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3 months ago ::
Feb 20, 2013 - 2:36PM
#1
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Date Joined:
May 17, 2012
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Safeguard - Mana Cost For example: Safeguard    That mana is spent this turn, but you get it back at the beginning of the first main phase of your next turn. Holder of Secrets   Creature - Merfolk Wizard  : Safeguard   . 2/2
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3 months ago ::
Feb 20, 2013 - 2:38PM
#2
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Date Joined:
Aug 21, 2012
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So...what does it actually do? Is it just this?:
"Safeguard (COST) (When this enters the battlefield, pay (COST). At the beginning of your next precombat main phase, add (COST) to your mana pool)"
That seems pointless...
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned. Click here --->  <--- Click here I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.
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3 months ago ::
Feb 20, 2013 - 2:54PM
#3
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Date Joined:
May 17, 2012
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For example, turn 4 and you have 4 basic lands out.
You then play a creature for 2 and safeguard a further 2.
On your next turn once you've played another land instead of having just 5 mana to use, you've got 7, you could play a 7 mana creature with 5 lands out.
Other extension like things are also available.
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3 months ago ::
Feb 20, 2013 - 3:00PM
#4
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Date Joined:
Aug 21, 2012
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Hm...I suppose. I dunno, I'd need some example cards to really see if it's worth it.
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned. Click here --->  <--- Click here I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.
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3 months ago ::
Feb 20, 2013 - 3:03PM
#5
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Date Joined:
May 17, 2012
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How about this example? I'm having difficulty not seeing this in Standard/Modern as being overpowered. Delver Holder of Secrets   Creature - Merfolk Wizard  : Safeguard   . 2/2 Play on turn 3, using the ability on turn 4, to play somthing big on turn 5.
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3 months ago ::
Feb 20, 2013 - 5:56PM
#6
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Date Joined:
Aug 21, 2012
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Oh, so it's an action word, not a ability word? Hm...so that example would get you...8 mana on turn 5? Yeah...might be kind of powerful. There needs to be a drawback to it...maybe like "When you safeguard a mana cost, you lose life equal to its converted mana cost at your next precombat main phase." So in your example, you'd tap and pay   , then your next precombat main phase you'd lose 4 life and add   to your mana pool. Come to think of it...even that's not a major drawback for such a powerful effect...
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned. Click here --->  <--- Click here I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.
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3 months ago ::
Feb 24, 2013 - 11:25AM
#7
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Date Joined:
May 17, 2012
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Or to instead produce less powerful Safeguard cards, that could also include there own drawbacks. Holder of Secrets   Creature - Merfolk Wizard  : Safeguard   . 2/2
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