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Switch to Forum Live View Dragon's Maze: Mainly Mono-Colored?
3 months ago  ::  Feb 19, 2013 - 8:15AM #1
BuddyBlu2U
Date Joined: Jul 15, 2009
Posts: 128
What are the chances that Dragon's Maze will be predominantly mono-colored? It's a small set and all ten guilds will be represented; but there's also the guildless out there building up to something...
Additionally, it would be a lot easier for the guilds to have an allied-guild represented in a "mainly-mono" booster pack.
Thoughts?
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3 months ago  ::  Feb 19, 2013 - 9:42AM #2
Tevish_Szat
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Date Joined: Jun 25, 2001
Posts: 9,273
Unlikely.  Rav is all about the gold, as much as I might dislike that.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
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Round 1: (4-1-2, 1 kill)
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Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

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3 months ago  ::  Feb 19, 2013 - 11:19AM #3
Shiny_Umbreon
Date Joined: Jun 10, 2009
Posts: 1,914
Yeah... no, that's not going to happen.
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3 months ago  ::  Feb 19, 2013 - 11:39AM #4
I-rock
Date Joined: Mar 31, 2002
Posts: 1,025
It might be possible it will be *heavily* hybrid, methinks for several reasons, mainly due to limited.  Relatively speaking though.
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3 months ago  ::  Feb 19, 2013 - 1:28PM #5
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,862
it could be an "all-hybrid" set, similar to alara reborn's "all-gold" set
proud member of the 2011 community team
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3 months ago  ::  Feb 19, 2013 - 2:03PM #6
Mown
Date Joined: Apr 28, 2008
Posts: 16,691

Feb 19, 2013 -- 1:28PM, Enigma256 wrote:

it could be an "all-hybrid" set, similar to alara reborn's "all-gold" set



I'd like to see them try to pull that off.
Would expect a lot of colored activated abilities and "If you control [basic land] abilities."

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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3 months ago  ::  Feb 19, 2013 - 3:07PM #7
Symar
Date Joined: Jun 14, 2007
Posts: 809
Possibly a lot of cards with off-color activated abilities.
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3 months ago  ::  Feb 19, 2013 - 4:32PM #8
keeperofthepies
Date Joined: Oct 15, 2012
Posts: 6
I'm predicting hybrids and mono-colors in order to facilitate the semi-randomized 3-color groupings. Interestingly these 3-color groupings will facilitate a trio of guilds. It wouldn't make sense to create 3-color golds. In a given pre-release deck, you would be able to effectively use 1/10 golds. Monos and hybrids would be the most versatile. Tri-color hybrids would be another story...
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3 months ago  ::  Feb 19, 2013 - 5:21PM #9
McAlabaster
Date Joined: Oct 29, 2007
Posts: 387

Feb 19, 2013 -- 1:28PM, Enigma256 wrote:

it could be an "all-hybrid" set, similar to alara reborn's "all-gold" set




This.

lol, standard...
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3 months ago  ::  Feb 19, 2013 - 7:22PM #10
Manite
Date Joined: Mar 21, 2012
Posts: 1,110
I prefer gold to hybrid however, they get more interesting effects since they don't have to worry about breaking the color pie. A few more hybrid cards would probably be welcome though.

But monocolor? Less likely than tricolor. Sure, there'll still be monocolor cards without a doubt but I don't see them dominating the set. While it wouldn't be the first time the third set features new mechanics, past occurences were large 200+ card sets while DGM is a small 155 card set. I'm expecting a top off for each guild, a few more cards of different rarities and color identities that help fill out each guild's list of tools.

We must remember that two-thirds of the limited card pool are going to be DGM packs, while only the selected guild and secondary guild pack will draw cards from RTR and GTC, thus making their presence in DGM comparatively small. That means DGM has to stand on its own as a set for limited and that means each guild has to have at least a few cards of their appropriate colors. Although, splashable monocolor cards would make two-guild decks easier to run, but it just wouldn't be as much fun if there weren't still an ample supply of gold and possibly hybrid cards to play.

   
   
   
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