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Switch to Forum Live View Armies as a Card type/mechanic/keyword
4 months ago  ::  Feb 20, 2013 - 7:52AM #1
Dudibus
Date Joined: Mar 18, 2003
Posts: 1,330
I have been working on a set for a while now that ultimately culminates in a war.
While designing the cards for the third set, I realized that I really wanted to try to encapsulate what an "Army" is.

1) Creatures in an Army are difficult to specifically target
2) Armies are not easy to block expect for other armies
3) Armies block really well
4) Army is a creature Type, so "Creature - Dwarven Army."
5) I want the Armies to be uncommons because I want them to show up and I want people to be able to have other armies to field against them.  In Limited I wanted it to feel like it was a race to get your armies out to win the game with (hopefully).
6) I want them to have an upkeep cost of some kind because the Vorthos in me can't stand the idea that they wouldn't.

Side note: I have keyworded "This creature can block any number of creatures." with the word Stalwart. So: Stalwart (This creature can block any number of creatures).

Which leads into the Army keyword I was working on:

Army (CARDNAME has shroud, stalwart and can’t be blocked by non-Army creatures.)
or do you think I should use it more like indestructible: CARDNAME is an Army?

Some card examples, trying to capture the essence of an Army on one card:

The Goblin Horde
Creature - Goblin Army
During your upkeep you may spend . If you don’t, sacrifice The Goblin Horde.
Army (The Goblin Horde has shroud, stalwart, and can’t be blocked by non-Army creatures.)
When The Goblin Horde enters the battlefield, attach all equipment you control to The Goblin Horde.
8/8

The Clans United
Creature - Elven Army
During your upkeep you may spend . If you don’t, sacrifice The Clans United.
Army (The Clans United has shroud, stalwart, and can’t be blocked by non-Army creatures.)
When The Clans United enters the battlefield, untap all lands you control.
8/8

So,

1) Should I just give them trample instead of making them unblockable expect by other armies?
2) Is it better to use the "~ is an Army" format or making it an ability keyword? 
3) I have seen people say that I shouldn't use keywords in a keyword, but I don't care about that.  This set is in no way meant for the beginning player.

I have a number of other cards that interact with armies in various ways as well, like Vanguards that allow you to search for armies and scouts that allow you to block them as if they had Army, etc.

I would love to hear what the people on this lovely forum have to say about this idea.
Spoiler: Show

Oct 22, 2012 -- 7:39PM, magicpablo666 wrote:

These cards are Ball Tightening.


Apr 28, 2013 -- 5:38AM, Ephemeron wrote:

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.

Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.


May 29, 2013 -- 12:33PM, ColonialDragons wrote:

The weird part is reaching over the table, grabbing a card from their hand, and just staring slowly back at them, awkwardly, as you slide their voice of resurgence slowly into your pants.


Oct 24, 2012 -- 9:48AM, magicpablo666 wrote:

Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.


Dec 26, 2012 -- 9:48PM, magicpablo666 wrote:

Hey Dudibus, I can't take you seriously until you take your shirt off!


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4 months ago  ::  Feb 20, 2013 - 8:09AM #2
KeeperofManyNames
Date Joined: Dec 12, 2008
Posts: 10,579
I like how you're representing things mechanically here. So, would the gameplay be similar to RoE style Battleship Magic?
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4 months ago  ::  Feb 20, 2013 - 8:09AM #3
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 4,061
>Stalwart (This creature can block any number of creatures).

stal·wart  
/ˈstôlwərt/
Adjective
Loyal, reliable, and hardworking: "he remained a stalwart supporter of the cause".
Noun
A loyal, reliable, and hardworking supporter or participant in an organization or team: "the stalwarts of the Ladies' Auxiliary".
Synonyms
sturdy - stout - strong - robust - firm - lusty - hefty




nice word choice

TLDR
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4 months ago  ::  Feb 20, 2013 - 10:06AM #4
Dudibus
Date Joined: Mar 18, 2003
Posts: 1,330

Feb 20, 2013 -- 8:09AM, KeeperofManyNames wrote:

I like how you're representing things mechanically here. So, would the gameplay be similar to RoE style Battleship Magic?




Well I didnt play much around that period so its hard for me to say, but I did a little reading about it and I'm still not sure .  There is a solid amount of removal in the set so far (third set in the block isn't complete yet), but I didn't want an Army to be destroyed by say a Doom Blade.

At this point I'm thinking I should just give it trample so its not completely game ending when it comes out, but then I might be better off just giving it Shroud, Stalwart and Trample and only using the Army creature type as the relevant rule. 

Spoiler: Show

Oct 22, 2012 -- 7:39PM, magicpablo666 wrote:

These cards are Ball Tightening.


Apr 28, 2013 -- 5:38AM, Ephemeron wrote:

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.

Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.


May 29, 2013 -- 12:33PM, ColonialDragons wrote:

The weird part is reaching over the table, grabbing a card from their hand, and just staring slowly back at them, awkwardly, as you slide their voice of resurgence slowly into your pants.


Oct 24, 2012 -- 9:48AM, magicpablo666 wrote:

Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.


Dec 26, 2012 -- 9:48PM, magicpablo666 wrote:

Hey Dudibus, I can't take you seriously until you take your shirt off!


Quick Reply
Cancel
4 months ago  ::  Feb 20, 2013 - 10:08AM #5
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,901
Make army a super type, then you can have the rules attached to the type rather than a keyword.
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4 months ago  ::  Feb 20, 2013 - 10:34AM #6
Ulcaster
Date Joined: May 9, 2011
Posts: 856
Are you set on the name Army for the keyword? I like the abilities, but I think something like Militarize makes more sense. Otherwise, I like the idea. Sounds like a fun set.
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4 months ago  ::  Feb 20, 2013 - 10:42AM #7
Dudibus
Date Joined: Mar 18, 2003
Posts: 1,330

Feb 20, 2013 -- 10:34AM, Ulcaster wrote:

Are you set on the name Army for the keyword? I like the abilities, but I think something like Militarize makes more sense. Otherwise, I like the idea. Sounds like a fun set.




No not set on it.  Everything is still up in the air at this point.  Keep those suggestions coming!

Spoiler: Show

Oct 22, 2012 -- 7:39PM, magicpablo666 wrote:

These cards are Ball Tightening.


Apr 28, 2013 -- 5:38AM, Ephemeron wrote:

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.

Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.


May 29, 2013 -- 12:33PM, ColonialDragons wrote:

The weird part is reaching over the table, grabbing a card from their hand, and just staring slowly back at them, awkwardly, as you slide their voice of resurgence slowly into your pants.


Oct 24, 2012 -- 9:48AM, magicpablo666 wrote:

Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.


Dec 26, 2012 -- 9:48PM, magicpablo666 wrote:

Hey Dudibus, I can't take you seriously until you take your shirt off!


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Cancel
4 months ago  ::  Feb 20, 2013 - 10:53AM #8
will_dice
Date Joined: Oct 18, 2009
Posts: 5,518

Whatever you do, you shouldn't use the same word for a creature type / supertype / whatever and for a keyword.



Now, wording nitpick: the current template for such upkeep costs is "at the beginning of your upkeep, sacrifice {cardname} unless you pay {cost}."

[<o>]
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4 months ago  ::  Feb 20, 2013 - 10:57AM #9
Koridian
Date Joined: Sep 28, 2011
Posts: 2,580
i like the idea of "army" as a supertype -- think Chaos was right on with that idea
also, like the name "army" more than "militarize" --- (1)works betters as type than just keyword; (2)anything can be militarized, whereas an army (especially as expressed in your flavor concepts of having an upkeep cost and being shroud, etc) is a more specific type of thing

a template i kinda like:

Warmonger Mob
Creature Army - Goblin
Army Upkeep
Warmonger Mob has haste.
5/5


-- supertype "army" carries with it the rules of shroud, only able to be blocked by other armies, or whatever else you want speciific to armies
-- "army upkeep {cost}" is a cleaner version of your "During your upkeep you may spend . If you don’t, sacrifice The Clans United" language -- keyword that aspect to greatly cut down on wording

-- this version relies a lot more on unwritten rules, but turns your cards into very sleek, elegant designs
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4 months ago  ::  Feb 20, 2013 - 11:01AM #10
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,901
I would be nice if you'd be able to form armies too, something like soulbond maybe.
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