melody
4 x Harmonize
2 x Overrun
12 x Island
12 x Forest


Basically I'm wondering if you guys know of any new cards that might add some fun tricks to this. No Sliver Lords please, they're out of my price range.
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4 months ago  ::  Feb 27, 2013 - 2:33PM #2
Nebac
Date Joined: Dec 7, 2008
Posts: 29
That looks like a pretty solid build.  I run a GW sliver deck that is pretty fast and a lot of fun.  I'd replace the Might Sliver with Brood Sliver .  If you are worried about the slivers not geting big enough Coat of Arms is always a good fit in a sliver deck (you could put two in instead of the Overrun 's but that's a preference thing). 

Quick Sliver is fun for the sake of messing with people, but you don't really need them, however dropping a Brood as an instant after an opponent decides not to block, and getting a bunch of Sliver tokens that have haste and can produce mana is fun.  Especially when they just pump each other due to the Coat of Arms
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4 months ago  ::  Feb 27, 2013 - 4:33PM #3
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,204
I wouldn't run coat of arms because it will also benefit your opponent instead run door of destinies .  I would also run virulent sliver .  i would cut harmonize because you have plenty of draw with distant melodies
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4 months ago  ::  Feb 28, 2013 - 10:15AM #4
draco_pryde
Date Joined: Sep 14, 2005
Posts: 788
I would run the Doors but I don't have any.
I forgot to mention that this is one of the few decks I own that runs a sideboard so here it is:

Sideboard
3 x Quick Sliver
4 x Counterspell
4 x Mana Leak
4 x Triumph of the Horde
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4 months ago  ::  Mar 01, 2013 - 5:10AM #5
greenmeanie72
Date Joined: Jan 28, 2011
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Ok I know your on a budget so if you have Coat of Arms I would play it.  What about Overwhelming Stampede instead of overrun ?  I would think by the time you cast Overwhelming Stampede that one of your creatures will be at least a 4/4 or more.  You could run something like Descendants' Path .
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4 months ago  ::  Mar 01, 2013 - 10:34AM #6
draco_pryde
Date Joined: Sep 14, 2005
Posts: 788
I'm dabateing droping in a set of Homing Sliver , what do you think?

Mar 1, 2013 -- 5:10AM, greenmeanie72 wrote:

Ok I know your on a budget so if you have Coat of Arms I would play it.  What about Overwhelming Stampede instead of [c]overrun[c/]?  I would think by the time you cast Overwhelming Stampede that one of your creatures will be at least a 4/4 or more.  You could run something like Descendants' Path .



I have 2 coats so they might go in, I like the Stampede so if I can find some they'll go in to. The problem with the path is I only run 9-12 spells depending on how I sideboard and while that means mostly I get free creatures you really don't want to put any of the spells on the bottom. Still worth considering just need to do risk assessment on it. as for the earlier suggestion of Virulent Sliver, the triumph works better which is how I remembered to post the side-board.

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4 months ago  ::  Mar 01, 2013 - 8:43PM #7
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,204

Mar 1, 2013 -- 10:34AM, draco_pryde wrote:

I'm dabateing droping in a set of Homing Sliver , what do you think?



Then you going into tri color.  You would need to add some mountains or dual lands.  Then i would replace reflex sliver with heart sliver .  Do get me wrong there good for tutoring for the sliver you need.  Also you would want to add creeping renaissance as a way to get back your other slivers.  Personally i like it were it's at in terms of colors.

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4 months ago  ::  Mar 04, 2013 - 10:42AM #8
draco_pryde
Date Joined: Sep 14, 2005
Posts: 788

Mar 1, 2013 -- 8:43PM, greenmeanie72 wrote:

Then you going into tri color.  You would need to add some mountains or dual lands. 




Not really. You can just cycle them from your hand, I was just thinking of using them as single use tutors. If you WANTED to hardcast one you'd just have to run it through a Gemhide Sliver . I was also thinking if I didn't go with the homing I'd use the Harmonize slot for 2x Coat of Arms (doors if I can get them) and 2x Primal Surge instead of the Path(still gets you a ton of free cards and you only risk losing 1 card.)

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4 months ago  ::  Mar 04, 2013 - 2:04PM #9
Maraxas-of-Keld
Date Joined: Dec 11, 2009
Posts: 7,954
Relying on Gemhide Sliver to cast Crystaliine Sliver seems like a fragile plan. If I was playing against that, I would burn your gemhide sliver on sight to prevent you from getting it out. Run some mana fixing lands like Ancient Ziggurat or something.

Dormant Sliver for card draw? You can kill it with Psionic Sliver when you want to attack, but I like the idea of a sliver deck that wins with the psion anyway. Mesmeric Sliver or Telekinetic Sliver could be used for more control then, and Mnemonic Sliver for it to die. It's a different route I guess.

I don't like having both distant melody and harmonize, that is a ton of card draw and you might not need it all. Overrun seems redundant with might sliver and things, and there is Horned Sliver if you really want trample.
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4 months ago  ::  Mar 05, 2013 - 10:42AM #10
draco_pryde
Date Joined: Sep 14, 2005
Posts: 788
ok I'm looking at two diffrent paths for improvementsto the main deck, which do you think is better?

version 1
4 x Gemhide Sliver
4 x Muscle Sliver
3 x Might Sliver
3 x Reflex Sliver
2 x Psionic Sliver
2 x Shifting Sliver
4 x Winged Sliver
4 x Crystalline Sliver
4 x Distant Melody
4 x Homing sliver
2 x Overrun
4 x Ancient Ziggurat
10 x Island
10 x Forest


Version 2
4 x Gemhide Sliver
4 x Muscle Sliver
3 x Might Sliver
3 x Reflex Sliver
2 x Psionic Sliver
2 x Shifting Sliver
4 x Winged Sliver
3 x Horned Sliver
3 x Crystalline Sliver
2 x Soul of the Harvest
2 x Coat of Arms
4 x Primal Surge
4 x Ancient Ziggurat
10 x Island
10 x Forest


I thought about using the Dormant Sliver in the second list but I think that would just draw too many cards off the surge, am I right?


Mar 4, 2013 -- 2:04PM, Maraxas-of-Keld wrote:

Relying on Gemhide Sliver to cast Crystaliine Sliver seems like a fragile plan. If I was playing against that, I would burn your gemhide sliver on sight to prevent you from getting it out. Run some mana fixing lands like Ancient Ziggurat or something.

Dormant Sliver for card draw? You can kill it with Psionic Sliver when you want to attack, but I like the idea of a sliver deck that wins with the psion anyway. Mesmeric Sliver or Telekinetic Sliver could be used for more control then, and Mnemonic Sliver for it to die. It's a different route I guess.

I don't like having both distant melody and harmonize, that is a ton of card draw and you might not need it all. Overrun seems redundant with might sliver and things, and there is Horned Sliver if you really want trample.




I didn't want to use dual lands as the good ones I can't afford and the others come in tapped which in this deck is rarely worth it. I hadn't thought of the Ziggurat though, thanks.
I like the draw on dormant but the defender cripples this deck and the Psionics are too infrequent to rely on to get rid of them. I'm not very good at control decks(boarding in the 8 counters & 3 Quicks is pretty much the best I can do) so the more control route you suggested I would just suck at. I've already decided to drop harmonize and am looking at replacement ideas. The overrun helps when going for the kill, even so 2 is enough.

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