Basically I'm wondering if you guys know of any new cards that might add some fun tricks to this. No Sliver Lords please, they're out of my price range.
That looks like a pretty solid build. I run a GW sliver deck that is pretty fast and a lot of fun. I'd replace the Might Sliver with Brood Sliver . If you are worried about the slivers not geting big enough Coat of Arms is always a good fit in a sliver deck (you could put two in instead of the Overrun 's but that's a preference thing).
Quick Sliver is fun for the sake of messing with people, but you don't really need them, however dropping a Brood as an instant after an opponent decides not to block, and getting a bunch of Sliver tokens that have haste and can produce mana is fun. Especially when they just pump each other due to the Coat of Arms
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
I have 2 coats so they might go in, I like the Stampede so if I can find some they'll go in to. The problem with the path is I only run 9-12 spells depending on how I sideboard and while that means mostly I get free creatures you really don't want to put any of the spells on the bottom. Still worth considering just need to do risk assessment on it. as for the earlier suggestion of Virulent Sliver, the triumph works better which is how I remembered to post the side-board.
I'm dabateing droping in a set of Homing Sliver , what do you think?
Then you going into tri color. You would need to add some mountains or dual lands. Then i would replace reflex sliver with heart sliver . Do get me wrong there good for tutoring for the sliver you need. Also you would want to add creeping renaissance as a way to get back your other slivers. Personally i like it were it's at in terms of colors.
I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
Then you going into tri color. You would need to add some mountains or dual lands.
Not really. You can just cycle them from your hand, I was just thinking of using them as single use tutors. If you WANTED to hardcast one you'd just have to run it through a Gemhide Sliver . I was also thinking if I didn't go with the homing I'd use the Harmonize slot for 2x Coat of Arms (doors if I can get them) and 2x Primal Surge instead of the Path(still gets you a ton of free cards and you only risk losing 1 card.)
Relying on Gemhide Sliver to cast Crystaliine Sliver seems like a fragile plan. If I was playing against that, I would burn your gemhide sliver on sight to prevent you from getting it out. Run some mana fixing lands like Ancient Ziggurat or something.
I don't like having both distant melody and harmonize, that is a ton of card draw and you might not need it all. Overrun seems redundant with might sliver and things, and there is Horned Sliver if you really want trample.
Relying on Gemhide Sliver to cast Crystaliine Sliver seems like a fragile plan. If I was playing against that, I would burn your gemhide sliver on sight to prevent you from getting it out. Run some mana fixing lands like Ancient Ziggurat or something.
I don't like having both distant melody and harmonize, that is a ton of card draw and you might not need it all. Overrun seems redundant with might sliver and things, and there is Horned Sliver if you really want trample.
I didn't want to use dual lands as the good ones I can't afford and the others come in tapped which in this deck is rarely worth it. I hadn't thought of the Ziggurat though, thanks. I like the draw on dormant but the defender cripples this deck and the Psionics are too infrequent to rely on to get rid of them. I'm not very good at control decks(boarding in the 8 counters & 3 Quicks is pretty much the best I can do) so the more control route you suggested I would just suck at. I've already decided to drop harmonize and am looking at replacement ideas. The overrun helps when going for the kill, even so 2 is enough.