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3 months ago ::
Feb 21, 2013 - 1:51PM
#1
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Date Joined:
Sep 14, 2005
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So at the local card shop every couple months they have a "Bad Tribal" tournament. The basic rules are that you build a Tribal deck with 25 creatures of one type from any of the sets, the rest of the deck has to be Modern Legal. They have a list of banned tribes which are most of the good ones like Slivers, Goblins, Soldiers, Merfolk, Zombies, and I think Rats are on there too, then color specific tribes like White Clerics, Green Elves, and blue Wizards. They also have a regular Banned list like most formats with cards like Skullclamp and Cranial plating, although I don't remember the whole list. Does this sound cool to anybody else? I like the idea because I tend to use the lesser tribes anyway. I'm trying to build 2 of them at the moment and thought I'd go green since it's my strongest color. Any suggestions? Wolf Deck 4 x Young Wolf 4 x Wandering Wolf 4 x Timberpack Wolf 4 x Lone wolf 4 x Sacred Wolf 4 x Howlgeist 1 x Wolf Pack 3 x Overrun 4 x Harmonize 3 x Howl of the Night Pack 3 x Parallel Lives 22 x Forest Dryad Deck 4 x Shanodin Dryad 4 x Willow Dryad 4 x Rushwood Dryad 4 x Yavimaya Dryad 3 x Somberwald Dryad 3 x Vine Dryad 3 x Dryad Sophisticate 4 x Lush Growth 3 x Blanchwood Armor 4 x Serene Remembrance 4 x Primal Bellow 20 x Forest
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3 months ago ::
Feb 21, 2013 - 2:15PM
#2
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I say that's BS. Instead of banning certain tribes, why not leave them and force everyone else to build tribes to their level? My playgroup has a similar thing going on once a week. The speed of the goblins, elves, and vampires has made everyone step up and build faster decks. And there plenty of lesser tribes that have answered the call. Elementals, giants, treefolk all have strong representation. There's even a dragon deck that can keep up with everything but the goblins and vamps. Our rules say 22 tribal cards and 1 creature that can step out of the tribe, and doesn't count towrds the 22. Fun format. I think one of the "rules" we have that makes it possible for other tribes to be competitive is that everyone brings 6 decks, numbered 1-6, and at the beginning of a match, you roll a die to see which deck you're playing that match. You never know what deck you're playing against what deck. You HAVE to make sure all your decks are up to the task. And no sideboards either. Real men don't play sideboards.  As far as your decks go, I don't know enough about wolves to comment on that one, but I like the dryad list. Creative. I don't know if I'd play the Plains just for Trostani though. Worse comes to worse, you can Lush Growth one of your own lands. Keep it all forests for the cards that count on them. Where be Dryad Arbor ? Some sort of mana ramp might be nice too. You'd think there would be a dryad that gave you mana, other than Dryad Arbor. I guess running Dryad Arbor as a creature would count as ramp, as well as boosting your forest count...
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3 months ago ::
Feb 21, 2013 - 2:53PM
#3
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Date Joined:
Jun 10, 2012
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Both decks could use some buffs. The Wolves and Dryads both have a semi-unblockable thing going for them. Is Door of Destinies banned? If not, EXCELLENT card for a tribal deck that plays a lot of creatures. Also agree that Trostani is not worth splashing white. You have no tokens to populate or even big toughness creatures to gain life with. Also, both decks could use a Blanchwood Armor , Overrun or some version of that.
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3 months ago ::
Feb 21, 2013 - 3:34PM
#4
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Date Joined:
Jul 17, 2003
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A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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3 months ago ::
Feb 21, 2013 - 3:38PM
#5
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Playing tribal, I'd rather play Alpha Status . Depends on whether you regularly have out twice as many forests as critters.
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3 months ago ::
Feb 21, 2013 - 3:56PM
#6
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Date Joined:
Nov 12, 2012
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You can turn the Green wolf deck into Green/Red and run Immerwolf and Pyreheart Wolf and Arctic Wolves Briarpack Alpha doesnt seem bad. In addition running werewolves would be cool too, most of them are cheap to buy and they have lord suppourt
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3 months ago ::
Feb 21, 2013 - 4:17PM
#7
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Imma guess sliver is banned. I would probs go spirit.
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3 months ago ::
Feb 21, 2013 - 5:03PM
#8
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Date Joined:
Jun 10, 2012
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Totally forgot Alpha Status ! Yikes! Also, flavorfully fitting. Run both! XD
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3 months ago ::
Feb 22, 2013 - 3:02AM
#9
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3 months ago ::
Feb 22, 2013 - 10:48AM
#10
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Date Joined:
Sep 14, 2005
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Thanks guys for all the suggestions, I made some changes to the list(or I will after this post). Any thoughts on what other decks or tribes might be good here? I think one of the "rules" we have that makes it possible for other tribes to be competitive is that everyone brings 6 decks, numbered 1-6, and at the beginning of a match, you roll a die to see which deck you're playing that match. You never know what deck you're playing against what deck. You HAVE to make sure all your decks are up to the task. And no sideboards either. Real men don't play sideboards. 
As far as your decks go, I don't know enough about wolves to comment on that one, but I like the dryad list. Creative. I don't know if I'd play the Plains just for Trostani though. Worse comes to worse, you can Lush Growth one of your own lands. Keep it all forests for the cards that count on them.
Where be Dryad Arbor ?
I like your format way better but I have to play what they offer, but if I can get some friends together I can see me playing that alot. As for Trostani, I just put her in cuz I needed a 25th creature but I think I'll just trim a few others and add Dryad Sophisticate . The reason for no Arbor's is purely just because I can't afford them, if someone was to just hand me a playset for free they'd be in here.
Both decks could use some buffs. The Wolves and Dryads both have a semi-unblockable thing going for them. Is Door of Destinies banned? If not, EXCELLENT card for a tribal deck that plays a lot of creatures. Also agree that Trostani is not worth splashing white. You have no tokens to populate or even big toughness creatures to gain life with. Also, both decks could use a Blanchwood Armor , Overrun or some version of that.
I'm pretty sure the doors are banned but I'd need to look at the list again to be certain, but if they're not I think every deck would run them. I have the bellow in there for buffing but that may change to overrun atleast in the wolf deck. I kind of like the idea of drawing the power from the Forests in the dryad deck, so I may add some Armors to that one.
You can turn the Green wolf deck into Green/Red and run Immerwolf and Pyreheart Wolf and Arctic Wolves Briarpack Alpha doesnt seem bad.
In addition running werewolves would be cool too, most of them are cheap to buy and they have lord suppourt
I had considered that but wanted to try Mono-G because of the Howl's, I may switch it or even just splash for Immerwolf though you'd only get half the abillity with it. I'm not sure but I think they added werewolves to the banned list, and I know they're considering adding knights to atleast the color list for White ones.
Imma guess sliver is banned. I would probs go spirit.
Sliver was actually first on the list, I just forgot the put it in here( I'll change it in a second). I originally wanted to go with Spirits but Blue is my weakest color so I wanted to go with what I know for my first attempt.
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