Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View 2/22/2013 LD: "Survival of the Fittest"
3 months ago  ::  Feb 19, 2013 - 9:39AM #1
WotC_JohnS
Date Joined: Mar 17, 2012
Posts: 418
This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
Quick Reply
Cancel
3 months ago  ::  Feb 21, 2013 - 10:21PM #2
yesnomu
Date Joined: Jul 9, 2008
Posts: 470
Very illuminating article! I did notice the high amount of three-toughness critters at the Prerelease (where Oculus and Incursion Specialist on turn 2 helped my Dimir deck out quite a bit). It's really clear that R&D considers the checks and balances of these formats, and especially that they've learned from AVR.

It's still fast for my tastes, but I look forward to trying a real ramp/control deck sometime in GTC Limited! 
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 2:26AM #3
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,281

Tower Defense, notable as being the only card in the set I gave a playtest name to that stuck




Ah it's you I've got to thank! Not so much for the reference, but because I have a Doran, the Siege Tower deck that consists of nothing but cards you could construct a castle with (mainly Walls and Towers) and this card is a PERFECT fit both in flavor and mechanics =) 

Although I also love references like this you put in Magic these days. 

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 2:29AM #4
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,281

Feb 21, 2013 -- 10:21PM, yesnomu wrote:

Very illuminating article! I did notice the high amount of three-toughness critters at the Prerelease (where Oculus and Incursion Specialist on turn 2 helped my Dimir deck out quite a bit). It's really clear that R&D considers the checks and balances of these formats, and especially that they've learned from AVR.

It's still fast for my tastes, but I look forward to trying a real ramp/control deck sometime in GTC Limited! 




5c control is the the real deal. Just never pass a Prophetic Prism : http://www.starcitygames.com/article/25711_First-Picking-Prophetic-Prism.html
I've had a lot of fun deciding whether to cast Drakewing Krasis or Kingpin's Pet on T3.  

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 5:28AM #5
IsgardTheTerrible
Date Joined: Apr 7, 2008
Posts: 38
This article makes me somewhat sad, because so few of these cards that are supposed to make my favorite guild viable are cards that are actually attractive to play. Yeah, you're going to get far blocking with Incursion Specialists and casting cards like Predator's Rapport or Tower Defense. That's exactly what I want to be doing.
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 6:31AM #6
AncientTimer
Date Joined: Sep 5, 2011
Posts: 11

Feb 22, 2013 -- 5:28AM, IsgardTheTerrible wrote:

This article makes me somewhat sad, because so few of these cards that are supposed to make my favorite guild viable are cards that are actually attractive to play. Yeah, you're going to get far blocking with Incursion Specialists and casting cards like Predator's Rapport or Tower Defense. That's exactly what I want to be doing.




Agreed. I'm sad to learn how easily subpar cards like Hindervines get put into the set Frown It looks like the development brainstorms the cards too hastily.


And on the other side I was equally sad to learn how easily totally broken card like Obdezat got put into the set as was told in Gavin Verhey's ReConstructed article "Evil Never Dies".

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 7:03AM #7
GeekyDad
Date Joined: Nov 6, 2012
Posts: 598

Feb 22, 2013 -- 6:31AM, AncientTimer wrote:

Feb 22, 2013 -- 5:28AM, IsgardTheTerrible wrote:

This article makes me somewhat sad, because so few of these cards that are supposed to make my favorite guild viable are cards that are actually attractive to play. Yeah, you're going to get far blocking with Incursion Specialists and casting cards like Predator's Rapport or Tower Defense. That's exactly what I want to be doing.




Agreed. I'm sad to learn how easily subpar cards like Hindervines get put into the set  It looks like the development brainstorms the cards too hastily.


And on the other side I was equally sad to learn how easily totally broken card like Obdezat got put into the set as was told in Gavin Verhey's ReConstructed article "Evil Never Dies".


On the other hand, I heard someone saying how broken Simic was in draft- he managed to pull a good combo. Unfortunately, I've been so busy lately, I haven't even had time to play any draft since pre-release weekend.

You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 7:23AM #8
IsgardTheTerrible
Date Joined: Apr 7, 2008
Posts: 38
According to Matthew Watkins' data-based analysis, Simic is currently the weakest guild. puremtgo.com/articles/ars-arcanum-gatecr...
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 10:43AM #9
bateleur_
Date Joined: Oct 16, 2007
Posts: 278
Thanks for writing this, it was very interesting to read. Cool

I do think things didn't quite work out for Gatecrash in terms of balance. In talking about speed of sets it's tempting to talk about faster/slower as a matter of taste and something to adjust as a way to add variety. It is both to some extent, but unfortunately Magic breaks as a game quite readily as speed in increased. I wouldn't go so far as to describe Gatecrash as broken (as Zendikar was) but it's definitely ended up outside the range of speeds that Magic's gameplay supports.

Mark Rosewater has written endlessly about how great Magic's mana system is, but an essential part of limiting its downsides is to make sure normal gameplay gives players a bit of time to sort their mana out. Not necessarily without disadvanatge, but without reaching a point where their situation is probably hopeless. Gatecrash doesn't do this. If you keep a 2-lander and don't draw your third land by turn three you're often as good as dead.

As an aside, of the three spells you talk about adding (Aetherise, Furious Resistance, Smite) only the last is actually good enough to have any perceptible impact on the format's speed. And indeed in the case of Aetherise pretty much all the good players I know predicted it wouldn't be good before the set was even out. What are you going to do, hold four mana open every turn?
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 12:58PM #10
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,281

Feb 22, 2013 -- 10:43AM, bateleur_ wrote:

I wouldn't go so far as to describe Gatecrash as broken (as Zendikar was) but it's definitely ended up outside the range of speeds that Magic's gameplay supports.




I disagree. Control decks centered around blocking are very viable in Gatecrash. It's cool.

Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing