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3 months ago ::
Feb 20, 2013 - 6:53AM
#1
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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ceci n'est pas une signature.
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3 months ago ::
Feb 20, 2013 - 6:58AM
#2
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Date Joined:
May 29, 2007
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But since the card is already complex enough, you should use normal soldier creature tokens without vigilance.. You could also remove the +1/+1 counter for the same reason if you changed the blue ability..
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3 months ago ::
Feb 20, 2013 - 7:01AM
#3
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Date Joined:
Feb 19, 2009
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The synergy is quite lost for the last ability, because the targets are chosen at the time this spell is cast. The token ain't there yet to be chosen for fight.
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3 months ago ::
Feb 20, 2013 - 7:30AM
#4
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Date Joined:
Oct 14, 2007
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If  , populate? Nice symmetry with proliferate, that way.
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3 months ago ::
Feb 20, 2013 - 8:36AM
#5
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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If , populate? Nice symmetry with proliferate, that way.
This is actually what it was in the beginning, until I tried looking for a "boost" mechanic for white. I like it a lot better with G = populate and U = proliferate. But the others were a lot harder...
ceci n'est pas une signature.
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3 months ago ::
Feb 20, 2013 - 8:38AM
#6
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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But since the card is already complex enough, you should use normal soldier creature tokens without vigilance.. You could also remove the +1/+1 counter for the same reason if you changed the blue ability..
Yeah, originally it was a 1/1 Knight with vigilance and a +1/+1 counter...
ceci n'est pas une signature.
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3 months ago ::
Feb 20, 2013 - 8:51AM
#7
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Date Joined:
Nov 15, 2012
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can't include populate without token creatures
TLDR
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3 months ago ::
Feb 20, 2013 - 9:10AM
#8
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Date Joined:
Oct 14, 2007
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The red one could be a Heat Shimmer effect, so that it can take advantage of the  populate.
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3 months ago ::
Feb 20, 2013 - 2:41PM
#9
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Date Joined:
Sep 30, 2010
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Sharoom's Ruling  SorceryTarget player skips their next untap step. If  was spent to cast ~, that player skips their next draw step. If  was spent to cast ~, that player skips their next combat step. Kresh's Rampage  SorceryTarget creature you control gets first strike until end of turn. Then, if  was spent to cast ~, that creature gains deathtouch until end of turn. If  was spent to cast ~, that creature must be blocked this turn if able. Mayael's Chant  Sorcery
Put a +1/+1 counter on target creature you control. Then, if  was spent to cast ~, that creature fights target creature you don't control. If  was spent to cast ~, creatures you control are indestructible until end of turn. Sedris' Whisper  SorceryUntil end of turn, you may cast creatures from your graveyard. Then, if  was spent to cast ~, until end of turn, creatures entering the battlefield under your control deal damage equal to their power to target creature or player. If  was spent to cast ~, you may untap up to four lands you control. They might be a bit broken on full power.
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3 months ago ::
Feb 21, 2013 - 2:10AM
#10
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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Sharoom's Ruling   Sorcery Target player skips their next untap step. If was spent to cast ~, that player skips their next draw step. If was spent to cast ~, that player skips their next combat step.
Kresh's Rampage   Sorcery Target creature you control gets first strike until end of turn. Then, if was spent to cast ~, that creature gains deathtouch until end of turn. If was spent to cast ~, that creature must be blocked this turn if able.
Mayael's Chant   Sorcery Put a +1/+1 counter on target creature you control. Then, if was spent to cast ~, that creature fights target creature you don't control. If was spent to cast ~, creatures you control are indestructible until end of turn.
Sedris' Whisper   Sorcery Until end of turn, you may cast creatures from your graveyard. Then, if was spent to cast ~, until end of turn, creatures entering the battlefield under your control deal damage equal to their power to target creature or player. If was spent to cast ~, you may untap up to four lands you control.
They might be a bit broken on full power.
Fine ideas, lobster, but the point was to make the "if X, then Y" effects identical on each card. So for instance, "If , then populate" would have to be the effect whenever was spent on each of the cards in the cycle - apart from the green card of course. What would make sense? I should make a contest out of this...
I like the Heat Shimmer for the red one a lot.
ceci n'est pas une signature.
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