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3 months ago ::
Feb 23, 2013 - 7:49PM
#1
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Date Joined:
Jan 23, 2013
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I'm looking to build an Elf Ramp deck, based around Master Biomancer . The biggest thing is the sorcery/instant base, how many creatures (I'm sure it's going to be creature heavy). The creatures that I was looking at were: Master Biomancer Golgari Decoy (for force blocks for big swings with the rest) Gyre Sage Elvish Archdruid Yeva's Forcemage Arbor Elf Elvish Visionary Spire Tracer (Probably will be dropped but haven't looked at all the possibilities with this) Zameck Guildmage Ivy Lane Denizen 3 x Spire Tracer 4 x Arbor Elf 3 x Zameck Guildmage 3 x Elvish Visionary 1 x Golgari Decoy 4 x Gyre Sage 3 x Yeva's Forcemage 3 x Elvish Archdruid 4 x Master Biomancer 2 x Ivy Lane Denizen 4 x Simic Charm 2 x Mystic Genesis Mana base will look a bit like this 4 x Breeding Pool 4 x Hinterland Harbor 4 x Cavern of Souls 2 x Kessig Wolf Run 2 x Stomping Ground 1 x Rootbound Crag 5 x Forest 2 x Island It's very rough. I just want to see if you guys have any suggestions on the deck. The goal is to pump Master Biomancer to pump the rest and swing in for lethal. Mainly any spells that you would see would fit into this deck would be great!
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3 months ago ::
Feb 24, 2013 - 5:27AM
#2
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Date Joined:
Jan 23, 2013
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Narrowed spells down to: 4 x Simic Charm 2 x Mystic Genesis I wanted cards that gave me pump, or combat tricks, so I was looking at Blessings of Nature , Rancor , Giant Growth , Titanic Growth , and Chorus of Might . Declare attackers, they declare no blockers, pump Biomancer, everyone else gets +x, swing for lethal.
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3 months ago ::
Feb 24, 2013 - 6:07AM
#3
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Declare attackers, they declare no blockers, pump Biomancer, everyone else gets +x, swing for lethal.
Actually, Master Biomancer doesn't work that way. It only pumps creatures when they enter the battlefield. However, you could pump the biomancer, then play another creature to add more counters to it.
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3 months ago ::
Feb 24, 2013 - 8:32AM
#4
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Date Joined:
Jan 23, 2013
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I guess I got a little overexcited. So maybe I should throw in Rancor
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3 months ago ::
Feb 24, 2013 - 10:57AM
#5
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With all the mana those elves can make, you might have fun trying more Stomping Ground s and Rootbound Crag s with a Bonfire of the Damned or perhaps Clan Defiance .
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3 months ago ::
Feb 24, 2013 - 11:02AM
#6
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Date Joined:
Jan 23, 2013
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I like the ideas.. I would have a lot of mana to flood the board and wipe.
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3 months ago ::
Feb 24, 2013 - 12:09PM
#7
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I tried making a deck like this but had a lot of trouble at FNM I only won when I craterhoofed for lethal I found it was just to vulnerable to control and to slow for the combos. I wish you luck with it though
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3 months ago ::
Feb 24, 2013 - 12:51PM
#8
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Date Joined:
Sep 19, 2012
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Alright my friend has a deck like this. Add primal surge and some big creatures and cut out a bunch of the instants.
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3 months ago ::
Feb 24, 2013 - 5:22PM
#9
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Date Joined:
Jan 23, 2013
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What should I cut?
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3 months ago ::
Feb 24, 2013 - 5:24PM
#10
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Date Joined:
Jan 23, 2013
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Oops, I see what you mean. What big creatures and how many should I run? 2 or 3?
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