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3 months ago  ::  Feb 22, 2013 - 6:03AM #11
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
burning tree emissary doens't do anything.  if this deck played a bunch of other 2 or 3 drops, then i'd be worth it, but as of now, the best you could hope for is a turn 2 emissary into farseek or something.
Blue is the best color ever.  How do you deal?

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3 months ago  ::  Feb 22, 2013 - 7:41AM #12
Niche
Date Joined: Apr 25, 2008
Posts: 8,536
I always love conceptual lists... but I don't feel like you designed this with having to play against Boros Reckoner in about 50% of your games in mind.

This is why Rapid Hybridization was suggested I'm sure.... because once you answer the Reckoner question (even if it just turning it into something pitiful) your guys do just run over top. 


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3 months ago  ::  Feb 22, 2013 - 12:13PM #13
iBurnUlongTime
Date Joined: Dec 17, 2012
Posts: 474

Feb 22, 2013 -- 6:03AM, Burning_Forest wrote:

burning tree emissary doens't do anything.  if this deck played a bunch of other 2 or 3 drops, then i'd be worth it, but as of now, the best you could hope for is a turn 2 emissary into farseek or something.




The idea of the emmissary is more for color fixing and to add blockers to give you more of a chance to get to the mid game. Also if you have a biomancer out you can still get a 4/4 and fix your mana. I also suggested running the avengers instead of that because of the same thing, being able to flash out a 5/5(regnerater) with 1 biomancer out seems pretty strong tech to me. Same idea with snapcaster and you get to reuse a charm and make a 4/3 with a biomancer out.

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3 months ago  ::  Feb 22, 2013 - 3:35PM #14
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
I don't think you're fast enough to want skullcrack in the board.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.

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3 months ago  ::  Feb 22, 2013 - 4:43PM #15
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,414
Izzet Charm isn't great.

You're correct this list predates Boros Reckoners in every matchup, but its not as big an issue with Trample since you cap the damage they can do with the ability, and your creatures get big enough that they're not at risk.

Still worth having other outs though.

I think this deck is going to be built on the same underlying basis as Jund, although your spells are different (less hard removal).

Is Clan Defiance a thing here? Or is Bonfire better?

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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3 months ago  ::  Feb 22, 2013 - 4:52PM #16
Jman22
Date Joined: Mar 12, 2006
Posts: 2,780
Clan Defiance is much hotter than people suspect. Going to see play once Bonfire rotates, methinks. And have you considered Spell Ruture?
Suggest cutting Izzet Charm for something, such as the best removal spell in standard that you aren't running. But by and far, don't like Izzet Charm. Super lackluster.
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3 months ago  ::  Feb 22, 2013 - 9:06PM #17
SimpleMan
Date Joined: Jun 4, 2011
Posts: 655
Id like to see a couple Ground Assault here. Its going to be one of your best ways to permanently deal with bigger creatures like thundermaw hellkite.  I also am on the Clan Defiance team at the moment. Its been beautiful for me.
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