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Switch to Forum Live View Flight "until end of turn" in Green
3 months ago  ::  Feb 17, 2013 - 3:50AM #21
Mata_Hari
Date Joined: Jul 5, 2008
Posts: 6,708
Green needs more bees. Because BEEEEEEEEEEEEEEEEEEEES.
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3 months ago  ::  Feb 17, 2013 - 9:01AM #22
K9GM3
Date Joined: Nov 10, 2012
Posts: 364

Feb 16, 2013 -- 1:33PM, zammm wrote:

I don't think temporary flight really accomplishes much that green can't already accomplish. Offensively, green already has access to Spire Tracer -type evasion, and defensively it has access to reach. So green can already do either half of that effect independently; the only difference this would make is the flexibility of being able to do one or the other as needed instead of only one.

...What purpose would printing this effect serve?



Honestly, I prefer temporary flight over cards like Spire Tracer , even if only because Spire Tracer just seems really, really stupid. I mean, they literally used the reminder text for flying, but removed the only part of the ability (i.e. actually having the keyword) that allows for flying hate.

The solution to "green doesn't get flying" really shouldn't be "give it flying anyway" =/

I am Blue/Black
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3 months ago  ::  Feb 17, 2013 - 7:26PM #23
bubba0077
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Feb 16, 2013 -- 5:47PM, Shamsiel wrote:

Feb 16, 2013 -- 1:43PM, bubba0077 wrote:

Feb 16, 2013 -- 1:21PM, bay_falconer wrote:

Then why does Maro think green getting flying would break the game?



Colors need to have clear identities, both for flavor and playability reasons. I'm amazed at how many people still don't understand this. #ColorPie4Life




Well, for playable reasons it depends. It sure as hell doesn't hurt the game, and it seems a tad bizarre that evasion like landwalk and hexproof are okay in strategies while flight isn't, especially if it is restricted.

As for flavour, it makes even less sense.



If any color can do everything, why have colors? Color identity is necessary to (a) create tension between mana consistency and mono-color weakness (b) keep the game interesting by increasing variance in play. I'm not sure how you can say eliminating that doesn't hurt the game.

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3 months ago  ::  Feb 17, 2013 - 7:30PM #24
bubba0077
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Feb 17, 2013 -- 9:01AM, K9GM3 wrote:

Honestly, I prefer temporary flight over cards like Spire Tracer , even if only because Spire Tracer just seems really, really stupid. I mean, they literally used the reminder text for flying, but removed the only part of the ability (i.e. actually having the keyword) that allows for flying hate.

The solution to "green doesn't get flying" really shouldn't be "give it flying anyway" =/



I think "can't be blocked by flying" would be more flavorful, but it probably wouldn't matter often enough.

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You posted saying my thread was moved/locked but nothing happened.      Spoiler: Show
Unfortunately, VCLs do not currently have the tools necessary to take moderation actions directly. VCLs submit their actions to ORCs, who then actually perform the action. This processing can take between a few minutes and several hours, depending on how busy/attentive the ORCs are.


If you see something that needs VCL attention, please use this thread (MTGO) or this thread (paper) to make a request and a VCL will look at it as soon as possible.  CoC violations should be reported to Customer Service using the "report post" button. Please do not disrupt the thread by making requests of either kind in-thread.

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Magic Math Made Easy
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Event EV Calculator
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Dual means two. A duel is a battle between two people. Lands that make two colors of mana are dual lands. A normal Magic battle is a duel.

Thanks to PhoenixLAU for the awesome avatar!

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"While a picture is worth a thousand words, each lolcat actually produces a negative wordcount." -Ith

"I think "Highly Informed Sarcasm" should be our Magic Online General motto." -Ith

"Sorry, but this thread seems just like spam. TT is for off-topic discussion, not no-topic discussion."
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"Stop that! If you're not careful, rational thinking may catch on!" -Sax

"... the only word i see that fits is incompitant." -Mr44 (sic)

"You know a thread is gonna be locked when it gets to the hexadecimal stage." -Gathion

"It's a good gig" - Gleemax

"I tell people often, if you guys want to rant, you've certainly got the right to (provided you obey CoC/ToS stuff), and I don't even really blame you. But if you see something you think needs changing a well thought-out, constructive post does more to make that happen." - Worth Wollpert
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3 months ago  ::  Feb 18, 2013 - 7:39AM #25
Shiny_Umbreon
Date Joined: Jun 10, 2009
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I like green not having flying, and having reach. But I dislike a lot Spire Tracer , because it's pretty much giving green flying.

By the way, the "can't be blocked by flying" has been used a few times, but only in red cards
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3 months ago  ::  Feb 18, 2013 - 2:37PM #26
bay_falconer
Date Joined: Oct 12, 2010
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Feb 16, 2013 -- 1:43PM, bubba0077 wrote:

Feb 16, 2013 -- 1:21PM, bay_falconer wrote:

Then why does Maro think green getting flying would break the game?



Colors need to have clear identities, both for flavor and playability reasons. I'm amazed at how many people still don't understand this. #ColorPie4Life




That's understandable, and Imma let you finish, but it means things like this that compromise the "each color cannot answer a permanent type" rule . It also obscures things, like whenever a card like Savage Twister is printed, implying red can't damage nonflyers, something obviously not true .

And what is contrary to green's flavor about flying?

I don't want green to have cards that grant flying, though. That is contrary to green's flavor.

Feb 16, 2013 -- 2:51PM, HairlessThoctar wrote:

Actually, green's had flying as recently as Skinshifter and Hornet Queen .




To be fair, Skinshifter's more of a Doran, the Siege Tower bomb.

Feb 17, 2013 -- 7:26PM, bubba0077 wrote:

If any color can do everything, why have colors? Color identity is necessary to (a) create tension between mana consistency and mono-color weakness (b) keep the game interesting by increasing variance in play. I'm not sure how you can say eliminating that doesn't hurt the game.




That's the slippery slope argument right there, though. We're not saying green should have removal . The only one saying green should is you.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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3 months ago  ::  Feb 18, 2013 - 3:08PM #27
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,123

Bay, stop blighting every thread you touch with "flying hate it stupid".
Seriously.
I respect your right to have opinions that differ from my own, but it's getting real old. 

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3 months ago  ::  Feb 18, 2013 - 8:12PM #28
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,502
Actually, I'm inclined to agree with the original poster on the grounds of Skinshifter being such a beautiful example of this working. But what makes Skinshifter work so well is that the effect is built into the creature, as opposed to being a spell all it's own. Artifacts, Charms and Creatures that grant temporary Flight in are playing to 's flavor without making a "flying color", the effects are accessory, and as with situations like Hybrid cards, I think this makes it okay to tastefully bleed the colors. But to be fair, there are lots of effects that temporarily grant Reach or Evasion which by many accounts are "the same thing", because it's doing the same thing in a different way- but likened to Horsemanship, it's hamstringing the elegance of design.

This doesn't mean I think the effect should be super commonplace either, but I happen to think that Reach is due for retirement as a mainstay mechanic, and should be replaced with a more comprehensive blocking mechanic. Which would mean that that instead of " hates flying", the idea would be " adapts to flying as needed" (That and it would allow bayfalconer to make an even bigger waste of forumspace about how much he hates for getting to be good)


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3 months ago  ::  Feb 19, 2013 - 8:37AM #29
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Feb 18, 2013 -- 3:08PM, HairlessThoctar wrote:


Bay, stop blighting every thread you touch with "flying hate it stupid".
Seriously.
I respect your right to have opinions that differ from my own, but it's getting real old. 




It's not so much that it's stupid (which it is), as it's just contrary to the flavor of the color and adds nothing to the game.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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3 months ago  ::  Feb 19, 2013 - 9:06AM #30
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,123
Not the point.
The point is you turn every thread you touch into a discussion of how stupid flying hate is, and its getting real damned annoying. 
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