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3 months ago ::
Feb 27, 2013 - 8:32AM
#1
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Another GTC card to rate is... Last Thoughts Spoiler:
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5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I don't really like this cipher spell. Most of the time it's a sorcery speed Inspiration that you have to play before attacks. Not really what I want in a draw spell. 1.5 Discuss!
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3 months ago ::
Feb 27, 2013 - 8:38AM
#2
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Date Joined:
Aug 10, 2012
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I think I would've been inclined to go 1.5 as well, but after reading Matt's puremtgo.com article I'm inclined to go higher. I won't until I test it.
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3 months ago ::
Feb 27, 2013 - 8:43AM
#3
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Date Joined:
Jun 28, 2008
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2.5, Either you get 3 or more cards for 4 or your opponent is throwing removal at tiny evasive dude for a loss of CA. I don't want to run more than 2 of them, but they are a solid card that can really help a Dimir deck draw into the removal/counters it needs.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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3 months ago ::
Feb 27, 2013 - 8:44AM
#4
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Date Joined:
Jun 15, 2009
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I think this has to be at least a 2.0. It's generally a 4 CMC Divination the turn you cast it, and then gets insanely good in a hurry if it sticks.
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3 months ago ::
Feb 27, 2013 - 10:54AM
#5
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What bobus said. If you hit with it twice you are coming out ahead. Probably wouldn't ever run more than one though. 2.0
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3 months ago ::
Feb 27, 2013 - 10:56AM
#6
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Date Joined:
Mar 31, 2002
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I've used it and seen in action. At the current, it is one of the "core" three Ciphers from what I've seen (The other two are Call of the Nightwing and Hands). The CA from it goes from passable(2 cards for 4 cmc usually), to amazing (Aything beyond that). That said, I'd only include one or maybe 2, so I'll give it 2-2.5. It generally will wheel and you'll have plenty of chances to pick one up, so its not really extremely important.
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3 months ago ::
Feb 27, 2013 - 11:45AM
#7
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Date Joined:
Nov 18, 2012
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The problem with cards like these is that, if you build your deck in such a way that it can use cipher effectively, it won't be built in a way that it wants to run draw spells.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
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What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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3 months ago ::
Feb 27, 2013 - 12:34PM
#8
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Date Joined:
Jun 28, 2008
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The problem with cards like these is that, if you build your deck in such a way that it can use cipher effectively, it won't be built in a way that it wants to run draw spells.
Wait, what about Cipher decks doesn't like draw spells? THe high curve?
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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3 months ago ::
Feb 27, 2013 - 1:39PM
#9
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Date Joined:
Oct 11, 2007
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I don't think there is a "cipher deck". I think the good dimir deck runs cheap evaders, a couple of blockers perhaps, lots of removal / disruption, and a few key ciphers to put things away. The preferred common ciphers being hands of binding for board control and shadow slice to end the game out of nowhere.
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