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jund is already a well established archetype. you have some basic ideas right, but some of your cards are off (clan definance, deathrite shaman is very, very overrated in standard, skullcrack is completely unplayable in this deck, your removal suite is pretty far off).
i suggest looking at some of the recent jund lists that have done well recently (like at the PT this past weekend) to get some good ideas.
you likely want about 25 lands with 4 farseek and possibly a rakdos keyrune or 2.
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